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Sicari (Demo 2) - Eevee

Hack Name: Sicari (Demo 2) Demo - 222.7 KB - 35 downloads. (2)
Length: 10 levels
Author: Eevee - Submitted by: Eevee
Description: The second demo of my ongoing project, "Sicari." The child assassin must fight her way through troops unleashed by a mysterious force.




Bad Patch- game reuses to even load the Nintendo Presents screen. Please make sure that you've tested your patch on a clean unmodified SMW ROM. On a side note, the screenshots you posted look very nice and I'm hoping this demo plays just as (if not better than) nice as it looks.

EXTRA: Hack's Discussion Thread
Thanks, I'll get right on it!

Extras



I should have something witty to put here (even if it's just to update dated info), shouldn't I?

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Main reason is this. If the player gets inside this formation, takes damage and the Turn Blocks stop rotating, they're stuck inside of this and are forced to wait out the timer or reset. Yes, the player has to be dumb to let something so obvious happen, but still.


If the player L/R scrolls the screen at this part, the game freezes because of the autoscroll trying to do it's thing. Honestly there's no real reason why this level even needs an autoscroll to begin with, especially this late into the level.

Take care of those two (despite the rest of this post) and you should be good to go.



Additional things to take into consideration.


Status bar is miscolored a little bit.


It'd be nice if you informed the player that beds of spikes such as these are lethal.


Try to avoid having the player stand on the bottom row of the level. This particular example is less offending than cases seen in other hacks, but I would discourage this regardless.


Sicari goes behind the gate, but the "tape" is still over it. It shouldn't be difficult to draw a couple of 8x8 tiles of the gate going behind the grass.


Is this heart miscolored or is it actually supposed to be black?


Observation (read, not a removal reason): It's pretty odd seeing the default Eeries and Sumo Bros in this.


Trivial (also not really a removal reason. feel free to ignore): Fences are cutoff.


If player 2 isn't being used, then I recommend that you give them a custom palette for things such as obtaining Fire powers and invincibility. A little bit of elbow grease can go a long way.


Stuff like this occurs for a split second occurs in any level with gradient HDMA and a level transition. Apply the HDMA fix patch located in the Patches section.


Observation: I admit, I laughed a little.

http://media.smwcentral.net/MrDeePay/Moderation/Sicari%20(Demo%202)016.png
Infinite 1ups are possible here with the lesser-seen example of using a Dry Bones or Bony Beetle. Apply the No 1-UPS While On Vines patch located in the Patch section.


Minor: Note the status bar and compare it to other levels/screenshots.


Minor, since I'm sure you'll be on this anyway: Snow level on a grassy plain?

Thank you, I'll try and fix as much as I can.
I also find some places where I could climb in air.

My Youtube Channel:
http://www.youtube.com/user/SMWKing2000
Originally posted by MrDeePay

It'd be nice if you informed the player that beds of spikes such as these are lethal

Unless you mean instant kill (which you may well do), isn't that kind of obvious?
SMWC's official dentist since 2011.

YouTube - Threads - Bluesky
Climb in air? What level was it, that sounds major.
Originally posted by MVS
Originally posted by MrDeePay
*img*
It'd be nice if you informed the player that beds of spikes such as these are lethal

Unless you mean instant kill (which you may well do), isn't that kind of obvious?


To tell the truth, they don't look a ton like spikes, so it would be better in the long run.
I don't plan on re-submitting the second demo. I've fixed most of the stuff here, but I'm planning to wait a little until I have more levels. I will release the final demo soon though.

Extras



I should have something witty to put here (even if it's just to update dated info), shouldn't I?

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Originally posted by MVS

Unless you mean instant kill (which you may well do), isn't that kind of obvious?


Spikes are instant kill.