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(Incomplete) Phantom on the Horizon

Between raocow's Make a Good Level contest sequel and my vacation, work on my levels were pushed back a lot more than I wanted. I plan to make at least three total and have the basic resources set for the other two.

A few weeks or so ago, I inquired about making a level with the replacement of Link as Richter Belmont from the Castlevania series. Well, I set up most to all of what I need and put together a little proof of concept video. The design is not exactly final but any criticism is accepted.

The level title is the name of an album by one of my favorite bands, The Fall of Troy. The setup is more reminiscent of a Luigi's Adventure 2 level using the same name as the Dracula X song than the stage it originally comes from haha.

Click here (sorry about the unintentional sound desync)

Is it possible to change the death jingle for one stage? How about making the invisible used blocks not solid? Can I make the stairs jump-throughable but still walk-upable?
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Looks nice so far. The graphical choice is really interesting and unique (or at least I'm assuming, being that I haven't seen spinning Easter Island heads in an SMBX mod before). I don't have much to say about the design just yet since there isn't really much going on, but I'm looking forward to seeing what you can cook up.
Originally posted by S.N.N.
Looks nice so far. The graphical choice is really interesting and unique (or at least I'm assuming, being that I haven't seen spinning Easter Island heads in an SMBX mod before). I don't have much to say about the design just yet since there isn't really much going on, but I'm looking forward to seeing what you can cook up.


Thank you! I didn't expect anything about the design as there was little to speak of haha

Progress: I'm not nearly as far along as I would like but I did get some of the level going. It's not as detailed as it will be and much of the design is subject to change if I feel like it. This may or may not be the last video form progress I will do.

Phantom on the Horizon Preview

All of the vines work properly too! It took me about an hour or so. The creator didn't do a very good job, I feel, with matching up them so that the blocks hurt in the right direction. There is a glitch that causes instant death when too close to a right facing vine that I have no idea how to fix. I think it is caused by the layer movement.

I should note that I'm going for about world 5-7 difficulty. I'm not good at making easy levels (though I'm working really hard on another one to make it as such!) and Castlevania itself is challenging so I figured it would work itself out. What I showed is probably about a quarter or so of the level. Maybe a tad more.
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Finally some significant progress. Well actually not as much as you may hope but it's something! Here I present a gimmick test of sorts. The design is moderately final but the detail is not. If there is any way to take out the note block sound effect for just this level please inform me. It may answer my question with the victory and (more importantly) death sound.

Phantom Gimmick Test

My world 1 level should be about halfway if anyone is interested. I've just been procrastinating on it, it could be done by now. My factory level is far from that though. All but one path has a little something that starts the idea of the section but nothing interesting enough.
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That looks really cool so far. You seem to be utilizing the bouncy gimmick quite well. Once again, I think there is too little in terms of design here to comment on, but once it is all set to go, I'll likely give it a playthrough and some more detailed feedback.

edit: I still think the Easter heads are ridiculously neat.
You know, I going to say how odd it was that you couldn't swim in the water, but then I realized that wasn't the water's intent: to be seen as a background. What I suggest you do to match this intent to recolor the water to match some of the colors of my backtround (it's a small world, bro). Then, it'll look like we have a tri-layer background, which would be epic indeed. I like the level design you've shown so far (especially the brambles), and I really hope the rest of the level continues to deliver as this portion has. Excellent job!

You know, those banzai bill replacements kinda freak me out, lol.