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The 5th 24hosmw contest (Rules and Submissions)
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 5th 24hosmw contest (Rules and Submissions)
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Welcome to the 5th 24hosmw contest. We haven't had one of these in a while, so in order to liven things up around here I figure hosting another one couldn't hurt.

The Rules are simple. Starting the time of this post, you have exactly 24 hours to come up with a level that fits the preselected theme and submit it here in this thread.

The Theme for this contest is:

Automatic Mario
You must create a level that Mario can complete without the use of any input to the controller/keyboard once you enter the level. Any use of ASM, blocks, Music, Gfx or anything else are allowed.

Levels will be judged based on the following:
Complexity (A level with Mario just sliding though it won't do as well as a level that has Mario dodging and killing enemies)
Graphics (Levels with custom gfx will not necessarily to better than a level with the default gfx, but visual flaws like cutoff will dock some points)
Technical Issues (Make sure Mario actually completes the level. Music should fit the theme though the difference between custom music and the default music won't really have an impact)

You have now wasted around 2 minutes reading this post when you could be making the level

You're still here....

Layout by LDA during C3.
first post! not sure if that's good of bad...

level: ropes and bullets

name: natnew

notes: believe it or not, mario may or may not make it in one try. I am unsure why, but sometimes he wins, other times he doesn't. he'll make it eventually, though.
also, the level is named "press B" as in a "press b to start" thing.

Want to see my Super Mario Timeline?
'E' 'N' 'D'. Went for creativity above all else but considered the other factors to get by.

Here it is. Now to wait to see how well I'll fare.

I no longer have interest in SMW Hacking as I did when I first started several years ago.
It's now done.
That was my first automatic level ever. And please note that sometimes the baseball chuck would kill you, making the level unwinnable, not sure why. But now I've fixed it.

I didn't have much time to work on this, what with the SMWCP2 boss still to be made, but I think I did the best I could in the time I was able to spare.

Totally not relevant to anything that was finished yesterday.

SMW TASer and stuff, things...
My not-so-good entry

Also my first automatic level :). But I think the boostblock speeds are fucking fast.

I'm sure I'll find it
Mole-r Coaster, my first ever (finished) automatic level.
SMV file. It shouldn't desync, but I thought I'd take the precaution anyway. I have tested it multiple times and AFAIK Mario consistently makes it.

Legacy custom music

How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Here's mine:
Winter Woods.
It's completely vanilla except for the custom music, and I'm fairly sure the level should work 100% of the time (I hope!), though the player's score and the bonus stars gotten from the goal tape could vary slightly.

This was the first real auto level I've ever made, so it's pretty bad honestly.

Also, it works 100% of the time in the internal Lunar Magic emulator, but there's a 50/50 chance you could get stuck in one spot in SNES9x/ZSNES/BSNES. I don't really know why, and I'm too spent to look into it anymore than I already did.

shirt status: not on
i put 0 effort into appearance

no fancy asm either :<

but at least the sfx matches the song

EDIT: use ZSNES. snes9sux desyncs, and badsnes prolly does too
Here is my entry for the contest:

Unnamed Purple Castle 3: The Revengening

Tested in SNES9x. I doubt that variations in emulator accuracy would make the level work or not (although I do know that it doesn't work properly in LM's internal emulator due to slight differences in sprite spawning), but if it somehow does, now you know which one to use.

Also apparently I'm better at finishing a level if I get one day to do so than if I get a month. :V

My YouTube channel
Get the official ASMT resource pack here!


On the overworld, go to left. Tested in ZSNES.

Also if, for some reason, you are stuck somewhere in the level, reset the game and try again.
C'mon, man, I try my best.

I hope that this turns out with at least one positive review.
I do not like automatics. They just aren't that fun. Oh well.

Me: Look, matey... it's pronounced ARK-EE-YUS. Got that?
Dude: Ok, you make Arse-ee-yus sound dumb when you say it that way.

I just want to be better than HuFlungDu

Just one screen, and doesn't work always.

My hack TEMP is cancelled for now but I started a new
vanilla hack, you can visit my thread here.
Wire On The Upside

I've messed around with SMW before, but never an automatic level.
Mario is drunk.

This is the first time I do an automatic Mario level. Maybe I overused some custom blocks :P

EDIT: Post #255 (my rank is so cool now :3)



Read the readme and use the movie file if you don't want to encounter desynch. Or just watch the video.
My entry: Storm Castle. Tested with both ZSNES and Snes9X.

Whew. I'm just GLAD I managed to come up with something and finish it in time. The theme of this contest was completely unexpected (at least for me), so yeah. Also, ignore the missing castle tile in the OW. :S
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Forum Index - Sunken Ghost Ship - Old Contests & Events - The 5th 24hosmw contest (Rules and Submissions)

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