Banner
Summer C3 2020 begins in:
1 DAY, 5 HOURS, 40 MINUTES AND 49 SECONDS
Views: 836,019,740
Time:
16 users online: ageVerrly, Dark Mario Bros, DJLocks, Dracounit-001, Dynamo128, HD_DankBaron,  Infinity, janklorde,  KevinM, LOLRyan2006 the Goombud, OEO6, PMH, PokerFace, segredo, Superdjsteve54,  Tahixham - Guests: 38 - Bots: 243 Users: 45,599 (3,258 active)
Latest: camlan
Tip: Do you want to make fancy HDMA but don't know ASM? Worry no more, because with Effect Tool, fancy HDMA effects can easily be created.Not logged in.
[W6] Yraall Trail (Has Major Errors)
Forum Index - Sunken Ghost Ship - Old Contests & Events - SMWCX - [W6] Yraall Trail (Has Major Errors)
Pages: « 1 »
Breath of Fire III references all over the place.

I know there was probably more interest in playing the Richer level but it isn't done! So have this instead: my attempt at making a world 1 level.

-Notes-
1)No matter what I do, the midpoint won't appear the way I want it. I took it off of auto-hide so it's at least collectable. I copied what a friend did for his level where it worked so someone help me with that please!
2)I fixed the goomba do appear. I think I've seen it more seamlessly but I cannot remember where I saw it done.

Yraall Trail

--------------------
Your layout has been removed.
feels more like World 2, but that's me

I did enjoy the level though, and the midpoint thing is a pretty cool idea...
Just curious, how would I be able to submit this for quality control?

--------------------
Your layout has been removed.
PM a link to your level folder to eXcavator or NoelYoshi.
You know, my level doesn't need to go in this episode. I'm sure another collab would appreciate it more haha

--------------------
Your layout has been removed.
Originally posted by aterraformer
You know, my level doesn't need to go in this episode. I'm sure another collab would appreciate it more haha

Um. What?
Has Major Errors

Well, at least a lot of them.

>The Poison Mushroom graphics are misleading. Why did you change them in the first place?
>Can you turn the hammer throwing off on the nice Hammer Bro?
>Too much stuff going on in general. Make it more consistent in general and pare down the amount of enemies, add more space.
>Seriously? Key Jumping?
>The random squid and poison mushroom don't make sense.
>The cloud jump around the volcano lotus is near impossible without getting harmed.
>Too much stuff in a tight space in the third area.
>Invisible blocks? Not sure if they're supposed to be here.

This one has some potential, so make sure to resubmit.
Sorry it took me so long to get to this, I haven't touched SMBX in a long time.

Originally posted by Egadd
>The Poison Mushroom graphics are misleading. Why did you change them in the first place?

I found the graphic swap for the goomba and liked it.
Originally posted by Egadd
>Can you turn the hammer throwing off on the nice Hammer Bro?

If I can, I don't know how
Originally posted by Egadd
>Too much stuff going on in general. Make it more consistent in general and pare down the amount of enemies, add more space.

I could do that, sure
Originally posted by Egadd
>Seriously? Key Jumping?

Well it is no where near as hard as in SMW. You just throw it up and jump on it while it bounces. I discovered it, liked it, and thought it was pretty original/interesting. I would prefer to keep it.
Originally posted by Egadd
>The random squid and poison mushroom don't make sense.

That's probably why I put it there, just to be random. I'm not particularly attached to them though.
Originally posted by Egadd
>The cloud jump around the volcano lotus is near impossible without getting harmed.
>Too much stuff in a tight space in the third area.

Will do something about these
Originally posted by Egadd
>Invisible blocks? Not sure if they're supposed to be here.

Could you please be more specific? I cannot seem to find any.

Thank you for the review. I shall fix up the spammy areas tomorrow and submit a new version after you get back to me about the other sections since I don't see much harm in some of them but don't want to have this rejected for stupid reasons like that.

--------------------
Your layout has been removed.
Thanks for getting back to me.

Originally posted by aterraformer
Originally posted by Egadd
>Can you turn the hammer throwing off on the nice Hammer Bro?

If I can, I don't know how


I just checked, I highly doubt you can. Not sure what else to do about that, though, other than maybe say "Meet up w/ Hammar Bro. contact" at the beginning of the level or something.

Originally posted by aterraformer
Originally posted by Egadd
>Seriously? Key Jumping?

Well it is no where near as hard as in SMW. You just throw it up and jump on it while it bounces. I discovered it, liked it, and thought it was pretty original/interesting. I would prefer to keep it.


First, to be frank, key jumping is a low-level kaizo type of thing, usually considered pretty unoriginal unless used in an interesting way. Second, we're looking at an audience of regular players here. If they can't pull it off, it ruins the pace for your entire level.

Originally posted by aterraformer
Originally posted by Egadd
>Invisible blocks? Not sure if they're supposed to be here.

Could you please be more specific? I cannot seem to find any.


I can't find any at the moment, if I find them in a later update, I'll make sure to note where they are.

Also, make sure to use a star exit instead of the SMB2 one. Shouldn't be too much of a hassle.
Pages: « 1 »
Forum Index - Sunken Ghost Ship - Old Contests & Events - SMWCX - [W6] Yraall Trail (Has Major Errors)

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy