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[W3] Lunar Valley (Has Minor Errors)
Forum Index - Sunken Ghost Ship - Old Contests & Events - SMWCX - [W3] Lunar Valley (Has Minor Errors)
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It could be fun!

Download on my files.

PurpleRex Edit: Link here
-custom music missing

-custom graphics missing

-http://postimg.org/image/n3ek9nfsb/

-LOL

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Lithuanian: you must include the level folder with the custom graphics you used and also any custom music you used. You should make a ZIP file with the level and all resources. Thanks!
Whoops.


Srry.fixed at 21:20
and add music in this level
Why not have it all in one zip/rar file? Of course you're going to want both the music and the level file if you're downloading this level.

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Whaa-----




Fixed Once Again!(and like 10000 times)
This level was great! The music was good, the graphics were great, and the edited NPC's (Fire Brother and Spiky Para-beetle or whatever it's called) were cool.

Anyherp, here's some areas of improvement.



This guy is stuck moving back and forth between a small gap and while it isn't a huge problem, it just looks a bit silly since he's not doing much.



Here I discovered that the fire brothers are actually re-skinned snifits. The bullets are re-skinned as fireballs but once they hit a wall they transform back into snifit projectiles. Edit "effect-68" and "effect-68m" to fix this.




This section directly after the midpoint is rather empty, aside from a few cheep cheeps, but all they seem to want to do is jump over Mario's head and serve as no threat whatsoever. Spice things up a bit.



Not gonna lie, but I actually laughed when Mario started tossing shells instead of hammers. (I found it funny I guess). So definitely keep that. Also the overlapping backgrounds are creating cutoff as shown by the world's greatest red circles.




Same thing as previous photo.



Two Things here:

1. When I hit a fire brother from below I reveal their snifit disguise. Editing "effect-67" and "effect-67m" should fix this.

2. Geez that's a lot of Fire Brothers. If you come here without the Shell Suit or the POW Block (which I used on the nearby ? Coin since I missed it on the way down), this area can be a lot of trouble. Maybe have less Fire Brothers populating the area.



And finally, more cutoff.

Seriously, this level is fantastic. I enjoyed it a lot. Keep up the good work! Hope my feedback helps! :D
C3 Thread (2013)

Has Minor Errors

>The section with the Volcano Lotus is near impossible. Pull the note blocks out 1 tile from the wall or something.
>The water looks really ugly.
>The Fire Bros turn into Snifits when they die.
>The combinations 4 Fire Bros, a Piranha Plant, and who knows what else causes major slowdown.

The level also seems a little drawn out, and the line guide parts are honestly just boring.
Deleted Fire Bros And Volcano Lotuses.
Added More Emenies and a castle that you need with key(collect all ? coins).
Replaced and deleted blocks.

Now download it.
Has Minor Errors
The main problem I had with this level is that the parabeetles are out of control. They move way too fast and there's no way to get past them without getting hit. The parabeetles also caused a runtime 9 error in the second line guide part. I don't know if any other people had this problem (I don't think they had, judging from the previous posts), but it can be solved by deleting the speed=0.85 in NPC-36's text file. I tested the rest of the level with this problem fixed.

EDIT: This problem might have been caused because my decimal symbol was a comma instead of a dot. I think SMBX thought the speed was 85 instead of 0.85.

In the picture below, there are two parabeetles in the red circle.
When the player slides down the hill, they end up getting hurt because of the lower parabeetle. The upper parabeetle is trapped between the brick and the wall.
You might consider deleting both.


The area in the picture below feels rather empty. I would place a few enemies here.


The midpoint feels a bit lopsided.
Also, the first line guide part over the water is unnecessary, I recommend deleting it and just add a pipe directly to the underground part (the midpoint might be less lopsided if you delete this part).

A small instance of cut-off:


You forgot to lock the door to the castle. Now anyone can go in, even without a key. To solve this, select warp 3 and enable the option locked.

Otherwise, the level plays fine. Keep it up!
Currently working on fixing this level's errors, with permission from LitDude.
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Forum Index - Sunken Ghost Ship - Old Contests & Events - SMWCX - [W3] Lunar Valley (Has Minor Errors)

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