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5SUPER5 (C3 Demo)
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - 5SUPER5 (C3 Demo)
Pages: « 1 » Link
I lied about the whole releasing one level at a time thing, sowwy.
Patch Download


Oh wow, the image is stretching the tables. Link to it instead.

Also, that level seems like a big improvement over your first hack, though it is only focused on thwomps and nothing else (I like how you used them, though), and it is somewhat boring, though. Add some more sprites in it and make some creative uses, like me and Sokobansolver do.
Originally posted by Archie
Oh wow, the image is stretching the tables. Link to it instead.

Fixed.

Originally posted by Archie
Also, that level seems like a big improvement over your first hack, though it is only focused on thwomps and nothing else (I like how you used them, though)

Thank you! :D
Originally posted by Archie
and it is somewhat boring, though. Add some more sprites in it and make some creative uses, like me and Sokobansolver do.

Okay, I will. Right now I'm working on a overworld though. (hooray for tutorials)


I was disappointed that the part with the four Thwomps wasn't as difficult as it looked. I can't really think of any suggestions to make it harder at the moment. I think the hex edit that allows vertical scrolling while spin jumping would very much come in handy in one particular part.
Yeah, more sprites placed in intentionally awkward positions would liven things up. Since this is an auto-scrolling level, making an effort to strive for making it difficult to keep up would be good. I found that using side exits in an auto-scroll level will make you leave the level instead of push you when the screen catches up. I don't think I've seen anyone exploit that yet, and I haven't found a creative use yet.

--------------------
Legacy custom music

Okay, finished the layout with more things, and updated the bmp.
Will update the rom once overworld is finished.
Also added Intro Level.
Originally posted by Sokobansolver
I was disappointed that the part with the four Thwomps wasn't as difficult as it looked.

I'll try to make it harder, but can't think of what to do.

Originally posted by Sokobansolver
I can't really think of any suggestions to make it harder at the moment.

Me neither #w{=P}

Originally posted by Sokobansolver
I think the hex edit that allows vertical scrolling while spin jumping would very much come in handy in one particular part.

The thwomp going up part that I took out?
Either way, going to put that hex edit there later on.

Originally posted by Sokobansolver
Yeah, more sprites placed in intentionally awkward positions would liven things up.

Can't think of any awkward positions, other than placing a thwimp sprite or a jump on the spiny area in the spot where you go into to hide from the first two thwomps.
Originally posted by Sokobansolver
Since this is an auto-scrolling level, making an effort to strive for making it difficult to keep up would be good.

This is Kaizo, I always make an effort to make it difficult. Now making it actually difficult...
Originally posted by Sokobansolver
I found that using side exits in an auto-scroll level will make you leave the level instead of push you when the screen catches up. I don't think I've seen anyone exploit that yet, and I haven't found a creative use yet.

OH MY GOD IDEA IDEA IDEA
YES
IT'LL REQUIRE ASM BUT WHATEVER
Make Mario unable to move with the keys, and then have a autoscrolling level that doesn't autoscroll mario as well.
please don't steal it whoever reads this



Originally posted by Pixels

OH MY GOD IDEA IDEA IDEA
YES
IT'LL REQUIRE ASM BUT WHATEVER
Make Mario unable to move with the keys, and then have a autoscrolling level that doesn't autoscroll mario as well.
please don't steal it whoever reads this

No worries. I haven't the ASM expertise to steal that that, nor can I even picture what your idea is.

--------------------
Legacy custom music

Updated the hack, now it's Thwomp AND Yoshi oriented.


C3 bump


Pages: « 1 » Link
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