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Music breaking in old hacks needs a solution......

OK, I know this been talked about a hundred times, but it's starting to bother me.

I have homebrew on my Wii, and it allows me to play SNES roms on the Wii , mainly hacks. So I started to download hacks from here and nearly all of the full Hacks have custom music that breaks like a wood-chipper, and then if you finish the level or lose, the hack freezes. The 2 hacks I wanted to play the most was Buried Treasure and SMW2+3: The Essence Star. Both of them breaks on the wii emulator. (the emulator is called Snes9x GX based of the PC snes9x 1.51 or something). I played Essence Star on the PC a while ago before just because I support Golden Yoshi's hacks, but now that I have a netbook, I don't sit at the computer and play games anymore. I want to play them on the TV. Theres a lot of hacks like this in the database and it's getting tiresome to keep patching these roms and playing theses hacks just to get in the and the music blows up, wasting my time. Hunter & SCORPION's Bet Saga - SCORPION's Ravage is another hack I wanted to try but it messed up on stage 2. Super Mario Omega is another, The Second Reality Project Reloaded is another and so on.

Now I know something is being done about it but I have some proposals that I wonder if their possible solutions to fix the old hacks or not.

1. Can we make a patch that resets all the music to the default level number? Even if I hear "Here we Go" in someone castle level it would be better than the wood-chipper noise, and at least I can play the hack through. That's probably the most realistic idea.

2. Contact the author of these hacks and see if they can fix the tracks themselves. A little unrealistic since most of these hacks are over 2 years old so that's probably the most un-realistic idea.

3. Can we at least add something in the hacks description if it works in BSNES (usually if the music breaks there, then it'll break on the Wii)

What does anyone else think? I don't even use ZSNES anymore, even to test my own hack. and I really want to play some of these hacks.
(1) I've often thought that just changing the music setting in Lunar Magic would be the easiest way to avoid music incompatibility issues for old hacks, assuming an unlocked version of the patch is still available (or is that even necessary?). You might be on to something here; if nothing else, we could provide an alternate version in the download with some music nuked to avoid technical problems. Of course, it would detract from some levels' atmospheric appeal, but if all you want to do is play the hack hassle-free, it makes sense.

(2) I think another problem with this is whether the author even has all the original resources anymore. Not to mention, contacting inactive users might not be feasible. Like you said, probably not the most realistic alternative in most cases.

(3) I think something like this will be put into effect once the new hacks section launches, though for older hacks it may just end up being a general disclaimer. Newer hacks will likely be rejected for music incompatibilities from that point forward.
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Originally posted by wiiqwertyuiop
Not exactly sure, but will this patch by chance solve it?

Also fun fact: that was the first patch I submitted to the site IIRC.

I'm not sure that would work, because it's only changing what song each slot uses (?). What we need is to change the slot each level uses.

...Unless we can somehow expand that patch to include the slots that have the offending custom songs in them? What's in addresses $05:84E3 - $05:87A3, for instance? Could the extra slots be in that range somewhere?
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Yeah wiiqwertyuio. That patch won't work since it only changes the actual original music, and not the custom tracks.

What we need is something that can simply revert all the tracks back to the original SMW music. Basically un-bypassing/resetting the bypass music settings in the hack. Again, Its just so these hacks can be playable in BSNES(or in my case the Wii) rather than freezing and such.

Hope I explained that right.
Originally posted by RedRose64
(the emulator is called Snes9x GX based of the PC snes9x 1.51 or something).

Are you sure is it based on Snes9x1.51. Because there are multiple versions of Snes9X GX, and the latest ones are based on the latest version of Snes9x (1.53). And broken custom musics works only up to 1.51, not on 1.52 or above.
If your version of Snes9X GX is based on 1.52 or above, try to get a older version based on 1.51 and see if the musics still broke.
Originally posted by yogui
Originally posted by RedRose64
(the emulator is called Snes9x GX based of the PC snes9x 1.51 or something).

Are you sure is it based on Snes9x1.51. Because there are multiple versions of Snes9X GX, and the latest ones are based on the latest version of Snes9x (1.53). And broken custom musics works only up to 1.51, not on 1.52 or above.
If your version of Snes9X GX is based on 1.52 or above, try to get a older version based on 1.51 and see if the musics still broke.


I never thought of that. I'll try to see if they have older versions of it.I forgot which version I have, but we still need a better solution, though.
For the whole Hunter and Scorpion's Bet thing, I wouldn't really recommend playing Bet 1 (Scorpion's Ravage). It tends to get pretty difficult around the final levels, and the final level is practically 20 minutes long or something. Over all, you'd end up getting frustrated. Try out Bet 2: Twilight Gem. Ten times better.

Speaking of that, I'll post a modded version of it with vanilla music later this week.
Good news, everyone. yogui idea of finding an old version of SNES9x GX (before 1.52) did the trick. Now i'm able to play any hack, no matter how broke the music is, on my Wii with no problem. Still, thanks to wiiqwertyuiop for your efforts and S.C.O.R.P.I.O.N. for actually willing to vanilla his music in his hack.