Originally posted by scratch799How about you make a room with a miniboss in between the two (one that has different music) and change the second half's music to what it was before to mask the glitch? It's not completely efficient, but it's worth a shot! ...right?
Except that putting a miniboss in the middle of some random level kind of goes against the design.
QuoteAs for the pipe problem, you could make a copy of the same room but without music, using each alternatively for when you need it. Executed superbly, it'd be like they were the exact same room and nobody would tell the difference!
Then I'd have to make each room have no music, which means that when someone hits the P-switch or gets a starman the music continues forever. Also, the room requires you to return to the first section and every time you do that, the music would restart anyway.
Our project actually does have a few levels where there are no music just so that the music doesn't restart, but this is bad because we plan to make it so that a player can get a starman in the item box, and that would mean that any level can be very problematic.
There has to be an easy hex edit or something that can fix this, isn't there?