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[W7] Ironknuckle Inferno
Forum Index - Sunken Ghost Ship - Old Contests & Events - SMWCX - [W7] Ironknuckle Inferno
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After having completed this level last night, I put it together with all of its resources into a zip file to make it playable. Or you could look at the screenshots. Or you could do both.




Finished level, except it doesn't have music yet since I still don't know where to look.
As long as the music isn't by a named group of people, for example Nickelback, or is copyrighted (almost all game audio is NOT copyrighted, so feel free to use any of that) feel free to use it. If it's a remix of something, that's also almost always fair game. If you take something from a Youtube video, be sure to read the description.

I'll edit this post once I play through the level.

EDIT: Wow, these graphics... You'll need to make them again, in my opinion. Save the files using something that isn't MS Paint. I recommend either Paint.net or GIMP, though any high-level image editor should be fine. You'll be able to see what I mean if you zoom in, like so:



See that pattern on the blocks? That's the sign of bad image compression. The underground graphics and the background are fine, it's just everything else.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
[19:24:05] <~Impetus> i only got staff because i own # and BotServ on irc
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
I had an idea of using custom music from this site (I'd probably PM the author) since I'm sure that using these tracks won't get me in legal trouble, even though I could get away with stealing music over the internet. I didn't think it would make sense to use any music that wasn't intended for a video game (especially if it had lyrics, I almost never hear lyrics in video game music).

Hopefully I can leave my graphics the way they are and not even care about them since it would just be annoying to do mostly recolors of what we already have (a disadvantage of this engine), especially if it's technically already done. But it makes sense that you brought this up though.
Playing through the level and looking through it via the editor, it's very repetitive. Most of the level consists of running through the same types of platforms, or just long stretches of "bobbing" platforms. The same sets of pipes with grinders, pipes with rexes, lotus plants, munchers, and the knights are used constantly with little change. It gets boring for the player and the difficulty is lost when the same obstacles are used over and over. Visually the level looks decent enough, although the cacti look out of place; give them a more brownish/reddish color to fit in with the scenery.
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