Free Space Options:
Originally posted by imamelia- $068000-$06F538 and $078000-$07EFFF are usable, assuming the level data from the original SMW isn't needed
- $0CD900-$0CF7DE original background tilemaps
- $0CAC29-$0CB7FF, $0C9567-$0C9EB0 and $0DF3A0-$0DFFFF should be usable as well.
Sprites- Normal:
-[ASM]
Reusible P-Switch Glitch
-[GFX]Redraw EREPHS EHT RAEF Luigi
-[GFX]KooPhD GFX broken in various levels. (Note: Can be fixed easily via extra bit and LevelASM)
-[ASM]Pansers (fire and ice) don't spawn properly in vertical levels
-[ASM]Hammer Bro GFX show up incorrectly. (Note: Fixable via copy/pasting Fire/Boomerang Bro tilemaps/properties.)
-[ASM?]Air meters/RAM addresses used in Crystalline Citadel and Myrkky Mainline cause Mario to appear over Turn/Question Blocks when hit from the bottom.
-
NEW[ASM]Having Yoshi get wings by any means crashes the game
-[ASM]Goal Roulette will give Mario firepower if he gets the Flower while having a cape.
Blocks:
- Certain 32x16 cracked blocks in Crumbling Catacombs do not react to sprite contact.
Graphics:
-Global layer 3 Water need to be inserted/made
Palettes:
N/A
Bosses:
Tanuki (W3)
- Have the Green Koopa spawn in place of the Boomerang Bro
- Don't make the Tanuki stun Mario when she does the ground slam thing.
- Make it take three hits. There is no reason it needs to be more than that.
Boss Jelectro (W4A)
- Add a few more yellow spikes to hurt him with, and remove the outer columns of jellyfish to give the player a bit more breathing room.
Madam Mau (W4B)
- Reduce the number of blocks, and increase the time between them. It's really hard to dodge them right now.
Hindenbird (W6)
- Borked like Bork Laser
Frank (W7)
- Reduce the speed of everything by about #$10 .
Norveg (Final)
- Needs to be done.
SMWCoins:
-Pause Menu is broken and won't show the coins or Status Bar stuff (p4)
Music:
-Need Credits Music
Overworld:
N/A
Title Screen and Credits
-title.asm needs to be fixed inserted
-Start/Finish Credit Roll
Other
-[ASM/GFX]Cutscene ASM is needed from Kipernal and needs to be completed
-[ASM]Lives Glitch up if they go past 99 (p4)
-
NEWVarious Level has been known to crash on ZSNES 1.42 (ie. Fantastic Elastic and Cumulus Chapel)
Level-Specific
CodeWorld 0 (Hub)
Level Level Name Bugs Found
001 Hub -[LEVEL]Needs to be completed
-[ASM]Needs Jukebox
World 1 (Grass/Industry)
Level Level Name Bugs Found
002 Girder Grasslands - Message Boxes go behind the layer 3 background as they're appearing.
003 Plateau Pumps - Message Boxes go behind the layer 3 background as they're appearing.
- Lakitu ambushes the player when they're emerging from pipe w/3rd SMWC Coin.
004 Hiker's Hollow
005 Smoggy Steppe
006 Switch Scamper
007 Velocity Valves
008 Countdown Chamber
009 Reclaimed Refinery -fix root gfx
-slightly too hard, slow the roots down a bit
- the acorns go behind the closed eye and it looks weird
they should go in front of it
World 2 (Forest/Swamp)
Level Level Name Bugs Found
00A Lily Swamp Romp
00B Blazing Brush
00C Floral Fears
00D Manic Mine
00E Fringe Forest
00F Treetop Tussle
010 Arboreal Ascent
011 Briar Mire Slow down Dryad Horz speed
World 3 (Oriental)
Level Level Name Bugs Found
012 Akarui Avenue The Dark room will not light up.
013 Pon-Pon Palace
014 Onsen Overhang
015 Togepuku Tussle
016 Kourai Crevice
017 Shénmì Frica-Sea
018 Tourou Temple -have the green koopa spawn in place of the boomerang bro
-don't make the tanuki stun you when she does
the ground slam thing
-make it take three hits. there is no reason it needs
to be more than that
World 4A (Water)
Level Level Name Bugs Found
019 Tropical Turnout
01A Beach Ball Brawl Wave section needs a Layer 3 BG.
Ninja gfx broken in wave section
01B Hydrostatic Halt
01C Coral Corridor
01D Crocodilian Crossing
01E Barathrum Baritis
01F Stone Sea Sanctuary Hit the P-Switch and pause the game and the water will
rise/fall even if the game is paused. L3 water glitches
when entering the underwater portion for a second time
World 4B (Desert)
Level Level Name Bugs Found
020 Sunset Split
021 Gunky Grotto Gas Bubbles are missing correct gfx
022 Scorching Sepulcher
023 Emerald Escapade
024 Frivolous Fires
101 Crumbling Catacombs Sub level 88 needs a layer 3 bg
SMWC coin Glitched in Sublevel 8A
102 Digsite Dangers Sand does not stop scrolling when game is paused
103 Opulent Oasis
104 Jewel Jubilation Sand Storm needs recolor.
World 5 (Carnival)
Level Level Name Bugs Found
10F Terrifying Timbers
110 Carnival Caper Glitched jumping shyguys
111 Sideshow Showdown
112 Coaster Commotion Light/Fence game crashes ROM.
113 Balloon Bonanza Balloons randomly pop when you are holding an item.
114 Playground Bound
115 Fantastic Elastic sideways thwomps uses the standard angry face when eyes are closed
World 6 (Sky)
Level Level Name Bugs Found
116 Tropopause Trail
117 Dynamic Disarray
118 Aerotastic Assault Message box color fix
119 Radiatus Ruins
11B Cumulus Chapel Beating this level breaks the game.
Music for the "Yoshi" part doesn't not activate the drums right away
Yoshi's appearance in the second half crashes ROM.
11C Artillery Auberge A BG needs to be inserted.
11D Dangling Danger
11E Soaring Stronghold
11F Stratus Skyworks
120 Callous Cliffs Layer 3 Bg Needed,
Cave track lost a sample or something
World 7 (Fire/Ice)
Level Level Name Bugs Found
122 Lava Lift Lair
123 Crystalline Citadel
124 Shivering Cinders Yoshi Eggs gfx are broken.
Rising flames do not hurt Mario, when on Yoshi
125 Frost-Fried Frenzy
126 Frostflow Freezer 2nd half of the level the game locks up. HDMA is the most likely culprit.
127 Volcanic Panic
128 Smoldering Shrine
129 Chilly Colors If you have an item in your hand and press the
spin jump button, Mario will normal-jump and flip the red/blue blocks
105 Ice-Floe Inferno
12A Pyro-Cryo Castle -Bad Info box colors
-Bad Fire ball palette
World 8 (Factory)
Level Level Name Bugs Found
12B Rusted Retribution Layer 2 segments needs a Layer 3 BG.
12C Incineration Station
12D Petroleum Passage Incorrect sprite gfx
12E Musical Mechanisms
12F Synchronized Sector
130 Myrkky Mainline
131 Perilous Paths
132 Nexus Norvegiocus
13A Asteroid Antics
World 9 / Bonus (Abstract / Dream)
Level Level Name Bugs Found
133 Reverse Universe
134 Candy Calamity
135 Monotone Monochrome
136 EREHPS EHT RAEF
137 Crystal Conception
138 Euphoric Eminence
139 Bedazzling Bastion
13B Abstract/Dream Final
Phase 1: missing some tiles
Phase 2:
Phase 3:
Phase 4: Missing a block
Phase 5:
Follow Us On