Originally posted by gusapno
i don't found fix
You have to change the BG starting position. Click the starting position editor,
if it's a secondary exit), and change the "Layer 1,2 (FG,BG) Initial Position" to appropriate values. The values you want are based on the vertical position Mario starts at; use this diagram
to figure out which you need.
Also, on a related note, this one
helps to figure out the appropriate height for the foreground in vertical levels, so Mario doesn't die upon entering it.
Professional frame-by-frame time wizard. YouTube
- SMW Glitch List
- SMW Randomizer