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Facedesk!
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Facedesk!
Pages: « 1 2 3 4 5 6 7 »
This is another kaizo hack of mine that, like my other kaizo hacks, will have a difficulty curve, though it will be more harder. I think it will have around 9 levels, and I hope to not cancel it like I did with other kaizo hacks.

The first level.

Tubular 2 vibe.

If you press the P-switch...

it will free the disco shell which tries to kill Mega Mole.

Vertical section.

Whee.

Another vertical section. That level will be inspired by the first level of Loop 2, Ripley's Aquarium from MMD2 and other levels.

The beginning of level 2, called Athletic Playground. It will use Mega Man 3 - Snake Man stage by Botcrazy
Download link
Originally posted by Archie
image
Another vertical section. That level will be inspired by the first level of Loop 2, Ripley's Aquarium from MMD2 and other levels.

Looks fun.
Originally posted by Archie
image
The beginning of level 2, called Athletic Playground. It will use Mega Man 3 - Snake Man stage by Botcrazy

Nice choice of music. I can see it fitting.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
What I Say:#smw{:TUP:} Looks awesome, I'd like to see more of this...

Originally posted by Sokobansolver

Originally posted by Archie
image
The beginning of level 2, called Athletic Playground. It will use Mega Man 3 - Snake Man stage by Botcrazy

Nice choice of music. I can see it fitting.


Yeah, it will go with an athletic level like that...

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Looks awesome, but I don't understand why people cancel hacks then make a new one? Why don't you just take the levels from the cancelled hack and add them to this new game :D Unless of course there's a storyline or something.
Originally posted by HoorayForJay
Looks awesome, but I don't understand why people cancel hacks then make a new one? Why don't you just take the levels from the cancelled hack and add them to this new game :D

I will do so.
Looks nice, with the custom Generators and blocks, but please change the 3rd and 4th colour to Blue, it doesn´t look good like it is now (sorry bad english :/) I think I´ll play it if it´s finished. :)
Wow, looking forward to play this, do u have a demo yet? So some users can get more of "feel" of your hack? Maybe a demo of the first level u showed in the video #w{=3}
A bit late, heh.
Originally posted by EmtyFanta
Looks nice, with the custom Generators and blocks, but please change the 3rd and 4th colour to Blue, it doesn´t look good like it is now (sorry bad english :/) I think I´ll play it if it´s finished. :)

Do you mean the palette of the athletic level or the first level? If it's the former, I will probably change it, but if it's the latter, I will let it that way. And thanks.
Originally posted by Smileyweb
Wow, looking forward to play this, do u have a demo yet? So some users can get more of "feel" of your hack? Maybe a demo of the first level u showed in the video #w{=3}

I'll probably release a 5 level demo.
Screenies from level 2.

Second room. Don't ever get next to that Thwomp until the platform falls.

This part was supposed to be in that line guide level in Fourteen Hitler, and it's now here.

If you enter in the small pipe with the shell, it will get destroyed by the rock.

I am riding an invisible Yoshi there. Also I'm using a custom sprite version of the Fuzzy so I can use both it and the thwomp in the same area.

Yup.

Remember this level? It's that switch block level that was in World of Mishap, now it's in this hack.
Some more screenies.

Beginning of the space section.

Guess what hack I got that idea from!

Riding invisible Yoshi here. Also that is an eating block above the muncher.

Directional coin section that is enough to make you facedesk.

Vertical section. Yes, there will be a day section.
Originally posted by Archie


Guess what hack I got that idea from!

Kaizo 3, right?

--------------------
Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Originally posted by Sokobansolver
Originally posted by Archie

*img*
Guess what hack I got that idea from!

Kaizo 3, right?

Yup, and also that section of A 2nd Castle Level.
Looks fun Archie #w{=3}
Good work.

--------------------
Bye.
More screenies:

Spinjump while dodging shell that can be bounced twice. I found out that you can somehow stop spinjumping on the turn blocks.

The beginning of the day section.

What I want you to do: you have to grab the shell while jumping on the chuck, hit the ON-OFF switch with the shell and jump on it, and grab the shell again while jumping on the Chuck.

Step on the platform before the vine eats the line. Also, is this SMW palette good or should I change it some? Because it looks similar to MMD2's "What the Shell" right now. And I am tired of this level, so I may go ahead and make the next level so I can comfort myself and later work on AP.

The beginning of level 3, called Chill of Inception. This part is auto-scroll.

Jump on the note blocks to make the mushroom bounce because you only need to grab it when the shelless koopa is on the ledge edge.

I'm screwed because the blue baby Yoshi has spawned.
Originally posted by Archie
Because it looks similar to MMD2's "What the Shell" right now.

It's fine. I don't think any grassland level in SMW used that exact palette. I am actually thinking about changing the palette of What the Shell yet again since I can't seem to officially decide.

--------------------
Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Stage 2 video. I must admit - that was the longest level I've ever made.
I must say, that looks quite nice. :)

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I don't even know what I'm actually doing anymore... will I ever finish a hack?
Screenies from level 3.

Cave section. Palette may or may not be final.

Are these red munchers considered floating munchers? I want to know because it seems like they're "growing" from lava, and I'm not sure if I should let them.

You should not get these flowers because you need to flip the turn block with the cape, and you have no time to get the cape again if you get them.

A mini-puzzle. I'm on invincibility mode, in case you didn't realize already. And that ? block contains a flower.

Layer 2 section. I may decrease somewhat the muncher ground below.

Some Tubular 2 and "Further over there" (a level from A Second Mario Thing) inspiration.

Nooo, it's raining flowers! Anyway, avoid them due to the screen scrolling pipe that's not in this screenshot.

Yeah, one of these sections.
I think this level will have some inspiration from that flower room of "Omegalomaniac" and "Deviant" from Hertz Donut, "Further over there" by raocow, and maybe some other things. It may be easier than Athletic Playground.
This actually looks a bit like this one cut level from Super Mario FML, "Flower vs. Cape", which was replaced with "Power Hour". Some of those sections look similar to ideas I had for it.

--------------------
Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Pages: « 1 2 3 4 5 6 7 »
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Facedesk!

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