Welcome to the 5th 24hosmw contest. We haven't had one of these in a while, so in order to liven things up around here I figure hosting another one couldn't hurt.
The Rules are simple. Starting the time of this post, you have exactly 24 hours to come up with a level that fits the preselected theme and submit it here in this thread.
The Theme for this contest is:
Automatic Mario You must create a level that Mario can complete without the use of any input to the controller/keyboard once you enter the level. Any use of ASM, blocks, Music, Gfx or anything else are allowed.
Levels will be judged based on the following:
Complexity (A level with Mario just sliding though it won't do as well as a level that has Mario dodging and killing enemies)
Graphics (Levels with custom gfx will not necessarily to better than a level with the default gfx, but visual flaws like cutoff will dock some points)
Technical Issues (Make sure Mario actually completes the level. Music should fit the theme though the difference between custom music and the default music won't really have an impact)
You have now wasted around 2 minutes reading this post when you could be making the level
notes: believe it or not, mario may or may not make it in one try. I am unsure why, but sometimes he wins, other times he doesn't. he'll make it eventually, though.
also, the level is named "press B" as in a "press b to start" thing.
Mole-r Coaster, my first ever (finished) automatic level. Video. SMV file. It shouldn't desync, but I thought I'd take the precaution anyway. I have tested it multiple times and AFAIK Mario consistently makes it.
Here's mine: Winter Woods.
It's completely vanilla except for the custom music, and I'm fairly sure the level should work 100% of the time (I hope!), though the player's score and the bonus stars gotten from the goal tape could vary slightly.
This was the first real auto level I've ever made, so it's pretty bad honestly.
Also, it works 100% of the time in the internal Lunar Magic emulator, but there's a 50/50 chance you could get stuck in one spot in SNES9x/ZSNES/BSNES. I don't really know why, and I'm too spent to look into it anymore than I already did.
Tested in SNES9x. I doubt that variations in emulator accuracy would make the level work or not (although I do know that it doesn't work properly in LM's internal emulator due to slight differences in sprite spawning), but if it somehow does, now you know which one to use.
Also apparently I'm better at finishing a level if I get one day to do so than if I get a month. :V
Whew. I'm just GLAD I managed to come up with something and finish it in time. The theme of this contest was completely unexpected (at least for me), so yeah. Also, ignore the missing castle tile in the OW. :S