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[W6] Sultry Cinders
Forum Index - Sunken Ghost Ship - Old Contests & Events - SMWCX - [W6] Sultry Cinders
Pages: « 1 » Thread Closed
I made a lava themed level
Video: Sultry Cinders (old)
I hope you like it!
Download: Sultry Cinders
Screenshots:



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Your level looks great!(Everything I noticed is already in the discription :P)

To submit your level you have to send it in a pm to NoelYoshi or eXcavator.
Meh, I currently cannot watch any youtube videos. Maybe upload it directly to SMWCentral like it was done with "Dark Dungeon"! :)
Update (for download and testing):
Sultry Cinders

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Really liked this level, granted it was a bit difficult at some points, but not too bad. The graphics and music fit the theme of your level very well. One quick question though: Why do you have the secret star blocked off?

However, the level suffers a bit from one easily fixable, yet kind of hilarious problem.

Link Due to Huge Picture

So you have this fellow dry bones who activates the event that moves the first patch of lava. Makes sense, only let's say we get that sprite to "Activate" a second time.

Here's what happens. (Note: Make sure annotations are on).
Video

The first time we come by, everything is normal. But the second time, the lava acts weird. This happens simply because of the sprite.

Hopefully I can explain this without making it too confuzzling. I don't know if this reason is 100% exactly what happens but it seems correct.

Note: By "Loop" I mean an event that will activates itself or an event (A) that starts a chain of events that will eventually activate the first event (A).


The first time, the event is activated and is continued via a loop of Lava Up and Lava Down Events (We'll call it Loop#1). However, SMBX (as far as I know) has no way of ending such event loops without completing the level. Now the second time we come through, if the dry bones is still alive, the event is activated AGAIN and the second loop (Loop #2) begins.

BUT.... Loop #1 has never stopped, so now both loops are going on at the same time. This causes the random stops you saw in the video because the "Lava Stop" (or whatever you called it) event occurs twice via both Loop #1 and Loop #2.

Yeah, in this section, this isn't that big of a deal. But.....

Link Due to Huge Picture


Activating this Dry Bone's event enough times can get the lava in this section to move off screen. So yeah, this method of activating events can cause some big issues if the sprite isn't killed before Mario gets a chance to activate it again.

THE SOLUTION
Simple.


You may or may not know about this, but I'll explain it anyway.
Using this, you can get events to automatically start once a level begins.

Now you can replace the Dry Bones (or any NPC's for that matter)with events with just NPC's without events. Then you go to the first event in your "Loop" (in this case I'll pick Lava Up 2) and check the "Auto Start" box. Do this for all of your looped events. Now these "Loop Staring Events" will all be activated once the level begins and you do not run the risk of having them activated more than once when you don't want them too.

Yeah I know that was kind of wordy and stuff. But if you need any assistance or have any issues feel free to ask. I hope this helps.

Anyherp, great level! :D
C3 Thread (2013)

Originally posted by TheOtherGuy25
One quick question though: Why do you have the secret star blocked off?

What do you mean with that? Without the "press the switch" rigamaroll it's kinda pointless!

But thanks for finding that bug and the solution!
Here is the fixed version:
Sultry Cinders 1.1

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Originally posted by Jolpengammler
What do you mean with that? Without the "press the switch" rigamaroll it's kinda pointless!


*facepalm* My bad, I can't believe I didn't even notice the switch in the level that destroys the wall blocking your path. I based the secret exit on your video which was old. Sorry about that...heh.
C3 Thread (2013)

Accepted!

Mid-Late Game

The only problems I had were with the hitboxes of the Dry Bones. It would also be nice to know where you got your music from.
Well what can I do about the dry bones hitbox? They are like this in this engine, duh..
The music is from
"Achterbahn Designer Disney Edition"
I dont know what this games' English name is.

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Originally posted by Jolpengammler
Well what can I do about the dry bones hitbox? They are like this in this engine, duh..


Which is why I accepted your level instead of rejecting it and telling you to change them.

Originally posted by Jolpengammler
The music is from
"Achterbahn Designer Disney Edition"
I dont know what this games' English name is.


Ok cool, I just wanted to check that it wasn't a "copyrighted" song.
Pages: « 1 » Thread Closed
Forum Index - Sunken Ghost Ship - Old Contests & Events - SMWCX - [W6] Sultry Cinders

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