Tip: If you place too many sprites on the same screen, it will slow the game down. You can use the SA-1 Pack to reduce this slowdown, allowing more sprites on screen if required.
I was trying to add new title moves in the ROM and it wouldn't work.
It just displays the "Nintendo Presents" screen three times
(with the sound effect, mind you)
and then says "SPC700 STALL DETECTED".
How do I fix this? I already uninstalled the Title Moves ASM.
You only have to insert a (custom) song into your ROM and this eliminates.
Also, you just picked the hardest Addmusic to use. Try using AddmusicK: it supports every song over here and it's extremely easy to use (make sure to read the Readme.html first, though, as some songs need some work to do).
By the by, Lunar Magic has a recovery function, though you may lose some of your level's progress (if this is not the case, skip the whole level saving process). Go to File > Levels > Export multiple levels to file..., and save every level you made. Now, go to File > Recovery > Restore ROM to previous state, and choose a state previous to using AddmusicM and recording your title screen movements. Then go File > Levels > Import multiple levels from file, and booya. You can then try again recording your title screen movements (and start with AddmusicK instead, too).
Here, I made a quick tutorial on how to insert custom title screen movements: URL
Edit: guys, I don't know what the hell you just did; you made everything sound much, MUCH more complicated than it really is. Like, you don't even have to patch MORE.bin, Addmusic does it by itself, and Dipalon does not have to port anything at all to a new ROM...
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