I think it's well done, though to be honest those instruments wouldn't be my first choice. Truly an opinion of course since instrument choice is more of an author's interpretation. Nicely done once again
Originally posted by darken
Recent activities, i ported a lots of songs but i'm still a novice and i need feedback to see what i can to improve.
When it comes to improvements most probably belong to polish. Contra - Bass, while it does have a nifty solo, could use some volume balancing and perhaps better variety (even if they're a different set of overdriven/distortion guitars.)
Earthworm Jim, the instruments don't seem to blend too well. Example being the SC'55 Square Wave and that SMW Reed (or whatever it is), then the percussion is simply a snare drum of varying pitch.
Really it's just getting more polish. Generally I encourage the use of the echo buffer as it often adds "space" to any track and rarely makes anything sound worse (unless misused.)
What do you guys think? Tbh, its always pretty hard to do a straight up death metal song like this one on the SNES, but I think I done a good job. I wanted to put echo, but since I use SPCTool for that and that I needed the song to be delayed a little for the echo to work (and that I cant be bothered to do the whole song again for that), I cant really do it. I dunno if its really needed, but still.
EDIT: Managed to put echo, along with fixing some stuff. Still am not certain about the pitch bend, though...
Another really incomplete work in progress, not sure if I should finish this because I had lost my patience trying to reduce the vibrato lag. Open hihat is from Super Robot Wars 4, the rest are vanilla.
I'm a bit surprised at how loud you got it. It's not all too terrible, the mixing is just not quite there with a lack of general polish. The loop seems to oddly break at 1:42.
I recommend you look into using the echo buffer. More often than not it can improve the overall sound.
Yeah, I noticed that too. I'm not sure how to fix that since the soundtrack only plays twice (repeating once) in the midi, but there is an odd break on it's 3rd repeat...
In order for a proper loop each channel must be the same length. Depending on the layout it can be more difficult than expected.
Originally posted by chineesmw
I thought echoes were primarily used for caves.
That is a common example but depending on the title it's used in virtually every song. Truth be told it depends on you and there are many great spcs without echo but if you have the ARAM for it I see why not?
Originally posted by chineesmw
I may have to experiment with different instruments to see if I am able to make this have more of a Beach theme to it.
Instrument choice is probably the single most defining factor in the "sound" of the SPC.
Being quick about, loop is broken CH3 has problems, however this is a Bridge Zone SPC.
Presumably something like this is more like what you want in sound, ignoring my instrument choice. Kind of shart because I spent less than 1 hr editing the MML but the tone should be somewhat balanced.