Tip: Take advantage of easy to install Patches in your hack. For example, the Classic Piranha Plant fix should be considered if you are planning to insert that sprite in your hack.
I hate to waste a thread with this, since its such a minor question, (and knowing me I probably won't finish), but could someone explain the SMB1 level format to me (not the NES, SMAS in case its different and not obvious...). I was screwing around in Java making a very primitive stage editor in Java (all it can do is move the first block in 1-1 up and down, as well as change it's type), so I wanted to know if there's any odd quirks that I need to know about before I continue (the only one that comes to mind is that weird bug/feature with the original engine where if there's too many objects on screen, most of them delete themselves). I know this probably isn't the best game to start modding, but there seemed to be a lot of interest for this game, and I didn't want to waste my time making an alternative editor for something like SMW which already would have a far better editor (well, that, and I couldn't figure out SML2's level format...).
So yeah, for those that hate huge blocks of text, I'm making a SMAS level editor in Java that probably will:
1)Never get finished
2)Never get released
3)Have a terrible UI
...and I'd like to know anything odd or special about the SMB1 level format.
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