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Sicari - Released
Forum Index - SMW Hacking - Works in Progress - Sicari - Released
Pages: « 1 2 3 415 16 » Link - Thread Closed
This hack has been released!

Hello everybody, I am Eevee. You may have played my only submitted hack here, Sicari, which is a 5-level demo. I've been making a lot of progress and there have already been some major changes since the demo's release. One of them is that I've learned how to insert custom music, which to any hack, gives it a whole new atmosphere. Not much has changed graphics wise, but I have made several tweaks. If you want to know more, read on, if not, see the screenshots.

Story -
Despite being a hack of Super Mario World, this hack has absolutely nothing to do with Mario whatsoever. Instead it is about a young girl named Sicari, who was taken in as an assassin after her parents were killed. She had no other choice. She couldn't turn down the offer of a new home and family.

Since then, she has had her regrets about her dark life of crime and wishes to do something good for once. She sees her chance when her homeland is invaded by mysterious creatures from another dimension. She takes it upon herself to save the world from this terrible threat. What she does not know however is that the monsters are looking for her.

Why did I make this hack? -
It was originally a test hack, long before I joined up here. I inserted patches galore and changed the player graphics about 50,000 times! Eventually, it began to develop into an actual hack, and that's when I joined SMWC, so I could present it and show others.

Screenshots -
These are some screenshots from the work in progress. You may recognize some of the levels if you played the demo.

Might as well show off the overworld first, as it's hardly complete. I just want some suggestions for this one, guys.

This is the first level, now with clouds!

A level using the same tileset, but an autumn pallet.

A shot of the first castle. It is owned by a crazy guy named Jerry the Jester. So far, his boss battle is just a poor edit of Wendy Koopa's, but that will change if I ever figure out custom sprites. Also, I inserted the Bloody Tears music from Castlevania and I think it fits really well. The person who put that song on this website is awesome!



A level that takes place in cyberspace. Not much else to say about this one. I did include Sicari's death sprite, in case you're curious.

Okay, this one's minor, but I think it works. When inserting custom music to the hack I decided to give the castle destruction scene dark music, as opposed to the happy music from the original SMW. I did this to highlight the regrets Sicari has for every boss she kills and it brings out her dark side a bit. I also have the same music playing for the title screen.

Snow levels weren't in the demo. Yeah, the background is just a poor edit of the grassy background, I know. The falling snow is my first ever use of ExAnimation by the way ^.^

This level was in the demo. Before releasing the demo, I originally planned it to be a ghost level, but I didn't come up with any decent designs for ghosts. I accidentally left in the Eeries, but they were causing no problems so I didn't remove them.

Each world in this hack has a palace level. This is the first palace, THE GOLDEN PALACE, a level which I experiment with split paths. I liked the idea of split paths and decided to put them in every palace level.


This is the second palace level, RAINBOW PALACE. It is actually the hardest level I have created yet, as it is filled with baseball Chucks and Sumo Bros so I'm toning down the difficulty a bit to make it fair.


If Sicari touches an acorn, she mutates and becomes part flying-squirrel. This, as you can easily guess, allows her to fly! I downloaded the raccoon patch for this and it works well.

This is the most recent level I'm working on. It is the first underwater level, but don't worry, there won't be lots and lots of these levels. I hate water levels -_-

And that's all for now. If you haven't played the demo, you can still check it out. It has no custom music or Squirrel powerup though! Please give feedback and suggestions, I would much appreciate it. If you have any questions, just ask me!

---UPDATE, 18th JANUARY---



Some new screenshots of the FOREST OF UMBRA level. I'm planning to give it lots of different paths, but I want your opinions first.

That's all for today, more tomorrow! #w{=D}

---UPDATE, 19th JANUARY---


The title screen and intro. I'm thinking to improve them soon.


Two more screenshots of the FOREST OF UMBRA.

Haven't got around to making the OW less flat, but I did take some advice and change the pallets. Notice that Sicari is now the right colors on the OW and the OW is a different shade of green.

---UPDATE, 20th JANUARY---
Hello again, guys. Another Sicari update here! I've learned all about custom sprites and I think it's going to make the hack a lot better. Now I just need to know about custom blocks and I'm all good to go. In the meantime, here're some more screenshots and info! #w{=)}




Because I learned about custom sprites, I downloaded the HMDA Gradients for some of my backgrounds. I think it looks a lot better and also gives me more freedom when drawing graphics. (For example me not having to fill the graphics files with lots of clouds for each shade of background) I haven't used this in every level however, as it doesn't seem to work well with message boxes and sometimes doors.



After taking a look back at what to improve on, I noticed how terribly short Jerry the Jester's castle was; Last night I decided to extend the castle quite a few screens, as I don't believe castle levels should be short. Moving on to Jerry himself...

This is the new boss battle with Jerry the Jester. I used the Mouser sprite for this so he throws bombs that you have to hit him with. I'm also working on the boss for the second castle, but I don't want to tell everybody the whole hack! #w{=D}



For other updates, check the thread's replies! #w{=)}
Whoa, that's looking really nice so far! The graphics are lovely and the design looks nice as well.
This screen looks like it have too many coins, but it's okay if that is some kind of a bonus area, I guess.
I still didn't play the demo, but I will be playing it soon. :3
The reason for all the coins/sapphire is the result of hitting a switch, but I might tone it down a little, because so far, it's way to easy to get lives. Thanks for the feedback :)
Well,it look's good,i like the dark plot and how in boss battles sicari show's her evil side,the acorn powerup is based on nsmbu right?come on tell the truth!you should improve on the OW it is a flat area only decorated by tree's i know you where busy with the level's but a good overworld+good level's is a good demo,i saw the overworld in the demo,and by presing START i saw even flat area's
but the overall level's are great

--------------------
Nobody will understand my pure hate for the redrawn tilesets.

Thanks for the feedback, I will most certainly make the overworld less flat. Yes, the acorn is based off of the leaf. If you look in the patches section, you can find the raccoon powerup.
Eevee,i meant the acorn powerup in new super mario bros U,you may not know it but it preety much is like the super leaf! If you do not know it,coincidence is all over that powerup#w{=3}

--------------------
Nobody will understand my pure hate for the redrawn tilesets.

Oh! I have not played the New Super Mario Wii U! Thanks for pointing that out! It's not going to cause any problems for me, so I might as well keep it! I need to play that game, thanks :)
I dont even own a wii U!im just a open guy when it comes to gaming news!#w{=D}
another problem that i discovered right as i started the game:
you should fix the player graphics in the overworld,it has red hair while sicari in the level's has orange hair

--------------------
Nobody will understand my pure hate for the redrawn tilesets.

This hack is looking good but the OW is a little flat can you add more stuff it would make it better other than that it look good.
RMG Productions
I saw this hack passing moderation some weeks ago and I thought it looked pretty good, but I was sort of busy at the time and didn't actually give it a try. Will sure do it as soon as possible, though.

Anyway, what you have showed off here looks great overall. I love the plot you have come up with - it certainly sounds different from most of the stuff I see in hacks, and in a very good way. It is sort of dark while still attributing Sicari some heroic value (and, by the way, isn't she the cutest assassin ever?).

The levels are also looking neat. I really dig all the different atmospheres you have worked with so far, but I must say those palace levels are what most caught my attention among them all. They look like they have quite the potential of becoming very well designed and fun, plus their spacey look is just so cool overall.

The overworld, in spite of the negative feedback you've been receiving on it, looks fairly good to my eye. It is bound to pass off as plain and/or flat when compared side-by-side with the original SMW map, granted, but its considerably different structure is what I really like about it. The only thing I would perhaps suggest you doing is change its palette, but that's solely because I'm not much of a fan of the original SMW one, especially when used in a non-Mario hack.

All in all, everything is looking great thus far. As I said, I will be sure to try the demo out eventually, and I hope I can see more progress from this, because it sure looks oustanding!
Thanks for the comments everyone, there will be some more screenshots tonight! #w{=)}


The title screen and intro. I'm thinking to improve them soon.


Two more screenshots of the FOREST OF UMBRA.

Haven't got around to making the OW less flat, but I did take some advice and change the pallets. Notice that Sicari is now the right colors on the OW and the OW is a different shade of green.

Tell me what you think! #w{=D}
The title screens looks ok,and a decent forest level,I like the graphics!

Don't know what to say about the OW. I will keep an eye here...
I like the concept of your hack. The story sounds a bit dark, but it's quite unique, and the levels look good, visually at least. It's nice to see something of this caliber coming from a recent member as you.

By the way, you mentioned you didn't know how to insert custom sprites, it's pretty easy actually, you just need to use spritetool, which isn't hard to use at all. This tutorial might help you.
Thank you, I'd very much like to know how to make my own bosses #w{=)}
hey nice hack, i like your Title screen :D good job

HEY! check my files, and download my GFX! :)

Originally posted by Eevee

Ah, glad to see you've changed the overworld palette. It looks much more original now, that's for sure.

Liking the looks of the rest of your screens, too - especially your title screen, which, I must say, looks pretty damn epic with the sunset silhouette sort of vibe.

Keep up the good work. #ab{:D}
This hack looks nice - definitely following.

Celarix | [email protected] | Avatar by Uhrix
Hello again, guys. Another Sicari update here! I've learned all about custom sprites and I think it's going to make the hack a lot better. Now I just need to know about custom blocks and I'm all good to go. In the meantime, here're some more screenshots and info! #w{=)}




Because I learned about custom sprites, I downloaded the HMDA Gradients for some of my backgrounds. I think it looks a lot better and also gives me more freedom when drawing graphics. (For example me not having to fill the graphics files with lots of clouds for each shade of background) I haven't used this in every level however, as it doesn't seem to work well with message boxes and sometimes doors.



After taking a look back at what to improve on, I noticed how terribly short Jerry the Jester's castle was; Last night I decided to extend the castle quite a few screens, as I don't believe castle levels should be short. Moving on to Jerry himself...

This is the new boss battle with Jerry the Jester. I used the Mouser sprite for this so he throws bombs that you have to hit him with. I'm also working on the boss for the second castle, but I don't want to tell everybody the whole hack! #w{=D}

ALSO
I'm planning on releasing the second demo soon, as the hack's came quite far since demo 1. I only wish to release three demos total, because as I said, I'd like to leave most surprises for the full hack.

Tell me what you think. #w{=)}
Loving everything so far dude! :) I can't wait to see more. I played the demo and enjoyed it :3 I like the squirrel power up as well!
Pages: « 1 2 3 415 16 » Link - Thread Closed
Forum Index - SMW Hacking - Works in Progress - Sicari - Released

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