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Kaizo Trap Ideas Thread
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Kaizo Trap Ideas Thread
Pages: « 1 2 3 » Link
The point of this thread is to share clever Kaizo/Pit/Puzzle traps or tricks that you came up with yourself. I will give some of my own at the end of this message.

A few self-imposed rules:

1. This thread is not for advertising your hack. You may reference a trap in a hack you made, but don't just post in order to brag or bring attention to something you made.

2. You must have made the trap yourself or give credit where it is due.

3. If ASM or other custom stuff is necessary, then make sure you specify what is needed.

4. Do not get out of hand trying to criticize other people's work.

And now, for my trap ideas: #smw{;)}

1. Jumping off Yoshi to jump on a falling springboard at the right time.

2. Hiding the "warp block sprite" to lock the player into a decision, such as two equally difficult but different trials in a room. One might be shell-jumping and the other is grabbing a throw block and jumping.

3. A narrow room you go in with a pipe you exit out of and can enter again, and a door on the other side with a pokey you cannot jump over. You have to run to the door quickly to enter. On the way out, you have to be fast and not get hit by the pokey.

EDIT: Grammar just loves to commit crimes, it has a long record of arson around.

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gne0iron was actually making a hack full of different kaizo traps at one point, but I don't really know what happened to it.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer

This one Kaizo trap I thought up recently. At that point you have around 46 coins (it is not possible AFAIK to have at least 50 when you enter this room). The "50" blocks are solid when you have less than 50 coins and passable when you have at least 50 coins. The red X is a Metroid and when it latches onto Mario it quickly decreases his coin total and if it gets down to 0 he dies.
Intended solution (based on what I did in the video. Other solution(s) may exist):
Take the shell and kick it so it bounces between the ? blocks and then scroll the screen to the left a little so the other ? block is just off screen. After you get around 55 or so coins, jump to the left and then back on the left most brown block (try not to trigger the eating block yet) and scroll the screen to the right to respawn the shell. Then throw the shell up in the air, let the Metroid latch onto you, and touch the goal. You want just enough coins so that you can pass through the first 50 block and then the Metroid takes away enough coins so the 2nd 50 block is solid. The star is there to kill the Metroid so that it can be possible for the shell in between the ? blocks to give you enough coins (total back to at least 50) to make the last 2 50 blocks passable so you don't walk into the lava.


Removal log of another hack that had the same premise as Kaizo Trap World.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Sokobansolver, that trap is in Fiscal Cliff, isn't it?

I have thought up another trap: Immediately after entering a level, a sideways thwomp flies toward you, then another one comes from above as you try to dodge the sideways one. I'll take a screenshot later with my design for the last room of Switch Palace California (You read my post in Mario's Trials about that right?)

Breaking my rule about self-advertising FTW *SHOT*

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Originally posted by 678ruby678
Sokobansolver, that trap is in Fiscal Cliff, isn't it?

You're quite the observant one.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
I had a kaizo trap back in Shelljumps (A beta hack) and that trap at the end was pretty awkward. Took a while to pull off at the time, although I don't know how hard it would be for me now.

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I thought of a kaizo trap here. Make sure to avoid some fire flowers that are falling on you because of the screen scrolling pipe that will lead you to your death if you crouch to it. There are also a few sections where you need to make it bounce (all of it will be on Chill of Inception, a level of Facedesk).
A Kaizo trap I'm thinking about using for the fifth stage in MMD2:
A Big Boo boss fight that is in a Yoshi wings level, and the floor you're on has one of those moving holes, with instant kill Munchers, with a small gap in between them blocked off by a red ? switch, below the moving hole. However, defeating Big Boo will trigger the secret exit, which will not activate an event.
So therefore, you must hit him that final time to make all sprites disappear (including the moving hole and the red ? switch) and fall down the hole where the ? switch was to exit the level before the fadeout from defeating Boo starts so you can activate the event for the normal exit onto the next level.

There are probably quite a few ways to use the same idea without copying.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.


The spiral blocks are solid to sprites, and passable for Mario. You have to jump on the koopas in a certain way to get to the safe block in the corner. The X's kill you.

And yes, all but the Switch Palace GFX is made by me. Credit to nipcen for the SP +Castle GFX!

EDIT: OK, I'm ditching Google Sites for uploading my pics. TinyPic it is, then.

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Please fix the image so people don't have to click quote and copy the image URL just to view it.
Anyway, that looks like it could be some kind of brain teaser type puzzle, and something completely original AFAIK.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Make a fake kaizo trap that doesn't kill the player either way, and give the player a P-Switch.
The player has to take the P-Switch to the exit and get a mushroom, as the next level starts on top of a muncher.


I wonder if anyone could make a Kaizo version of the ending of this auto level.
Speaking of auto-levels, how about a level that looks like an automatic level, but the timer is too low to be able to complete it without doing a thing, so you have to play through the level normally? (A longer version of the beginning of Rampageous from C|C, maybe).

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Originally posted by Sokobansolver
I wonder if anyone could make a Kaizo version of the ending of this auto level.

You just gave me an idea for one!
Anyway, it would be cool if someone can make a level where you cannot hold anything at all, ever. Would make for some neat gimmicks.
I am working on a Kaizo Hack (Mario's Deadly Adventure), so I appreciate all these ideas you guys are giving me.

You can try my hack and get some ideas, too!

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In order to make an overworld, discard what there currently is and start from scratch. This is just a blatant edit.
Same goes for the third level (not counting the YSP) and the YSP, they are lazy edits as well.
Also you really should enable vertical scroll, remove 80% of the sprites (thereby reducing all that sprite lag and at the same time actually making some things possible. My springboard didn't spawn), remove all the precision jumps (please, we've all seen that already), distribute less powerups and NOT GIVE ME A YOSHI.
Also personally I'd appreciate a better joke in the message box in Yoshi's House - there are only a few Kaizo hackers out there who do nót put a message saying 'Mario I hate you because you keep ditching me so piss off' in Yoshi's house, so an easy way to get people to like you is by putting something else there.
Also you should remove all stuff from the bottom layer of Lunar Magic.

Also the overworld event after the third level didn't work. Is this an error or is the hack only 3 levels and a YSP?



Edit: for a Kaizo Trap: if you are big and trapped in a small space (where spinjumping would let you pass through the floor) a solid sprite (such as an unactivated eating block) will not let you pass through it during the victory walk. If you make a low ceiling of brown blocks with an eating sprite on it the player will not be allowed to stand on any brown blocks (hehe for the whole level) or his rescue line disappears.
Also I'm surprised this hasn't been mentioned yet, but one can make many good Kaizo traps by forcing the player to be climbing.

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Of course you should fight fire with fire, you should fight everything with fire.

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Sadistic Designer - testing Pit without tools.
Maybe someone can find creative uses for putting the moving hole sprite on tiles besides one way ledges? I've kinda been experimenting with that and Mario can fall through them but if it's solid on both sides he cannot jump up back through the hole. Altho the designer should probably be careful that despawning it does not somehow break the level.

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How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Originally posted by Sokobansolver


dude just hit the goal sphere with <50 coins and you win


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(responding in Sokobansolver's place since I watched the whole video)

There is an eating block next to the goal (yeah, it's too hard to see).
Originally posted by natnew
dude just hit the goal sphere with <50 coins and you win

That would be possible if there wasn't an eating block right there.
Nvm, Archie beat me to it.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
There is 2 threads already. I don't know which one should be removed *runs because of being a tattle-tale*

EDIT: Fuck me, Edit again }8(
Pages: « 1 2 3 » Link
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Kaizo Trap Ideas Thread

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