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(Incomplete) Melodious Midnight
Forum Index - Sunken Ghost Ship - Old Contests & Events - SMWCX - (Incomplete) Melodious Midnight
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Here's another level of mine, titled "Melodious Midnight." This is a night/sky level.

This level somewhat revolves around a musical/puzzle theme, similar to the style of levels that came from SNN's Mario's Keytastrophe, but more expanded.

I've gotten my aesthetics worked out (for the most part). All I have to do is just edit several more objects to make everything fit in pretty well (in terms of having a balance between SMB3 and SMW, along with having the right brightness for the level).

Here was a previous image (that was when I began making the first section of the level, just to get an idea of how it looks like).

Credit (so far) goes to:

DragezeeY (grass tileset)
BMF54123 (background)
SNN (music symbols in the clouds)
Shikaternia (note blocks)

Obviously, I've made a bunch of progress since then, and I have a download link for a demo of my level. I'd say it's more than 50% completed.

Comments/criticisms much appreciated.
Looking pretty interesting so far. You are using the graphics pretty well and overall it looks pretty. I can't comment too much on the level design due to have few screenshots, but it looks good for now. Overall, I'd like to see more.

- BlackMageMario
It would be cool to see the clouds move back and forth (or up and down) in a rhythmic fashion. If you're really clever and good enough, you could sync the movements to whichever song is playing in the background. I think that would be a really cool touch.

Keep it up.
Thanks guys, appreciate it. SNN, I've taken your advice on the clouds - looks a bit better now, thanks again.

I've expanded my level a little bit more today. I'm having the feeling that this level will be somewhat long, though. I'm thinking of using switches, along with collecting all the dragon coins, as gimmicks to getting the stars.

Image (it's pretty large, by the way):

Comments/criticisms again much appreciated.
I'm bumping the topic to notify people that I've updated the first post with a download link to a demo of my level. I'd appreciate any feedback. Thanks.
I like this level, especially the layout. The aesthetics and music were also good.

A few things though:

This arrow points down, and blindly trusting coin arrows, I jumped down...

...only to fall into this hole on the right. I suggest moving the hole farther to the right, so there is more room for the player to land. Also the jump to the right can be quite tricky, because you don't always see the koopa and can get hit while you land on the right side.

When you have destroyed all the koopas, you can't hit the yellow switch anymore (at least when you're small, it might be possible when you're big) and get stuck.

In the part with the falling donut blocks, you might want to replace some of them with the slower falling ones, to make it more fair.
And because of the length of the level, an extra mushroom would be nice. Although there is a power up hidden in a secret area, most people (including me, before looking at your level in the editor) would not find it.

But aside from these small things, I enjoyed playing your level and hope to see it finished soon #w{=D}
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Forum Index - Sunken Ghost Ship - Old Contests & Events - SMWCX - (Incomplete) Melodious Midnight

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