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super puzzle land
Forum Index - SMW Hacking - Works in Progress - super puzzle land
Pages: « 1 »
now available here.

GOOD LUCK TO ALL

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Want to see my Super Mario Timeline?
Be sure to post screenshots in 24 hours, otherwise this thread will be closed.

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Hack progress: 6/8 exits
Play the demo right here!
Originally posted by jellybean
Be sure to post screenshots in 24 hours, otherwise this thread will be closed.

That's also backseat.

Don't worry about posting screens in a 24h deadline, just do it sooner as possible.
http://www.mediafire.com/view/?96y6xwdoz699714
http://www.mediafire.com/view/?22vy9c95z2ezufk
http://www.mediafire.com/view/?ozkzijclp538l75

3 screenshots

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Want to see my Super Mario Timeline?
Not sure about how fun those puzzles are since I haven't played the demo, but judging by the images I think you should work harder on aesthetics. Make your levels only with cement blocks is not a very good idea. Try working with map16 so you can make tiny ground tiles and replace any cement blocks section by them. Make sure to not randomly place random tiles over your levels, also.

Oh, and since this hack is about puzzles, be always sure the player can't get stuck anywhere; use reset doors, pipes, or just use ASM.
I don't have much to say about your hack based on what you've shown as of now, but I do have some advice to offer: when uploading images to use in forum posts, it's usually best to do it via your My Files. There's an option on the toolbar to access your files -- just click "My Files" and you'll go there. There, you can upload images or screenshots, and by clicking on the link that will then appear in your files section, you'll be taken to a white screen with nothing but your image. Copy the URL of that page, and then use the image tool on the forums to paste it in as an image.

It can be annoying to have to go to a link just to see individual screenshots, so using this method is something I'd highly recommend for you.

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tired: 'JOYCON BOYZ'
wired: 'The Fellowship of the Switch'
Originally posted by WeegeeBen
I don't have much to say about your hack based on what you've shown as of now, but I do have some advice to offer: when uploading images to use in forum posts, it's usually best to do it via your My Files. There's an option on the toolbar to access your files -- just click "My Files" and you'll go there. There, you can upload images or screenshots, and by clicking on the link that will then appear in your files section, you'll be taken to a white screen with nothing but your image. Copy the URL of that page, and then use the image tool on the forums to paste it in as an image.

It can be annoying to have to go to a link just to see individual screenshots, so using this method is something I'd highly recommend for you.


I'll know for next time.

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Want to see my Super Mario Timeline?
Originally posted by ShadowPhoenix
Originally posted by jellybean
Be sure to post screenshots in 24 hours, otherwise this thread will be closed.

That's also backseat.

*#smw{-_-2}'s myself for not knowing that i'm backseat modding*

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Hack progress: 6/8 exits
Play the demo right here!
V1 OUT

http://www.mediafire.com/?p47x4sc5msb6okw

(screenshots to come)

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Want to see my Super Mario Timeline?
You should at least show a few images. We don't just wanna play and realize the game is bad. Just sayin'
I played it and it doesn't look very good if I'm honest. The puzzles are all either too simple or difficult enough to not let me figure them out (that or they have no solution).

If you're working on a puzzle hack, you must test it harder than when you're working on a normal one. You must make sure there are no ways to break your levels and also no ways to get stuck. On your case, I found mainly places where I can get stuck and took pictures of them:



Self-explanatory. Also I couldn't figure out this level at all, so I used the shell to make a shell jump and the springboard to jump from the second cement blocks wall. I hope that's not what you had in mind... Shell jumps are considered a kaizo trick and they must not exist in "normal" hacks.

Also, don't really get what that Yoshi had to do with the rest of the level... I can't get past the first screens riding it.



You put a reset door on the level's very beggining, but if I get here I have no way back. Not sure what this part of the level stands for...



Nope. Not fun.

And this is where I stopped. I couldn't find the solution for that level other than cheating, but since they're not a friendly way to beat a game, I decided to stop.


Yeah, there are many spots of your levels where I can get stuck, meanwhile the reset doors are almost of no use. You should test your levels harder or hire a tester before deeming them done. Besides, try to be more criative; the ones levels I could figure out weren't interesting for me at all. It's alright for the beginning of the hack, but don't keep track on it. Try making them always more interesting and complex, and of course, resetable and beatable.

Good luck! #smw{:TUP:}
I CAN'T put a reset door in a place other than the middle screenshot because the other places have warps already in them.

I'll try to work around that...

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Want to see my Super Mario Timeline?
If the reset patch wouldn't adversely affect anything, you might wanna give that a try, but it keeps power-ups and reserve items.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
I added a bunch of reset doors and I tried to work around that

plus also I fixed a few breaks and such

I'll release 1.1 when people find more bugs/breaks/ect.

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Want to see my Super Mario Timeline?
You actually could put a reset door on the second pic I posted since it was taken in the same screen as the reset door that's already there.

Though replacing them with the reset patch sounds like a much better idea. This way you wouldn't have to bother with situations the player can get stuck.
Originally posted by Koopster
You actually could put a reset door on the second pic I posted since it was taken in the same screen as the reset door that's already there.

Though replacing them with the reset patch sounds like a much better idea. This way you wouldn't have to bother with situations the player can get stuck.


I already added a door there

A: I don't know how to add a patch

B: I already fixed most (I don't want to say all because... who knows)
situations

C: the fact that it carries reserve items/powerups breaks the puzzles


EDIT: released v1.1 (in "my files")

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Want to see my Super Mario Timeline?
Originally posted by natnew
A: I don't know how to add a patch

Telinc1 made this tutorial on how to applying ASM hack with xkas.

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why no work
by the way... soon It'll be updated to 2.0 and the vast majority of stone blocks will be replaced (and some breaks will be fixed, solutions will be changed, ect.)

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Want to see my Super Mario Timeline?
2.0 done

did anyone complete this?

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Want to see my Super Mario Timeline?
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Forum Index - SMW Hacking - Works in Progress - super puzzle land

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