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A Plumber's Tale
Forum Index - SMW Hacking - Works in Progress - A Plumber's Tale
Pages: « 1 » Link
Hey, all. Im babycovenant22. Im creating a hack =] Thats why Im here. lol. Anyhoo...

The name of my hack is A Plumber's Tale. Now at the moment, all I am limited to for the hacking is Lunar Magic. Dont expect anything new or spiffy in the coding o-o Just expect harder levels and a scrappy story. Really, it's for me to hack SMW so I can get a general idea of how to mod it completely, map and all, before I can move on to somwething big for its sequel (yea, I got it all planned, storywise).

The general story in the game is, Bowser is back on Yoshi's Island after having found out his father may be Behemoth. He hopes to resurrect his fatherly candidate by sacrificing Yoshi's seven unborn children and Peach herself. He has unearthed a long lost demon civilization many speculators believe was in existance long before the Yoshis came along as part of the plan. Realizing that Bowser at least has returned, Mario and Luigi quit their training and try to stop Bowser as soon as possible, trying to find out what his plan is (this time, he's not telling them), before the world is doomed.

Excuse, it may sound corny >.>

Anyhoo...

Here are a few screenshots I have taken during the making of this game... I understand if they dont make you want to play it, but again, Im not aiming for anything spiffy this hack until the second game.

This is one of the later levels, in the last world.


And its door lol


Here's a "Challenge Room" in the final castle.


Another "Challenge Room"


The Volcanoes of Vanilla Dome! =D


I'll show off some other screenshots soon. Hope I got ya guys remotely psyched =]

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Muh
Ugh... nasty palettes in the first couple of screenshots. The fourth background isn't good either. I like the idea of the story though.
It looks decent to me, but the back ground in the 4th picture looks like its glitchy.

You can fix this with the little poison shroom button, and by using a differnt background. Just mess around with the poison shrooms background settings until it looks like its fixed. Thats what I do.

I like the first picture, as it shows you have added somewhat of a maze to the level. I like mazes.

Then again, this is just my opinion.

--------------------
Available for bug-testing/play-testing.
Hacking on hold, lack of willpower.

I <3 Caffie Radio
---------------------------------------

Yea, at first, I thought the glitchy backgrounds looked kinda sick, but after a while, when I looked at them they made me sick XD

But yea, I should be done with this hack in another two months. Ive been working on it for three (September, grounded from October top end of December, then February and March). I'll put more time into it on the weekends and during the day after school and stuff. Im still into this project as much as I was when I first got Lunar Magic =)

I'll come out with a trial version when it's all completed before I go and fix the palletes and whatnot. Personally, I like the pallette I made for the first two screenshots, it promises a hell-like level, as Im intending this series to revolve around a battle against Hell. But, just a question...

Can you make the pallette changes to one level without saving the entire change to ROM? Because when I did that, I made all the other backgrounds in other levels the same hellish color o-o

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Muh
Yes. Check 'Custom Palette' in the Level menu.

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harpy

tits


tumblr
I think I may have to transfer all the levels I modded to a regular Mario World ROM. I dont think Mario World hacks on the All Stars ROM are acceptable here.

Also, Im cleaning a few bugs in it before I release my first demo.

If anyone has a clean Mario World ROM, can you send it to me on AIM? Look in my profile for my AIM, I dont feel like publicly giving it out. I tried downloading the clean ROM from Emuparadise, but for some reason, it's all screwed up, which is why Im asking for a clean ROM.

But yes, I should have the first demo in two weeks after I fix the bugs. It's half-hacked, so some of the levels will be the same.

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Muh
no offense but all the story a mario game needs is "Plumber jumps on koopas. News at eleven"

Making a serious story just seems.... weird. And if you're gonna do that at least make them a part of the game like Reading and his (admittedly VERY silly) final boss, Black Plague. The game doesn't look that bad. You know what you're doing at least.
ohmygodthestoryissopwn. I came, figuratively.

But when I looked down at the screenshots... I left.

I don't care if you only have LM to work with - go get YY-CHR and stop being lazy. Fix the pipes if you're gonna have ropes coming out of them. And fix that awful BG pallette - Too bright a red, if it absolutely must be completely red. I suggest either making it more grey, or scrapping the red for a different, more cave-like color - maybe even the cave bg itself.

Mario and Luigi shouldn't be able to stand in lava. Either make our shallow lava pools deeper, or make the top lava tile a kill tile with BlockTool.

Fix the cement blocks. They're missing corners.

Turn down the timers as well. There shouldn't be letters in there. And if you really need that much time to beat a level, I suggest you train your skills at Mario. >_<

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Alright, we're missing a few points here, Giga...

I intended to make the last level to be the longest, and I knew for a fact that 999 was not enough <_< Im quite pwn at Mario games, hell, I can beat SMB3 in an hour, all eight worlds, one life. But that's for a different forum, different topic...

Also, this is a demo for a reason. To see what I should and shouldn't keep.

I appreciate your criticism, just dont shoot at my Mario skills; I also happen to like extra bonus points =D

Furthermore, I happened to make that capture of Luigi standing on a floating lift in the lava XD Sorry if that confused ya.

But yea, I see what Im missing in this, so I'll be goin back to the drawing board. I see what you're gettin at here, Im fixin up a lot of the bugs atm, but right now, I just dont feel like gettin TOO too fancy.

Again, thank you for the ideas, if not a bit outspoken, and expect... a new, cleaner demo in a couple of weeks. This time, with the IPS.

EDIT: Im remaking the hack, actually, with a better looking overworld, but first that will come out will be a seven level demo. It'll take me roughly a week, it takes me about an hour or two to hack an entire level, so if I work at it for seven hours at a time, eventually, I'll have the demo released in a week and a half (half part will be from making a correct demo map too).

I havent had much time, plus too many distractions these days, so it'll be a bit of a longer project than intended.

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Muh
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