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Seiken Densetsu 3 Soundtrack! (Public Project)
Forum Index - SMW Hacking - SMW Hacking Help - Custom Music - Seiken Densetsu 3 Soundtrack! (Public Project)
Pages: « 1 2 3 »

Seiken Densetsu 3 Soundtrack



Yeah, and again I'm starting this Project. Some people may remember my old thread, at that time, my Ports were really bad.

Again, like in the old thread, you're pleased to participate as I really wish some support! Just write which Tracks you want to do.

I know there are many Songs from which all are very long. But with Your Support and Feedback, it will be done soon!

One new important thing: If a Track, you ported, is already listed and you think yours is better, don't just show your one. Give constructive critism and try to help the author. To protect the artist, I'm not going to replace older version with your new one. If somebody claimed the Track, only his version will be listed (or he disclaims).

What we've already done (10 Tracks done / 2 Tracks claimed):
Track IDTrack NameAuthor
107Little Sweet CafeDarius
110Ancient DolphinDarius
201Left-Handed WolfDarius
204Few Paths ForbiddenDarius
208PowellHackerOfTheLegend
210Nuclear FusionDarius
215Innocent WaterSinc-X
218Three of DarksideDarius
219Secret of ManaMetaKnight3
220Strange MedicineMasterlink
302Decision BellDarius
306Rolling CradleDarius
313The Sacrifice Part Igibbl
314The Sacrifice Part IIDarius
315The Sacrifice Part IIIDarius

Please comment on those ports!
Last Refresh: 19/06/14

~Darius
Edit 22/06/14: Added gibbl's claim.
Pretty good, I like what you have done so far! They still have errors though:

Few Paths Forbidden: The bass is detuned, you have pitch 4e8 at the first note while in the original, the pitch is 550.

Powell: One channel loops early, making the song cutoff really bad at the end.

The Sacrifice Part II: You're missing the pitch modulation effect and also, you have sample 21 detuned at 0:59 for channels #2, #3, #4 and #5. Here's how you enable pitch modulation, in case you don't know how:

For addmusicM:

Code
$f6 $2d $xx


Replace the $xx with the channels that have pitch modulation enabled. Uses the same format as the echo channels, you can't enable it on channel #0 though.

For addmusicK:

Code
$fa $00 $xx


$xx follows the same format as above.

So yeah, keep it up, you're doing an awesome work so far, I hope you look at the pitch in spc700 player next time though.
Originally posted by Masterlink
Pretty good, I like what you have done so far!


Thank you! #w{=3}

Originally posted by Masterlink
Few Paths Forbidden: The bass is detuned, you have pitch 4e8 at the first note while in the original, the pitch is 550.


Oh I forgot to tune the bass... fixed.

Originally posted by Masterlink
The Sacrifice Part II: You're missing the pitch modulation effect and also, you have sample 21 detuned at 0:59 for channels #2, #3, #4 and #5.


I made the port 1 year ago and tuned it up a little bit last week to put it into the Soundtrack, but as you say, I forgot to do these things. (Now fixed #w{=D})

Thanks for explaining me Pitch Modulation, didn't know that before.
Originally posted by Lui37
Should be worth mentioning that such operation will result in a global change in the whole hack (that's why it's called master volume), unless you're going to modify it manually at the start of each song. Usually not reccomended, but you can do whatever. Though note that any port submitted containing such trickery will be removed on sight. I just wanted to get that straight.

If you plan on submitting any of these, you're going to have to figure out the correct volume values yourself, I'm afraid. Just a reminder. (formula is YY*ZZ/7F where YY is the volume value in SPC700 Player and ZZ is the master volume level of the song; if it uses surround just use the non-surround equivalent)

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soundcloud / bandcamp / twitter / battle of the bits / buy our album
@X-cniS: I don't think I'm going to upload these Ports on SMWC, if I decide to upload them, I think I'll delete the Master Volume Thing.

Rolling Cradle

Yeah, finished another cool Song! Comments would be nice! #w{=D}
Sounds awesome the rolling cradle! Submit the ports please on smwc!

Keep up!
Good job on that, sounds exactly like the original, just one thing though, at 1:17 you're missing notes for the string channel, seems like tinymm didn't exported them. I know it's tedious but you might want to transfer the whole song manually to a txt so it's safe you're not missing short notes.
Thanks you two! #w{=3}

Tomorrow I'll try to fix that Strings Thing.
Yeah once I used to manually create TXT's but I haven't so much time so I need to save time where I can.

EDIT: Added Left-Handed Wolf.

Sounds awesome! I remember the Beast Kingdom!

Hope to see those in the site and some with Huuflungduus addmusic ports.

Keep up!
Originally posted by xImseiken3
Sounds awesome! I remember the Beast Kingdom!


Unfortunately, I never heard the Song in the original Game. #w{=(} Never played so far.

Originally posted by xImseiken3
Hope to see those in the site and some with Huuflungduus addmusic ports.


Hm, at the Moment, all Ports are for AMK. Maybe, I'll convert some Songs to AM405.

And of course another Song: Decision Bell.
Originally posted by xImseiken3
Hope to see those in the site and some with Huuflungduus addmusic ports.

Why? AddmusicK is even easier to use and AM4 will be rendered obsolete.

Originally posted by Darius
And of course another Song: Decision Bell.

Sounds pretty awesome! Don't have the original spc, so comparing with YouTube, this sounds pretty spot on! Keep it up.
LINKS Twitter | YouTube | SoundCloud | Fortaleza Reznor
to hear birds and see none.
I will use addmusik K when it's acepted to the site. That's why I am not using it for now.

Do addmusic K ports then! They sound even better!

Havent used the AMK version yet but when it's accepted to the site I will use it and learn it to use!
Originally posted by MaxodeX
Sounds pretty awesome! Don't have the original spc, so comparing with YouTube, this sounds pretty spot on! Keep it up.


Thanks! #w{=D}

Originally posted by xImseiken3
I will use addmusik K when it's acepted to the site. That's why I am not using it for now.

Do addmusic K ports then! They sound even better!

Havent used the AMK version yet but when it's accepted to the site I will use it and learn it to use!


Yeah, I have been using AMM for all the time, although It was REALLY buggy. But now, with AMK, we have an (bugless? Didn't found some so far) Addmusic that can even makes Porting easier with more possibilities. #w{=3}

I'm working on The Sacrifice, Part III, if someone wants to know. This is my latest SPC (I'm still working on Channel 1 #w{=P}).
Can't say anything till final version. Let's wait,I am sure you will do a great thing!




The secrifice part 3- remember when fighting the second half of the final bosses in Seiken Densetsu 3!
Pretty nice songs you are porting there, Darius! These sound absolutely amazing. So, what are you using, Brr's or sample banks?

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Thank you! I'm using BRR's. #w{=D}

I'm sorry I have nothing to show off, but I'm working on a SD3 Song.
Little Sweet Café

So the Project is back! I think I'm going to port more SD3 Songs in the next week, hope you like it! #w{=D}
Just another question. Since you are making these songs using Brrs, do you think they will be compatible with AddmusicM? Your Ancient Dolphin sounds VERY accurate to the actual one.

And before anyone tells me, I know he's making them for addmusicK, I just wish to know if they are compatible...

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Originally posted by metalgearhunter
Just another question. Since you are making these songs using Brrs, do you think they will be compatible with AddmusicM? Your Ancient Dolphin sounds VERY accurate to the actual one.

And before anyone tells me, I know he's making them for addmusicK, I just wish to know if they are compatible...


Hm... why you don't start using AddmusicK? #w{=D}

Originally posted by MaxodeX
Originally posted by xImseiken3
Hope to see those in the site and some with Huuflungduus addmusic ports.

Why? AddmusicK is even easier to use and AM4 will be rendered obsolete.


AddmusicM has no advantage in comparison to AddmusicK. I would suggest you using AMK, but if you wish to have Ancient Dolphin for AMM, sure I can convert it back to AddmusicM. Also thanks! #w{=3}
Originally posted by Darius
Originally posted by metalgearhunter
Just another question. Since you are making these songs using Brrs, do you think they will be compatible with AddmusicM? Your Ancient Dolphin sounds VERY accurate to the actual one.

And before anyone tells me, I know he's making them for addmusicK, I just wish to know if they are compatible...


Hm... why you don't start using AddmusicK? #w{=D}

AddmusicM has no advantage in comparison to AddmusicK. I would suggest you using AMK, but if you wish to have Ancient Dolphin for AMM, sure I can convert it back to AddmusicM. Also thanks! #w{=3}


AddmusicK is still in heavy beta stages from what I've seen. When it is used, for some reason, you can only use it once and that is it. If you wish to insert more music, you'll need to transfer, if not done in a certain order, it can skewer up some things, goal music is inconfigurable (to fix, replace goal.txt with something else), plus a lot of other bugs are still quite present (my brother has probably already said something about them considering he's using it). I don't like to use anything unless it is solid, and right now, AddmusicM is pretty solid for me. AddmusicK just kind of scares me right now.

And about that thing for Ancient Dolphin, yeah, I would love an AMM port! That song sounds absolutely epic!
I'd love to use it in my hack!


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