Banner
Views: 753,380,399
Time:
19 users online: ahegil,  BlooberryPi, chargin' chuck, Darolac, DustyDivine,  FPzero, Fullcannon,  Giftshaven, JonTheGamer 360, Kazzzy, Kr00mmi,  Lazy, MarioFan22, Mogu94, Nint3ndoleggend,  Scrydan, Steven,  Veck,  XenonZed - Guests: 51 - Bots: 146Users: 39,603 (1,837 active)
Latest: PinkDad
Tip: Use palettes that don't burn the eyes. A blazing bright yellow and a night-black are not pleasant.Not logged in.
How To Do a Corner Clip Without Max Speed the Simplistic Way
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - How To Do a Corner Clip Without Max Speed the Simplistic Way
Pages: « 1 »
Hey. Today I will be telling you guys the basics of corner clipping without max speed.

REQUIREMENTS:
- Yoshi
- Any status of Mario
- A two tiled space(but I will be showing it with three slightly)
- A four tile high block stack, found pretty easily in the game (you can also do it with five and three, but I won't get into that)

First off, you'll want a practice spot. I'd recommend either the first bit after the two koopas without shells in YI2, or YI1 after the slanted pipe, which is where I will be demonstrating it at.

So, how do you start? Take a look at my screenshot below:



I am 25 pixels to the right of the block, it works from the left as well. One thing is especially important, though, it's that when you turn around and hold left, your speed scrolls like: -2,-3,-5,-6,-8 Once it gets to -5, hit right and B to jump for one frame, storing 77 Y speed, and getting just the right position if you hold left and see if you go into the block a bit.



You'll see that you go into the block a bit, and then when your Y speed goes over 2, you will immediately appear at the top of the block.
Basing an assumption off of this, we can conclude that if your y speed is less than 2 then yoshi's hitbox will not be responsive to the top offset of the block. So, your Y speed must be a very small stored negative so that you can get inside of the block, small enough so that you won't appear at the top of the block. Your subpixel is actually not something you want to look at with this clip, which is what makes it easier than it would have been.

The frame after you hit B to store your speed, you'll need to hold left and Y for two frames, and then continue to hold B again.



If you try this, very rarely will you achieve this clip without releasing B again, this time for only a frame. In most cases, though, you will release B, on a speed > 21.



I released B on the frame my speed hit 25, making it actually show up at speed 27. You'll want to search for the first frame you can release B without running into the side of the block, since it will get you the lowest Y position while still getting into the block.
Lastly, you'll notice that you are a bit further into the block, and that's when you'll want to release B yet again, this time to avoid touching the top of the block, at a speed close to -31.



Position 1165 is hit with -7 Y speed, which is the side of the block. Next, -1 is hit when I'm in the block by 2 pixels.



As you can see, this is a successful no sprint clip, and there's just one more thing to handle: not getting stuck in the block. The block boost that you get depends on your speed and subpixel, but there's a big chance you will automatically get boosted when holding left. Unfortunately, I get stuck in this clip, but I can change that result by releasing left on different frames, holding nothing but B for the rest of the result.



Then, I'm able to hold left again to regain my speed, still proceeding with a boost from the block. Done!



If you have any questions, check my smv.
Also, I recently made my own lua script, and you can find that here. It includes the smwdrawspriteinfo from smwutils and masterjun's cliplua, plus a bunch of stuff that I personally composed.

In the past 10 minutes, I have figured out how to clip a block five tiles from the ground without max speed! Also, three tiles is a bit harder than four tiles, but five tiles is pretty tough as well.

Y-Speeds that need to be set from the ground for no-sprint clips:

four tiles: 77 speed

three tiles: 79 speed

five tiles: 82 speed

Of course, you can clip with 79 speed for a four tiled high clip, or 77 for a three tiled high clip, but these are the values I prefer, because they are more accurate.

--------------------
Your layout has been removed.


It might do you some good to link the lua script. This one is a bit out of date, though. It only contains the cornerclip/walljump detector, not all the other numbers you've got.
Though I personally prefer not having so many. ^^;
Combining with smwutils would be good, however.


All you have to do is reposition yourself until you see the red CC or WJ letters next to the numbers. If you see it, it means that you have the right X position and speed to do the clip, though the Y position/speed still needs to be manipulated.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
There's something weird about the cliplua. I thought it only showed if you can clip with max speed, but maybe I'm wrong. Have a look:



This is a successful clip.

--------------------
Your layout has been removed.
You gave me inspiration to make a tutorial on Wall-Jumping ^U^ Also, How fast must mario be in order to corner clip?
Originally posted by Akireyano
You gave me inspiration to make a tutorial on Wall-Jumping ^U^ Also, How fast must mario be in order to corner clip?


A fast clip requires 49 speed and a no sprint clip requires 27 speed I believe. Note that corner clipping requires much more than speeds though, which is what makes masterjun's lua useful.

--------------------
Your layout has been removed.
That seems pretty useful! I don't think I am going to require that in any level of mine.
There're 3 kinds of corner clip:

Fast: min = 49
Mid: min = 40, 41
Slow: min = 26, 27, 29 or 27, 27, 27 (sum must be higher than 80)

I will make my tutorial soon too, as I promissed. I just wanted to wirte some prerequisites. This one explains it pretty well.

--------------------
TASer - speedrunner - maths & physics student
Youtube - Blogger - Twitter
- Cyberscore
New: Yoshi Clip 3 and 5 tiles without sprinting speed.

Find my smv here

Store 79 speed for the easiest of three tile clips, and 82 for the five tile clip. The five tiled clip is pretty easy, but the three tiled one is more complex than the opposing. They both have the same concept, but you may release B for 7 frames total before clipping a block 3 tiles high.

--------------------
Your layout has been removed.
Thanks shadow i maked the clip :D
it's a nice tuto :P

I have a question to the right the velo works 1-2-3-4-6
have a diferent form to make?

--------------------
Sorry for the Bad english in the posts :/



Originally posted by gusapno
Thanks shadow i maked the clip :D
it's a nice tuto :P

I have a question to the right the velo works 1-2-3-4-6
have a diferent form to make?


I figured out that it works with practically any speed pattern, and it's the amount of velocity that gets stored that accounts for if you can clip or not. It is, however, easiest to do at the speed pattern I listed, since it will scroll to 33 speed directly.

--------------------
Your layout has been removed.
Pages: « 1 »
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - How To Do a Corner Clip Without Max Speed the Simplistic Way

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 23

Menu

Follow Us On

  • Facebook
  • Twitter
  • YouTube

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented