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World 8 Final Boss: Norveg - [ASM] HuFlungDu, [GFX] Ladida, antimatterhunter
Forum Index - Events - Super Mario World Central Production 2 Completion Project - SMWCP2 Archive - World 8 Final Boss: Norveg - [ASM] HuFlungDu, [GFX] Ladida, antimatterhunter
Pages: « 1 2 3 4 5 6 »

P4 has kindly offered to take up this boss. While we did finally get the existing code from Roy, we have come to the conclusion that starting fresh may be the best idea here. For one, starting off with someones code isn't exactly fun to try an figure out and two, we still really have no clue what Roy had planned for all the phases nor are there any real helpful details in the old thread.

At the time of this post, p4 has about 15 days before he has to get back to a regular school schedule, so he would like to get a good portion of the coding done now before he has to go back.

We still need the following:

-How many Phases? 2-3 is usually a good number
-Potential attacks in each phase
-The actual atmosphere of the battle ( know we went toward a Mode 7 type skypop battle, but if we want to lean towards doing something else, now is the time to speak up.
-Graphics. It doesn't look like Alessio is coming back any time soon, so we need someone to pic this up.

Discuss.

EDIT: Location of old thread if anyone needs to look at it for reference.
Layout by LDA during C3.
i'd like to do gfx. and yeah; it'd be nice if we stuck with mode 7

not sure what to suggest for the rest

(also wtf double sticky o_O )
Originally posted by Ladida
i'd like to do gfx. and yeah; it'd be nice if we stuck with mode 7

not sure what to suggest for the rest

(also wtf double sticky o_O )



Well mode 7 can stay, but I'd like to use it in a more creative fashion if possible. That and I think sky pop levels boring -- especially for a final boss.
One of the ideas that was brought up a while back was that Norveg could attack in multiple robots kind of like Dr. Robotnik, and I like that idea. What I think might be good would be 2: one flying robot that is speedy and shoots a lot of projectiles at you, and for the second phase, a larger ground based robot that uses some melee style attacks, maybe like an extendable punch? Not sure, there's a ton of ways this battle could go.
Please no robots this hacks about industrialism, I wanna fight this rat norveg in filthiest darkest depths of the factory, norveg use's all of his dirtiest tricks Flying around full speed with his jet-pack much like the world 6 boss, so you could probably base this boss off of that one. Finally before getting defeated he sacrifices a lab-koopa in his place, showing how heartless he is. Norveg activates a self destruction for the factory & fly's off full speed.

Second phase: The factory crumbling Mario must move & fast, A very fast paced escape with many objects falling from the ceiling & such, Phase could be designed by another person.

Third Phase: Norvegs jet-pack destroyed in his escape, Mario right behind him. Mario arrives emerges from the rubble into the factory remains. Norveg cornered with nowhere to run finally fights back.
Norveg swings his cane, Charges mario with intent to bite, ect.

Just offering up some ideas for a badass boss, i really dont want to fight iron man.
Originally posted by drmatt13
Please no robots this hacks about industrialism

>implying robots can't exist in an industrial environment
>implying industrial environments don't usually have robots
>implying norveg isn't intelligent enough to make a robot like that, when in reality he probably is

...on a side note, the idea of Norveg being in a robot does sound cool. However, the idea of escaping from a crumbling factory also sounds pretty cool. Maybe both could be incorporated?
Originally posted by Magiluigi

:v

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Originally posted by p4plus2
That and I think sky pop levels boring -- especially for a final boss.


That's true, finally someone got it!
Ghetto animation for inspiration Just throwing ideas out their. use your imagination in place of my horrible movie maker skills.

better & last explanation

first phase: lab equipment on the foreground, spinning gears in the background. Norveg fly's all around, Mario must dodge electricity while Norveg use's a variety of tricks. Mario defeats a lab-koopa in his place, Norveg activates self destruct device on factory & zooms off.
Mario chase him off screen.

Second phase: The factory is crumbling in apon itself, the ceiling caving in. High speed daring escape, Norveg seen towards the end. His jet-pact hit by a falling object flys off screen in an explosion.

Third phase: Mario emerges outside of the rubble into the outskirts of the factory remains. Norveg cornered with nowhere to run takes mario head on.

You dont have to use any of this of course, but i would like to get my ideas out their before anything is really done
I was just looking over the old thread and fighting Noveg over the overworld did sound like an awesome idea:

Originally posted by Kipernal
Originally posted by Roy
1. The factory is drawn out with sprite tiles and we move over a pseudo-3D (a la Super Mario Kart, but possibly a little bit more simplistic) ground. The weak point of this is that the factory can't shrink (without sacrifing a lot of sprite tiles, or using SuperFx). The strong point is that we can technically scroll over the entire "overworld" during the battle - think of something like Mode 7 overworld, but then when airbourne. I personally like this idea.

2. We can just leave the ground as-is (a solid colour, probably something near black so it doesn't look out of place, of course if we do this we're going to need to set this battle off in the night).
Instead, we focus on the factory and put that on Layer 1. We can then shrink the factory gradually as the battle is taking place. I personally don't find this a nice effect, but maybe you guys think differently.


If I'm understanding what you want, why not do both? Split the screen in two, then put the factory on the top half and the ground on the bottom. Unless I'm mistaken you can then manipulate both individually (think Super Mario Kart's 2-player mode). Mockup:



The obvious disadvantage to this would be that the factory couldn't overlap with the ground, but with some creative artistry it shouldn't be too much of an issue.

Again, though, I'm not sure if we're thinking of the same thing, so if I'm totally off the mark, I apologize.


Maybe we could put everyone's idea's together :

1) We fight Noveg inside a robot in the basement of the factory (my guess as to where the factory we look it's filthiest)

2) Once defeated, Noveg sets the robot to self destruct and runs to the top of the factory leaving you to catch up to him before a timer runs out.

3) You end up fighting Noveg with his jetpack across the overworld using Mode 7 pseudo-3D.
^ Looks like a pretty good plan for a final boss fight.

One thing feels weird : how's Mario going to catch up to Norveg once he takes flight ? It would be kinda idiotic for this seemingly genre-savvy, fully evil villain to keep a spare jetpack lying around the top of his lair, not to mention a sky pop !
Are there any other thoughts? I'd still like to see a few more ideas.

Extras



I should have something witty to put here (even if it's just to update dated info), shouldn't I?

Advertising Space

[03:29] MrDeePay I feel like that one of Norveg's phases should require Yoshi's assistance.
[03:30] Incognito definitely
[03:31] Incognito what are we talking about
[03:33] MrDeePay Potential attacks could be:
[03:33] MrDeePay - A generic charge/rush towards Mario.
[03:34] MrDeePay - A shockwave type attack, like the Fire Lakitu and Tanuki.
[03:35] MrDeePay A volley of electrical balls fired from a little gun Norveg has, which Yoshi has to eat and spit back at him to stun/damage him.




[03:52] MrDeePay Hey p4
[03:52] MrDeePay How feasible would it be for Yoshi to eat something and spit it out without it being perma stun.
[03:53] MrDeePay I had came up with an idea for one of Norveg's phases (since you were asking for some anyway) and it could involve Yoshi eating a projectile Norveg fires and spitting it back at him.
[03:55] p4plus2 its certainly doable
[03:56] p4plus2 especially a custom sprite
[03:58] MrDeePay Alright, i'll post my proposal in the topic.

Originally posted by MrDeePay
[03:35] MrDeePay A volley of electrical balls fired from a little gun Norveg has, which Yoshi has to eat and spit back at him to stun/damage him.

Norvegs cane could be his gun but now that I think about it, a gun shoots bullets not editable electrical balls to the yoshi species. Just throwing ideas out their, do what you want with them.
Originally posted by drmatt13
Norvegs cane could be his gun but now that I think about it, a gun shoots bullets not editable electrical balls to the yoshi species. Just throwing ideas out their, do what you want with them.

If you remember that plants can talk, fish can survive intense radioactivity and develop the ability to speak, and mushrooms make plumbers grow twice their size, this idea actually seems to be quite feasible.

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Check out my music!
What if the concept was more that his cane was a defence mechanism, say a forcefield. The forcefield could be controlled by some sort of machine. and beyond that I haven't taken this idea anywhere.

I'm going to post a general idea I had for a first phase awhile back.

Mario would enter in from the left hand side of the screen, with Norveg standing on the far right. After a few exchanging of words, Mario goes to jump and flatten the guy. However, Norveg activates a button on his cane creating a force field around him. The screen then begins to autoscroll to the right. Mario will begin chasing Norveg(who has now started up his jetpack) down path full of lava, lasers and other dangerous hazards he tosses at him. During this time Mario will have no way of attacking Norveg with his shield on, so he must try to stay alive while the rat tosses these random attacks at our hero. When we reach the end of this section/hallway, Norveg's remote (or cane in this case) would malfunction and kill the force field around him and stop the onslaught of attacks that were once coming at Mario. After cursing out Doc Croc under his breath for making such shoddy equipment, Norveg takes to the skies to escape, in turn starting the Mode 7 portion of the battle.
Layout by LDA during C3.
And if we're going with Lightvayne's hazard-filled tunnel idea for the final boss, a song I wrote a long while back for the final battle was written with something like that in mind.

Specifically, this post.

Obviously, changes will be made between the midi and the final product (certain instruments being more pronounced and the percussion being better-handled for one thing).

So what do you say? Is it worth porting?

Otherwise, we could use RednGreen's "Rush Time" composition, which would also be awesome.

--------------------
Check out my music!
Sounds quite decent and with your skill I can imagine it becoming quite good and fitting. Assuming that idea will actually make it into the game.

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
I appear out of nowhere.

Lightvayne, I'm not entirely sure what to think of your suggestion. The first part of the proposed boss battle (involving the cane as a defence mechanism) sounds like it could definitely work, but I'm not entirely sure about the part involving skis. It would be interesting to work in Mode 7 into the end fight, but I think we should go for an intense boss battle over something more, well, gimmicky.

As for the song, well, that one will be difficult. Rush Time doesn't fit the mood, as I see it. It's an intense song but not nearly as dramatic as this fight requires. I don't know what to say in terms of the final theme...I will give it some thought.
Pages: « 1 2 3 4 5 6 »
Forum Index - Events - Super Mario World Central Production 2 Completion Project - SMWCP2 Archive - World 8 Final Boss: Norveg - [ASM] HuFlungDu, [GFX] Ladida, antimatterhunter

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