So, I got the opportunity to play the game after a 50 minute drive to the nearest Best Buy that participated with this event.
I played as Villager, followed by Pit; both play fairly well, and I had a video recording of both matches, but I can't connect my phone onto the computer for some reason, and they are too large to email. Any suggestions?
Anyway, I really enjoyed the game, but the game and atmosphere were both too hectic for me to really get into things (4 player free-for-all with items on, with a huge group of people behind us in line talking and yelling). Gameplay pacing is in between Melee
as you may have heard, but it's closer to the latter than the former. Villager plays nicely, but he has a harder time getting in the fray than others. His side-B (Lloid Rocket) is his best bet in this situation, as is his dashing A, but when fighting one person, he does a bit better. His Utilt hits multiple times and combos nicely, and his other tilts and smashes are nice and disjointed.
Pit I had a harder time dealing with, but it doesn't help that the controller took some getting used to, and I would frequently hit 'a,' thinking that 'b' was higher up. It would've taken longer than the two 2 minute sessions they gave us to get used to it, but oh well. Pit, minus his projectile attacks, requires that I be more up close and ferocious than I was. His side-B (now the Upperdash arm) is greatly improved and has superlative killing power, but it causes Pit to become helpless in the air. His guardian orbiters were useful, but I never really used them, since it has more cooldown than I'm comfortable with having in a free-for-all. Also, only me and Greninja had projectiles to reflect.
One of my friends played Rosalina and Greninja in our two matches, and here are his experiences: Rosalina is very floaty (imagine a combination of Jigglypuff and Peach). Luma is interesting, but requires a lot forethought in using it. as both your positioning and that of your opponents need to be taken into consideration before launching the Luma. Her uair and dair follow her positioning in the air, and he describes this as "very weird." Luma Shot has pretty good knockback when fully charged. She has some nice disjointed hitboxes in her aerials, but they are very weak in knockback. Her recovery is very long, but it's predictable and does no damage. She works mostly as a technical character, and being put into a free-for-all with no experience did not help anything, but we imagine she will be a great character in the hands of experts.
Greninja is fast, and is not floaty at all (fast falls like a mofo). His smashes are fast and have high knockback. His uair hits many times and comes out quickly, and his dair sends both Greninja and his opponent upwards for combos. His Shadow Sneak teleports forward some distance depending on charge time, but it can't be charged forever. His jumps are so high, that he rarely needed to recover at all, but Greninja is a fairly light character ('below average' weight). My friend doesn't really see too many faults with him, and predicts a high tier list placement.
I'm going to go back this Saturday. This time, I plan on playing Wii Fit Trainer and Samus - is there anything that you would like me to try to figure out, like how certain moves work, or any new changes? I can't assure that I will get any Smash Balls, so I might not be able to find out anything about Final Smashes (but I think we all know them anyway, so no matter).
Currently working on Æther: The Infinite Library
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