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Mario's Deadly Adventure
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Mario's Deadly Adventure
Pages: « 1 2 3 4 » Link - Thread Closed
I'm working on a Kaizo Hack named Mario's Deadly Adventure.

Here's the latest version.

Features:

- Edited overworld
- No Muncher Spam
- No Concrete Spam

--------------------
Try my Kaizo hack!

I am a Bug Tester, Play Tester, and Proofreader.

Will accept other hacks.

Currently Testing: Nothing!

PM me if you want your hack tested.
Your hack looks a lot nicer than the average one-block hacks, but I do have to note of the large amounts of things falling through the sky (and spammage of boos in level 107). It seems the hack quality could be improved with maybe some custom palettes, graphics, coding (as in things like status bar hacks), etc.

However, I still like the hack, and will probably do a casual play-through of it on my own time. Keep in mind my recommendations for v1.0.

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Your layout has been removed.
Version 0.55 is out now. Some game-breakers were removed

Unfortunately, the overworld isn't working very well

--------------------
Try my Kaizo hack!

I am a Bug Tester, Play Tester, and Proofreader.

Will accept other hacks.

Currently Testing: Nothing!

PM me if you want your hack tested.
Version 0.6, you guys!

Overworld altered, but not completely
Levels altered, a few in particular
Powerups removed from SPRING INTO ACTION
Title screen added
New intro scene lacking a playthrough

Oh, plus it works now.

--------------------
Try my Kaizo hack!

I am a Bug Tester, Play Tester, and Proofreader.

Will accept other hacks.

Currently Testing: Nothing!

PM me if you want your hack tested.
Version 0.6.2 is out.

The first level was broken and now it's fixed.

--------------------
Try my Kaizo hack!

I am a Bug Tester, Play Tester, and Proofreader.

Will accept other hacks.

Currently Testing: Nothing!

PM me if you want your hack tested.
Version 0.6.8 has arrived.

None of the planned features are coming in yet due to complications, but this version boasts level fixes and a new intro, complete with new ASM.

--------------------
Try my Kaizo hack!

I am a Bug Tester, Play Tester, and Proofreader.

Will accept other hacks.

Currently Testing: Nothing!

PM me if you want your hack tested.

Both exits activate the "storyline info" level, and I can't seem to go right. Is this intentional?

Both messages say the same thing.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Here are my thoughts on the first level:
Besides that both exits lead to the storyline info, the level design is really boring. One easy Bullet Bill ride, and the rest only some Kooper and springboard jumps.
And I don't know why you put the midway point and the two red shells in the level they don't seem to be usefull at all, at least you need the P-Switch to complete the level.
Besides that get rid of the 1-Ups and some of the unnecessary Koopers, because otherwise some of the Koopers don't seem to appear and so you can't beat the level anymore.
Even though it's not perfect, the level is still better than most of the average Muncher Hacks so I would like to play the other levels as well. :)
Honestly, There's a lot of things that need to be fixed, But it'll take some time to point out every error.
Originally posted by Sokobansolver

Both exits activate the "storyline info" level, and I can't seem to go right. Is this intentional?


That is not supposed to happen. I'll fix it in the next version.

Both messages say the same thing on purpose, but I'll replace the second with a cement block later.

Originally posted by ordi
The level design is really boring.
One easy Bullet Bill ride, and the rest only some Kooper and springboard jumps.


That IS pretty boring. I see your point.

Originally posted by ordi
And I don't know why you put the midway point and the two red shells in the level they don't seem to be usefull at all, at least you need the P-Switch to complete the level.


The midway point is supposed to trick you into getting it and then becoming stuck.

The red shells are needed to get through the turn blocks.

Wait, how did you get past the turn blocks WITHOUT them?

Originally posted by ordi
Besides that get rid of the 1-Ups and some of the unnecessary Koopers, because otherwise some of the Koopers don't seem to appear and so you can't beat the level anymore.


Okay. The 1-Ups are useless anyways.

Originally posted by ordi
Even though it's not perfect, the level is still better than most of the average Muncher Hacks so I would like to play the other levels as well. :)


Man, I wish everyone ELSE felt that way.

Originally posted by mariobrother3156

It makes me want to kill myself just watching this hack.


That link is to an outdated video of Daizo Dee Von trying (and failing) the first level.

Ironically, there are no dislikes.

Thank you all for supporting me and my hack, and I hope you all appreciate the final version.

Have a good day!

--------------------
Try my Kaizo hack!

I am a Bug Tester, Play Tester, and Proofreader.

Will accept other hacks.

Currently Testing: Nothing!

PM me if you want your hack tested.
Originally posted by Dipalon
The red shells are needed to get through the turn blocks.

Wait, how did you get past the turn blocks WITHOUT them?

I think I was able to kick the P-Switch into them.

Originally posted by mariobrother3156

It makes me want to kill myself just watching this hack.

That sounds a bit insulting to me and not helpful at all.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Yep exactly, i used the P-switch for the turn blocks. ;)
Thanks for the updated version, I try the next levels tomorrow. :)
Originally posted by Sokobansolver


I agree, Sokobansolver.

I wish more people read threads like this before commenting on hacks.

"Reviews" like that are just plain wrong.

--------------------
Try my Kaizo hack!

I am a Bug Tester, Play Tester, and Proofreader.

Will accept other hacks.

Currently Testing: Nothing!

PM me if you want your hack tested.


It's not a review, it's a comment. You're not going to type "level design: meh, music: meh, graphics: meh, etc." into a YouTube comment.

Anyway, the reason for comments like those is that there's a lot of problems with this hack. The level design is bland and uncreative, the overworld is uninteresting and fairly empty, and there's nothing that really sets the hack aside from anything else. The idea is to make a level that's fun to play, not just difficult. Adding frustrating or unfair things like unmarked invisible coin blocks or pixel perfect jumps are boring and a major turn-away, and it doesn't help to have bland level design with the spam of a single block type or enemy.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Completed 'til World Four.

Here are a couple screenshots to satisfy your potent curiosity.



This is part of the intro screen. Note the 0.8 in the upper-right.

Now here's screenshots from the first level.



Those used blocks were all invisible coin blocks.

Guess how you get past them.



Just a couple o' Koopas. No big deal, really.



Again, those used blocks were invisible coin blocks.

If you hit the rightmost invisible coin block (rightmost used block), the jump becomes all the harder to properly execute.



You get here by riding the bullet bills in the last picture.

Guess how you get through those turn blocks.



Yep. More invisible coin blocks hit.

There are more invisible coin blocks in that area, so you have more trouble jumping on the music block.



Yep. A springboard jump. The second level has a bunch o' these.



The P-Switch near the bullet bills (does not show in the picture, but it's on a cloud platform underneath the first one) is needed here.

It's actually a Kaizo Combination Lock, but it works like a regular Kaizo Trap. Intended.

--------------------
Try my Kaizo hack!

I am a Bug Tester, Play Tester, and Proofreader.

Will accept other hacks.

Currently Testing: Nothing!

PM me if you want your hack tested.
Originally posted by Dipalon




Those used blocks were all invisible coin blocks.

Guess how you get past them.

Jump through the one diagonally adjacent without triggering it, going just above the bottom left corner.

Originally posted by Dipalon


Again, those used blocks were invisible coin blocks.



If you hit the rightmost invisible coin block (rightmost used block), the jump becomes all the harder to properly execute.

I'm guessing this is meant to be done savestateless? I saw in your beta testing post you don't have any tools? What kind of emulator doesn't have slowdown, frame advance, and/or savestates?

Originally posted by Dipalon


You get here by riding the bullet bills in the last picture.

Guess how you get through those turn blocks.


The same way I did.

Originally posted by Dipalon


Yep. More invisible coin blocks hit.

There are more invisible coin blocks in that area, so you have more trouble jumping on the music block.


Unless this is an I Wanna be the Guy/Cat Mario style hack, I don't think the coin blocks will be very warmly received.

Originally posted by Dipalon


Yep. A springboard jump. The second level has a bunch o' these.


Just when I was beginning to suspect the intention of a savestateless Kaizo.
Guess I might as well see if the new version is compatible with my SRAM if there is one.

--------------------
Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Originally posted by Sokobansolver

Jump through the one diagonally adjacent without triggering it, going just above the bottom left corner.


Correct!

Originally posted by Sokobansolver
I'm guessing this is meant to be done savestateless? I saw in your beta testing post you don't have any tools? What kind of emulator doesn't have slowdown, frame advance, and/or savestates?


I've fixed that tool sentence now because you're right.

My emulator has those tools.

Originally posted by Sokobansolver

Guess I might as well see if the new version is compatible with my SRAM if there is one.


Hope you enjoy it!

--------------------
Try my Kaizo hack!

I am a Bug Tester, Play Tester, and Proofreader.

Will accept other hacks.

Currently Testing: Nothing!

PM me if you want your hack tested.
I'm gonna
re-
review your hack.
Okay, other than the eye-searing background, your title screen has some pretty nice ideas and it's neat! Maybe you made level 1 better!
Huh, it seems you replaced the springboard jumps with koopa hopping, which is actually standable! Good on you, Dip--*springboard falls past screen*
...
...FFFFFFF
Look, we get it, you like it.
Stop.
I got to the clouds, using a cheat code (cause I'm not dealing with the [impossible, because you put them lower] springboard jumps.
I then attempt to jump.
And attempt again.
Eventually it become impossible and... oh I get it.
You want me to jump off that springboard next to the clouds.
That's impossible to do, Dipalon. Sorry.
*cheats way out*
And this time, *invisible coin block*
Why.
WHY.
At least this time you were kind enough to add a possiblity of getting out.
I then pull off a tricky throw and bring the P-Switch with me.
Also, if you tap jump while running across the gaps, you can still do it.
And the screen doesn't scroll.
FFFFFFFF
Thankfully, I didn't need the bounce blocks.
I then runjump across, and--*springboard falls*
HELLO SPRINGBOARD GOODBYE SPRINGBOARD HELLO CHEAT CODE
I mean, this one is possible, but I'm not doing it.

Okay, I finished the level, with 47 seconds on the clock (+ CHEATING! Raise that time limit!) and I go to... spring into action...
UUUUUUUUUUU
Okay, so it's a mushroom race.
Cool*
*not cool at all
Okay, skipping past me actually doing it, you give me...
Yoshi.
LET'S SEE HOW LONG TILL WE THROW HIM IN A PIT
Okay, you give me a flower.
Problem is, it gives me a shroom.
Problem?
Also, that springboard jumping sequence.
YOU KNOW IT'S ANNOYING, STOP IT.
BE CREATIVE JEEZ
Next level is, turned on you.
...
You can't fool me, press ctrl-del.
That's all I can do.
I am done with this.
DONE.


Originally posted by Pixels
Okay, other than the eye-searing background, your title screen has some pretty nice ideas and it's neat!


You find the background eye-searing?

What would you suggest for the background instead?

Originally posted by Pixels
Huh, it seems you replaced the springboard jumps with koopa hopping, which is actually standable! Good on you, Dip

*springboard falls past screen*

FFFFFFF
Look, we get it, you like it.
Stop.


So the springboard thing bothers you?

I see.

Originally posted by Pixels
I got to the clouds, using a cheat code (cause I'm not dealing with the [impossible, because you put them lower] springboard jumps.


Impossible? #smw{O_O}

In this outdated version of the level, Daizo Dee Von does the springboard jumping.

But what if I've made it impossible by accident in the latest version? #smw{._.}

So, how can I fix it so that it IS possible, then?

Originally posted by Pixels
I then attempt to jump.
And attempt again.
Eventually it become impossible and... oh I get it.
You want me to jump off that springboard next to the clouds.
That's impossible to do, Dipalon. Sorry.


More impossibility?

Daizo did that, too.

Watch this video.

It takes him almost three minutes to do it, but he does it.

Originally posted by Pixels
*cheats way out*
And this time, *invisible coin block*
Why.
WHY.


Simply put...



Originally posted by Pixels
At least this time you were kind enough to add a possiblity of getting out.


Umm, you're welcome?

Originally posted by Pixels
I then pull off a tricky throw and bring the P-Switch with me.
Also, if you tap jump while running across the gaps, you can still do it.


That is the better way to do it, really.

Less risk of falling.

Originally posted by Pixels
And the screen doesn't scroll.
FFFFFFFF


You have to scroll after you reach the end of the running segment.

Originally posted by Pixels
Thankfully, I didn't need the bounce blocks.


You weren't supposed to need them. They were for a secret exit.

Originally posted by Pixels
I then runjump across, and--*springboard falls*
HELLO SPRINGBOARD GOODBYE SPRINGBOARD HELLO CHEAT CODE
I mean, this one is possible, but I'm not doing it.


You must use a lot of cheat codes.

At least it's possible, though. #smw{^_^}

Originally posted by Pixels
Okay, I finished the level, with 47 seconds on the clock (+ CHEATING! Raise that time limit!) and I go to... spring into action...
UUUUUUUUUUU


Yeah, that's what the P-Switch was REALLY for.

Originally posted by Pixels
Okay, so it's a mushroom race.


So you're in the second level now, then? Good job! cheating!

Originally posted by Pixels
Cool*
*not cool at all


You could have just written "not cool", but that's not very important right now.

Originally posted by Pixels
Okay, skipping past me actually doing it, you give me...
Yoshi.


More cheating, eh? How much did you really play?

Originally posted by Pixels
LET'S SEE HOW LONG TILL WE THROW HIM IN A PIT


That is Mario's exact attitude in the storyline. #smw{:TUP:}

Originally posted by Pixels
Okay, you give me a flower.
Problem is, it gives me a shroom.
Problem?


I don't see the difference. You aren't supposed to eat it, Yoshi is.

Originally posted by Pixels
Also, that springboard jumping sequence.
YOU KNOW IT'S ANNOYING, STOP IT.
BE CREATIVE JEEZ


It's called "Spring Into Action". What did you expect?

Originally posted by Pixels
Next level is, turned on you.
You can't fool me, press ctrl-del.


What does this even mean? #smw{o_O?} #smw{o_O} #smw{o_0}

Originally posted by Pixels
That's all I can do.
I am done with this.
DONE.


So, let me get this straight.

You played this, cheated on it, and still became too annoyed to play after about three levels?

MISSION ACCOMPLISHED.

--------------------
Try my Kaizo hack!

I am a Bug Tester, Play Tester, and Proofreader.

Will accept other hacks.

Currently Testing: Nothing!

PM me if you want your hack tested.
Originally posted by Dipalon
But what if I've made it impossible by accident in the latest version?

It is possible. And I think there was at least one point where I was able to skip one of the spring boards, don't remember if it was this version.

--------------------
Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Pages: « 1 2 3 4 » Link - Thread Closed
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Mario's Deadly Adventure

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