Hack: Syobon Action 2 Author: Drop_GoS Reasons for Removal: overall this hack was puzzling and a weird experience throughout. i understand you are trying to emulate that "cat mario" game that was popular on the internet for a while but the results certainly don't make for an enjoyable experience by really any means, at least in my opinion. however, don't be discouraged as you can find a generally more open community towards this type of hack in our kaizo hacks forum section.
so let's dive in, shall we?
First Problem: graphics are bland, flat looking, and unimaginative.
generally speaking i know you were trying to emulate that cat mario style, but that has a very boring aesthetic to begin with. flat with no color articulation is really dull to look at and it makes the player instantly want to turn the game off when they load up a screen of 80% plain blue background.
Second Problem: changed game elements are jarring, unexpected, and incredibly off-putting.
half of the time that i died playing this hack it took me a second to realize why exactly. more often it was because some tile was behaving differently than i'm used to. sometimes i'd fall through perfectly normal ground. or sometimes i'd die from hitting nothing (though this is probably a sprite issue). point is, things are confusing and nothing is explained to the player ahead of time. you can have the player learn through trial and error, that's totally acceptable, but to this degree really makes it feel as though that wasn't the intent. the intent is to cut the player off guard and make them frustrated. and on that account, i guess you succeeded wholeheartedly? which brings us to...
Third Problem: the difficulty was just plain unfair.
not gonna call it any other way. this is a difficult for the sake of being difficult type of hack. we normally don't accept those here, though there is a section of the site devoted to their discussion located here, as stated before. the thing about this though as opposed to the other hack you submitted is that these levels are remakes of super mario bros. world one levels. remakes are generally seen as uninteresting around here, mostly because they don't really bring anything new to the table. but i do see them as a great learning ground to get to know the basics of lunar magic. i mean think of how many people learned to play cover songs before they could write their own.
there is a place for these kind of hacks to be talked about and explored but the hacks section here is not it. we like to pride ourselves on quality that will speak for the good of the smw hacking community as a whole. generally hacks of this nature don't fit into that category. that doesn't mean that there's no place for them though. keep on learning, keep on hacking, don't let this hack removal stop you. failure is always a great opportunity to learn.
Actually, this is just a remake of a game called Syobon Action, and this hack does not pass this tip: Tip: Don't remake levels from other games, especially popular ones (SMB 1-1, SMB3, etc)
So yeah, theres insane things that he forgot about Syobon Action, if he is gonna remake it, it would be more like a "extremely hard hack", and also it has a trap, death cloud, and also 1 thing that was not in the original game, blank messages
-------------------- Watch out! This is extremeeeeeeeee!
Tennis + Football = Footnnis Make your own Error Messages (they are images, so if you wanna make it for real, go on the Notepad and copy and paste this lol=msgbox("title goes here", 0+36, "message goes here") and edit some things out)
People are always free to remake levels/games, though not being a remake mekes levels/hacks even more interesting. Also yeah, since it's a kaizo-ish difficult game, it'd suit better over the kaizo forums.
Actually, this is just a remake of a game called Syobon Action
They're the same thing.
Almost. I found out it has less traps than in the original Syobon Action/Cat Mario (that is, the PC game).
By the way, the music silently breaks on accurate emulators (bsnes/higan, Snes9X 1.52 or higher) in the first level. The levels are accessible from the start, as I found out. Finally, on the final level:
Parts of the Ball'N'Chain disappear, due to sprite limitations. There are some more issues due to sprite limitations on the final level as well, e.g. the message block (saying absolutely nothing) disappears when the Thwomp drops down.