Banner
Views: 852,930,519
Time:
18 users online:  Anorakun, B1oodbathMcGrath, Bullymario, cherrybombr, Dark Prince, HammerBrother, Infinity, KaidenThelens, MagmaMouse, Mandew,  Maxodex, MellowYouth, Minish Yoshi, nahuelescoba, NathanWarford, Neeberz, TruffledToad, tubaman - Guests: 81 - Bots: 54 Users: 47,038 (2,526 active)
Latest: kmcg1219
Tip: Try to make a hack that is both hard enough to be challenging and easy enough to be fun.Not logged in.
SPC Showoff thread 4.0 - Now with links and soundtrack database!
Forum Index - Sunken Ghost Ship - Display Case - SPC Showoff thread 4.0 - Now with links and soundtrack database!
Pages: « 1 233 34 35 36 » Thread Closed
Recent activities, i ported a lots of songs but i'm still a novice and i need feedback to see what i can to improve.

Earthworm jim - Snot a problem

Contra - Base

--------------------
-----
Hacks and GFXs
-----
My deviantArt profile, if you are interesting to see my drawings.
-
I was not planning make hacks for a while, so the third episode of the "o ninja negro" series will take a long time to make, and "Mario in neb's land 2" is cancelled.
Originally posted by Nameless

I think it's well done, though to be honest those instruments wouldn't be my first choice. Truly an opinion of course since instrument choice is more of an author's interpretation. Nicely done once again #smw{:TUP:}


Originally posted by darken
Recent activities, i ported a lots of songs but i'm still a novice and i need feedback to see what i can to improve.

Earthworm jim - Snot a problem
Contra - Base

When it comes to improvements most probably belong to polish. Contra - Bass, while it does have a nifty solo, could use some volume balancing and perhaps better variety (even if they're a different set of overdriven/distortion guitars.)

Earthworm Jim, the instruments don't seem to blend too well. Example being the SC'55 Square Wave and that SMW Reed (or whatever it is), then the percussion is simply a snare drum of varying pitch.

Really it's just getting more polish. Generally I encourage the use of the echo buffer as it often adds "space" to any track and rarely makes anything sound worse (unless misused.)
@Brozilla
Thanks for the feedback, i'll try polish more both the songs.

--------------------
-----
Hacks and GFXs
-----
My deviantArt profile, if you are interesting to see my drawings.
-
I was not planning make hacks for a while, so the third episode of the "o ninja negro" series will take a long time to make, and "Mario in neb's land 2" is cancelled.
Welp, here`s another port, after a pretty long time:

F-Zero X: Devil`s Call In Your Heart

What do you guys think? Tbh, its always pretty hard to do a straight up death metal song like this one on the SNES, but I think I done a good job. I wanted to put echo, but since I use SPCTool for that and that I needed the song to be delayed a little for the echo to work (and that I cant be bothered to do the whole song again for that), I cant really do it. I dunno if its really needed, but still.

EDIT: Managed to put echo, along with fixing some stuff. Still am not certain about the pitch bend, though...
Layout by Mathos
Originally posted by HertzDevil
Since I no longer have to produce AddMusicK MML files to use AddMusicK, I should stay here a bit more often.

A work in progress done from memory (except not really since I did this on the Game Boy before). I am a bit surprised that I could not find it at this site's catalog. Vanilla samples only.

Super Mario Galaxy - Battlerock Galaxy
SPC - Source MML - Generated MML

Another really incomplete work in progress, not sure if I should finish this because I had lost my patience trying to reduce the vibrato lag. Open hihat is from Super Robot Wars 4, the rest are vanilla.

Touhou: Dateless Bar "Old Adam" - The Darkness Brought In by Swallowstone Naturalis Historia
SPC - Source MML - Generated MML

Also, here is the source MML of my most recent submission. The MML cross-compiler is private right now, it won't be released soon.


On battlerock galaxy, you are missing this part of the song at 1:05 (youtube)

--------------------
Give thanks to RPG hacker for working on Asar.
Originally posted by HertzDevil
A work in progress
Pls release that MML cross-compiler HertzDevil.

--------------------
Surrounded by Forest 2 an SNES song but wanted to test new samples and a few other things. Seems to have a bit more of a Kirby vibe..?
Original Song
Just gonna put this here tbh

If you saw this at my topic or at IRC, this is pretty much a revamped version of this composition. People might have seen this version already, but meh.
Layout by Mathos
My new port:

Dragon Ball Tenkaichi Tag Team - Customize Menu (SNES Remix)

Still in progress, I may change some instruments, or something, but tell me if it's okay. #smw{:peace:}

--------------------
My Ports
This song. Is this in the leagacy ports?

--------------------
Give thanks to RPG hacker for working on Asar.
Originally posted by GreenHammerBro


I replied to your YouTube comment about it, but just in case you checked here first.

It's "The Bowser Strikes Back - Castle 1 Kamek's Tower"

For legacy question, yes.

--------------------
100% Orange Juice Playthrough:
https://www.youtube.com/playlist?list=PLf1kPWkjcurtA3xPP3TybfqSiEn1AcX2A

VLDC9 Playthrough:
https://www.youtube.com/playlist?list=PLf1kPWkjcurtiP5de_-e6q0hSVrY37RB-.


My very first ported custom music and very first sampled version too

Sonic - Bridge Zone (S)

This sounds really horrible, but I'm still glad because I'm learning :)
My YouTube Channel
Best SMW Hacks Compilation
Originally posted by chineesmw
My very first ported custom music and very first sampled version too
Sonic - Bridge Zone (S)


I'm a bit surprised at how loud you got it. It's not all too terrible, the mixing is just not quite there with a lack of general polish. The loop seems to oddly break at 1:42.
I recommend you look into using the echo buffer. More often than not it can improve the overall sound.
Better than my first port lol.

Lower the volume immensely and pan it a little, otherwise the port doesn't sound too bad.

That being said, it appears that the song repeats more times than it should, you should edit the midi so that it only loops one.

Also, judging by the game title being "SUPER MARIOWORLD," I'm assuming you didn't get the SPC from AddmusicK?
Originally posted by Decoy Blimp
Also, judging by the game title being "SUPER MARIOWORLD," I'm assuming you didn't get the SPC from AddmusicK?


Or he could've been not aware of the SPC folder in AddMusicK and saved the SPC from ZSNES.

--------------------
100% Orange Juice Playthrough:
https://www.youtube.com/playlist?list=PLf1kPWkjcurtA3xPP3TybfqSiEn1AcX2A

VLDC9 Playthrough:
https://www.youtube.com/playlist?list=PLf1kPWkjcurtiP5de_-e6q0hSVrY37RB-.


Originally posted by MarkVD100
Originally posted by Decoy Blimp
Also, judging by the game title being "SUPER MARIOWORLD," I'm assuming you didn't get the SPC from AddmusicK?


Or he could've been not aware of the SPC folder in AddMusicK and saved the SPC from ZSNES.


This. I have no idea what the SPC folder is.

Originally posted by Brozilla
The loop seems to oddly break at 1:42.


Yeah, I noticed that too. I'm not sure how to fix that since the soundtrack only plays twice (repeating once) in the midi, but there is an odd break on it's 3rd repeat...

Originally posted by Brozilla
I recommend you look into using the echo buffer. More often than not it can improve the overall sound.


I'll try it. I thought echoes were primarily used for caves.




I've made a second revision: Draft #2

Doesn't sound much different, but I think the percussion is more bearable to listen to compared the first draft.

I mean, I like the difference, but this doesn't sound like it would fit on a beach level, especially considering that I'm using samples as opposed to the original Super Mario World instruments.

I don't know, I may have to experiment with different instruments to see if I am able to make this have more of a Beach theme to it.
My YouTube Channel
Best SMW Hacks Compilation
Originally posted by chineesmw
Yeah, I noticed that too. I'm not sure how to fix that since the soundtrack only plays twice (repeating once) in the midi, but there is an odd break on it's 3rd repeat...

In order for a proper loop each channel must be the same length. Depending on the layout it can be more difficult than expected.
Originally posted by chineesmw
I thought echoes were primarily used for caves.
That is a common example but depending on the title it's used in virtually every song. Truth be told it depends on you and there are many great spcs without echo but if you have the ARAM for it I see why not?

Originally posted by chineesmw
I may have to experiment with different instruments to see if I am able to make this have more of a Beach theme to it.
Instrument choice is probably the single most defining factor in the "sound" of the SPC.

Being quick about, loop is broken CH3 has problems, however this is a Bridge Zone SPC.
Presumably something like this is more like what you want in sound, ignoring my instrument choice. Kind of shart because I spent less than 1 hr editing the MML but the tone should be somewhat balanced.
Pages: « 1 233 34 35 36 » Thread Closed
Forum Index - Sunken Ghost Ship - Display Case - SPC Showoff thread 4.0 - Now with links and soundtrack database!

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy