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Limited to 10 (Ex)GFX files per level? Can someone explain.
Forum Index - SMW Hacking - SMW Hacking Help - Limited to 10 (Ex)GFX files per level? Can someone explain.
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So I'm like super new here and this is my first post.

I've been wanting to get into SMW lately and so I finally registered. Yea!

Now I read the F.A.Q. and I saw this:

"Note that you're still limited to 10 (Ex)GFX files per level. There's no way to use more than that."

I've dabbled with Lunar Magic in the past, but this time I'm going to try and get real serious with it and my question is... Can someone explain to me why I am limited to 10(Ex)GFX files per level? I have plans on making some levels with tons of GFX in them is there anyway I can get around this restriction?

Also since I'm still very much a noooob >_> I really don't even know what a GFX files is or how big it is. So how many 16x16 graphics tiles can you fit in a single GFX file?

Well, I hope that wasn't too much for my first post. I know that I'm new here, but I actually wanted to come here to prove myself as a video game hacker and I hope to make some cool contributions to this site.

Final
User: Hinalyte / ID: 1553 ~ loading kotori.css
Quote
So how many 16x16 graphics tiles can you fit in a single GFX file?


32 tiles, if I remember correctly.
Yeah, 10 GFX files, named FG1, FG2, BG1, FG3, BG2, BG3, SP1, SP2, SP3 and SP4. As you can see, 4 are for sprites so its more like 6. That's alot compared to the 4 before lm 1.7whatever. Chances are, you will have more than enough space for GFX.

#lm{8x} shows 2 gfx files per page, and #lm{sgfxby} will list them all.
Well, there are the ExGFX Revolution patches, so theoretically you can have 14 ExGFX files in total per level, but it's more advanced stuff and actually very few people use that many. :P
But yeah, as Ladida said, it's very likely that you won't need any more than what Lunar Magic can offer.
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