Prime directive: to create a sprite-based P meter patch that will reside in the bottom left corner of the screen during gameplay, the meter is only active when Mario either has a cape or any such power up that requires speed to achieve liftoff. Also it being SA-1 compatible is a high priority. My only limitation is the lack of ASM knowledge, I'm only 52% proficient at ASM. At the most I can explain what I want to do and make sense of it, coding it I have no idea how to do such a thing. I know I would have to create a branch command that would only allow the code to continue if Mario had the cape or raccoon power, as I am planning to have the raccoon power in all of my hacks be a standalone custom power up instead of using it in place of the cape first things first I have to learn how to use the raccoon patch, and then I have to learn how to create a branch command that has to make a use of a custom powerup. How is this done? What documentation and tutorials are available for this? Where do I need to look?
"Reluctance gets you nowhere, if you never ask for help you won't ever receive help. if you never try you may never fail but you'll never succeed either"
finishing up my first patch any help is appreciated