Tip: If you place a moon, midpoint, or dragon coin through Map16, it will always respawn whenever you reenter that sublevel. It will not respawn if you add it through the Add Objects/Extended Objects window.
Not logged in.
Munchy's Big Day - a million eyeballs fall from the 'bove
e: if you're wondering why this is sticked, read this.
"Every year or so, a muncher will be chosen to become a legendary Floating Muncher, a divine creature that watches over all the other munchers to ensure that they do not damage a hack's quality by stacking onto each other. However, one does not just ascend to the Highest Muncher Council just like that. That would be too easy, so the lucky muncher must prove its skill, bravery and munchiness by venturing to a far-off land many miles away from the spawning pits that it was born in.
You play as Munchy the Muncher (how original), who is the next to go to this mysterious land. The journey will be difficult, and few have ever made it alive, but this time, it will be different...yes?
Munchy's Big Day is a hack that I'm making. You can tell because it says my username on the title screen.
The terrible, unfinished title screen.
Anyways, this hack mixes vanilla and chocolate graphics together into one strange choconilla mess. It won't be anything too special, just an ordinary SMW hack that happens to star a muncher.
HUD is unchanged for now. It should refer to our chompy companion, not Mario. Also note the lemon Goombas. We'll call these guys "lemans" because puns are funny.
Sometimes, Munchy will come across this vegetable...dinosaur...thing named "Veggiesaur". Again, very original.
Other assorted screenshots. The swamps need a large filler decoration for the ground and the castle is just unfinished, and full of boiling brownish goop which is totally not made of people nope not at all
The player graphics aren't complete and will be modified to make them less bad and more good.
Stay tuned for more updates as time goes on.
(All instances of munchers as a hazard have been replaced with spooky spikes. Ooooo!)
Slightly updated graphics for Munchy. His/her/whatever head is now colored instead of pure black to show the difference between the big and fire forms. You can also see the Happy Fertilizer (mushroom) and Spicy Herb (fire flower) powerups.
Also, a better version of the title screen. Still unfinished, but at least it's not as bad as the old one.
Location: The Demented World that exists inside your closet.
Hey, seems like a nice and interesting concept! I'm not sure if this is the first "real" hack having a Muncher as a player, but you've executed the idea pretty well here! I adore the "big" version of Munchy, it's somewhat pleasant to see a Muncher with eyes, I think that's totally new.
About the levels: everything looks great so far! Choconilla is quite a trend nowadays, but it goes well with the character. I like the palettes and extra graphics you used. I can't really comment about the level design, but it doesn't seem like it'll be boring.
Only one little nitpick: on the last screenshot, I guess it's oil, but it's a bit weird with the white outline.. how about giving the oil Map16 priority so it'll "hide" Munchy? I think it would be a neat little effect. Just a thought, though. Nice work so far!
W1-S Cookie Coast (first room)
A small preview of the first secret level in the hack. Throw Blocks and pirate-y Koopa reskins are everywhere in this one! Where does the pipe at the end go? Who knows?
The sky is the same one used in that oil level screenshot, but with a much less ominous palette! The red X sprites are Buster Beetles, and there is a layer 3 tide as well.
Ooh, blue/purple overworld HUD.
This hack is looking nice so far! I normally don't like "choconilla" hacks, but this one looks pretty unique, as it really has its own style (mostly). I like the idea to have a muncher as a player. Also, the ow sprite for him looks cute :3
Anyways, your laout is fine, except the light blue stuff should be couloured differently. Maybe try to light up the rest a tiny bit and darken the decorations which are currently light blue.
The level looks quite good from what I can tell. You don't seem to have that typical mainstream leveldesign you'd except from this hack graphicwise, so that's very good! :3 Keep it up man!