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Can someone inform me on the SMB1 Level Format?
Forum Index - Sunken Ghost Ship - Forum Graveyard - Super Mario All-Stars - Can someone inform me on the SMB1 Level Format?
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I hate to waste a thread with this, since its such a minor question, (and knowing me I probably won't finish), but could someone explain the SMB1 level format to me (not the NES, SMAS in case its different and not obvious...). I was screwing around in Java making a very primitive stage editor in Java (all it can do is move the first block in 1-1 up and down, as well as change it's type), so I wanted to know if there's any odd quirks that I need to know about before I continue (the only one that comes to mind is that weird bug/feature with the original engine where if there's too many objects on screen, most of them delete themselves). I know this probably isn't the best game to start modding, but there seemed to be a lot of interest for this game, and I didn't want to waste my time making an alternative editor for something like SMW which already would have a far better editor (well, that, and I couldn't figure out SML2's level format...).


So yeah, for those that hate huge blocks of text, I'm making a SMAS level editor in Java that probably will:

1)Never get finished

2)Never get released

3)Have a terrible UI

...and I'd like to know anything odd or special about the SMB1 level format.
Data I took way back in 2007/2008
http://www.mediafire.com/?961rbho88i6eqga
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