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Glitched Credits

Fanatical like a Demon
Okay, so I was testing out on changing the Koopaling's palettes in the credits (which is great now!) when I saw the Reznors in the credits....They're all glitched lookig, using the 1st GFX page instead of the 2nd. I've tried messing with the addresses in that part of the credits but to no avail :(. Can someone please tell me where the address is for that, or what is the problem. Here's a pic.
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Fanatical like a Demon
Please guys, is anyone willing to help me out here? I've been struggling on this problem for about a month now #ab{-_-}
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I know next to nothing about how you changed the palette, so my best guess is this:

Whatever values you used, add one to them.


 
Fanatical like a Demon
I used the addresses found here at http://www.smwcentral.net/?p=viewthread&t=10714. Anyways, when I saw the problem, I checked my backup, which was unchanged with any addresses in the credits, the problem was still there. Does anyone know where the address is to display the GFX in this part of the credit(scene 11). Thank you WhiteYoshiEgg for being the 1st to reply after a LONG week of patience!
Major thanks to Suika Ibuki for layout!
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From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Did you change any of the tilemap values? Or did you only change the palette values? Make sure you only changed the palettes, rather than the tilemaps and the palettes, because you may have stumbled upon something here...
Living life takes forever
Fanatical like a Demon
No, I only changed the values starting at 0x6360D to 0x637A0, and I only changed the Palette/GFX values, either way, that can't be the problem b/c I checked all my backups, and they all have this problem. Man this is driving me nuts! I compared the credit scene addresses with the original unmodified SMW rom, and I couldn't spot 1 difference! Where is that sneaky address hiding?!?! #w{|o} In the addresses for that credit scene the order of values the that I have observed where in the order: x-position of tile, y-position of tile, tile number, and then movement of tile when appearing then disappearing, then the order repeats for the other tiles, I can't find the the GFX/palette out of those 105 bytes #w{x(}. I thought it'd be the 4th byte but it wasn't.(least I think)
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
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From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
okay, since there was no way I could fix this, I decided to start from scratch, having to port EVERYTHING. I checked the credits, everything was fine. Then, I imported my levels from my dirty rom to my new one, checked the credits, and the Reznors were gone! Only the layer 3 text showed. I can't export/import levels without the Reznors glitching up, I even tried importing levels from a fresh clean rom and the problem still persists! Has this happened to anyone? If so, how did you fix it? I'm down right desperate now guys, I'll try ANYTHING at this point.#smw{T_T}
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
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From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
So when you import levels it glitches the credits, and not the hex values? Or what?
Living life takes forever
Fanatical like a Demon
It ONLY glitches that part of the credits. It has NOTHING, I mean ABSOLUTELY NOTHING to do with hex values being changed at all as the problem still persist on fresh roms having levels imported from any SMW roms, even if it's a fresh rom having imported levels from another fresh rom, I even check the hex values and there're no differences which is weird. You see what I'm saying? Sorry if I sound rude, but I'm just using capitalization for emphasis here #smw{^_^;}.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
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From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
can someone please help, this is so fustrating and unfair #ab{>_<}. I changed the only GFX00 file I had to match like GFX25, but the image still remained the same! I can't make another rom bc if I import levels, that scene in the credits glitches terribly! I'm willing to give the ips so someone can try fix it, even ALL 169 levels to see what's wrong, even the savestate so someone can pinpoint the rom addresses or something, even the patches with that I used with the freespace i used.....anyone willing to see it? Please guys, I beg of you#fim{TT_TT}
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
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From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
Okay guys! I found an easy fix for this, but I'd like to try another way 1st. The easy fix is swapping GFX00 and GFX25, but then that'd require all levels to to use GFX25 on SP1, so before I actually permanently do this would any of you guys happen to know the sprite GFX loaded for the credits? I know the addresses that displays The End screen and bosses, but where are the others located. I checked the all.log but I guess I missed it. Anyone know where it is? Thanks in advance guys!#ab{:D}
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
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YI Unsampled Soundtrack Status: 100%
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Killer Instinct Soundtrack Status: 14.63%
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From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
I still need help on this, does anyone know what's wrong? I've checked the rom map but I can't change which GFX file is used for the Reznor scene in the credits. Anyone know?
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
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YI Unsampled Soundtrack Status: 100%
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Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Did you, by any chance, edit the original GFX file, which would contain the reznor graphics?
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Fanatical like a Demon
Originally posted by JackTheSpades
Did you, by any chance, edit the original GFX file, which would contain the reznor graphics?

Nah, I haven't.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
Found the problem, it was the BossExGFX patch, since most SP3 slots were at $00, I guess the credits used that instead of $25. Anyways I changed the unused slots from $00 from $25, and boom!, problem fixed, this can be closed.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.