glitch type: blocks in: Digsite dangers
The switch that moves the sand level does not activate when big/fire/cape mario (if he's not crouching) lands directly on the button. I think this happens because you use the bottom offset while inserting that custom block. That bottom offset only run if mario is UNDER it or IN it while have 16x16 hitbox (means he has 16x16 interaction - big mario crouching or small mario). Try using the inside offset using $7E:0090 (00 = bottom half and non 00 = top half)
glitch type: sprite wiiqwertyuiop's Light Bug does not freeze when the lock animation and sprite flag is set ($7E:009D), if mario take damage, L/R scroll or anything like that while its going to a wall, it will go through the wall rather than change direction.
^ the second sprite went through the corner.
-------------------- Give thanks to RPG hacker for working on Asar.
The left one's face isn't angled upward enough, and so it doesn't have a prominent underbelly. The eyes and fins on the right one are too small. The middle one seems like a nice compromise to me, if we have to choose one.
In Digisite dangers (the pyramid level). I have lost even with saves in that level mainly in the part with the quick sand part in vertical level. In the vertical part of the level,someone phoned me (for real). I made pause (and savestated in any case) in the game. When I returned and wanted to continue from the pause I pressed the start and the quicksand killed me! Yes it means I paused the game but not the quicksand which killed me! LOL!
And invisible munchers/spikes around the level. No way I could beat that even I tried with savestates....so yeah. Invisible spikes/munchers hurting me out of nowhere, the vertical part of level bug when paused the game the quicksand wont pause!
Well then good luck on fixing. You will need...Of course hacks can have bugs but it must be a way to fix it,or remove that ''item'' that causes the bug.