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Super Smash Bros. for Wii U and 3DS

Originally posted by Buster Beetle
Anyways, I was a bit skeptical about the Mii Fighters, but after seeing them in action they seem way better than I expected. I'm definitely looking forward to maining Abraham Lincoln.

My main mii is always Jesus, and I don't suspect this will be any different.

I've been saying they should do mii characters in smash bros forever, so I'm kinda stoked. I haven't seen how they play, but I'm definitely interested in it.


Jesus, a lot of people seem to be complaining about Pacman's inclusion in SSB4. I personally think his design is perfect, and his moveset looks pretty cool (essentially summoning old Namco arcade references). People complaining about him being a "wasted slot" sorta bug me; I grew up on games like Pacman and Galaga, so maybe I'm a bit biased, but I couldn't have asked for anything better.

I also want to point out that the whole conglomeration of iconic classic video game characters (Mega Man, Sonic, Mario, Pacman) is fantastic. As a kid I would have killed to play a fighting game that incorporated all of them, and it looks like those dreams are finally coming true.
Mr. Game & Watch isn't 100% confirmed yet. He doesn't have a page on the Smash Bros. website. I'm very happy that Pac-Man is playable. He was one of my wanted newcomers. He also has an awesome moveset.

Haha, pacman, I totally called that like 2 months ago :V

Looks like he's gonna be a decent player
Layout by LDA during C3.
So, I got the opportunity to play the game after a 50 minute drive to the nearest Best Buy that participated with this event. I played as Villager, followed by Pit; both play fairly well, and I had a video recording of both matches, but I can't connect my phone onto the computer for some reason, and they are too large to email. Any suggestions?

Anyway, I really enjoyed the game, but the game and atmosphere were both too hectic for me to really get into things (4 player free-for-all with items on, with a huge group of people behind us in line talking and yelling). Gameplay pacing is in between Melee and Brawl as you may have heard, but it's closer to the latter than the former. Villager plays nicely, but he has a harder time getting in the fray than others. His side-B (Lloid Rocket) is his best bet in this situation, as is his dashing A, but when fighting one person, he does a bit better. His Utilt hits multiple times and combos nicely, and his other tilts and smashes are nice and disjointed.

Pit I had a harder time dealing with, but it doesn't help that the controller took some getting used to, and I would frequently hit 'a,' thinking that 'b' was higher up. It would've taken longer than the two 2 minute sessions they gave us to get used to it, but oh well. Pit, minus his projectile attacks, requires that I be more up close and ferocious than I was. His side-B (now the Upperdash arm) is greatly improved and has superlative killing power, but it causes Pit to become helpless in the air. His guardian orbiters were useful, but I never really used them, since it has more cooldown than I'm comfortable with having in a free-for-all. Also, only me and Greninja had projectiles to reflect.

One of my friends played Rosalina and Greninja in our two matches, and here are his experiences: Rosalina is very floaty (imagine a combination of Jigglypuff and Peach). Luma is interesting, but requires a lot forethought in using it. as both your positioning and that of your opponents need to be taken into consideration before launching the Luma. Her uair and dair follow her positioning in the air, and he describes this as "very weird." Luma Shot has pretty good knockback when fully charged. She has some nice disjointed hitboxes in her aerials, but they are very weak in knockback. Her recovery is very long, but it's predictable and does no damage. She works mostly as a technical character, and being put into a free-for-all with no experience did not help anything, but we imagine she will be a great character in the hands of experts.

Greninja is fast, and is not floaty at all (fast falls like a mofo). His smashes are fast and have high knockback. His uair hits many times and comes out quickly, and his dair sends both Greninja and his opponent upwards for combos. His Shadow Sneak teleports forward some distance depending on charge time, but it can't be charged forever. His jumps are so high, that he rarely needed to recover at all, but Greninja is a fairly light character ('below average' weight). My friend doesn't really see too many faults with him, and predicts a high tier list placement.

EDIT: I'm going to go back this Saturday. This time, I plan on playing Wii Fit Trainer and Samus - is there anything that you would like me to try to figure out, like how certain moves work, or any new changes? I can't assure that I will get any Smash Balls, so I might not be able to find out anything about Final Smashes (but I think we all know them anyway, so no matter).


Other Submissions of mine!
People claimed they saw a Chunky Kong Assist Trophy in the Best Buy demos of SSB4. Someone said this on Smashboards:

"Another assist trophy looked like DK in a shirt and hat. This one made a wave of bananas fall down from above, which got a lot of laughs out of the crowd."

Chunky Kong is a playable character in DK64, and that's the only Chunky Kong had a role in. He was a sticker in SSBB, though.
Though I would post some pictures.

Here you can see the Kirby transformation for Pac-Man.

Lucario, Diddy, and Samus at the Super Mario Galaxy Stage.

Honestly by the pictures I think you can choose a costume for your Mii Fighters.
Quote
Honestly by the pictures I think you can choose a costume for your Mii Fighters.

That's because you can!
So glad they put in the hats from the streetpass plaza, I can't wait to just dick around with the customization on miis. They should have put the top hat on Abe Lincoln in the trailer.
Lol, Obi Wan from Star Wars. A very nice idea I need to say. :)
What I learned from playing the Wii U SSB4 E3 demo: the Pro controller sucks.

I kept reaching for the right control stick (works like the C-stick on a GameCube controller) when I needed to jump, and needless to say that didn't work out well at all. Really glad they'll be re-releasing GameCube controllers upon the Wii U SSB4's release because it's nigh impossible for me to play it with a Pro controller.

On the other hand, I was pretty comfortable playing the 3DS SSB4 demo.
Layout by Mirann <3

I'm probably retired tbh
I think i'm very much looking forward to playing as my Mii.. for some reason that excites me the most so far.
Originally posted by Quizler
So glad they put in the hats from the streetpass plaza, I can't wait to just dick around with the customization on miis. They should have put the top hat on Abe Lincoln in the trailer.

Pipe hat. Always pick the pipe hat. If you don't pick the pipe hat, pick the pipe hat instead...

Because pipe hat.
SMWC's official dentist since 2011.

YouTube - Threads - Bluesky
First, G&W is still not confirmed, he was just in the video to point out how old pacman was (aka he's probably in the game but Nintendo is trolling hard). The Miis are fun, but I'm not likely to play them that often because I'll be playing online a lot. I went to Best Buy and tried it out, and like ZMann said the Pro controller sucks. The 3DS controls I could at least change to make a little better, but even that's shaky. Mega Man is a very odd character because he's mostly projectiles, so you would have to really get used to using him. Samus is much more standard, and I like her a lot, though they changed her neutral-air and that upsets me somewhat.
Updates:
Miiverse post.

"Pic of the day. Here's Dr. Eggman's machine, Eggrobo. It'll appear as a guest character in Smash Run and attack you with laser beams."

Very happy to see one of my favorite Sonic enemies in this game. There's also footage of Eggrobo in Smash Run at the E3 demos.
~
Miiverese post.

"Pic of the day. The goddess is up to bat for the Home-run Contest, a returning mini-game on the 3DS version! It's been streamlined with added features here and there, like sturdier glass and doubled speed for long hits. You can also have fun comparing your rankings for this mini-game with your Global Smash Power."

My favorite Smash Bros. minigame is back! You can see it in action briefly in this video. I kinda wish he'd show us what the Wii U version looked like.
~
Miiverse post.

"Pic of the day. Here are some weapons the Mii Swordfighter can use: Shurikens of Light, Chakrams, and Gale Strikes. You can control the direction the Chakram is thrown, or even make it stall in midair. The Chakram is also the only one of these tied to the side special move, so you can use one of the other items consecutively with this one."

Sword Fighter Miis can throw Shurikens of Light, Chakrams, and Gale Strikes. I'll probably use the shurikens the most.
~
Miiverse post.

"Pic of the day. Here's a new mini-game that's quite a bit different from Coin Launcher in Super Smash Bros. Brawl. It's called Trophy Rush! The details…will be kept secret for now."

New minigame, which you can see very briefly in this video. Looks more fun than Coin Launcher.
Also:
Originally posted by Sakurai
The details…will be kept secret for now.

Originally posted by Sakurai
The details…will be kept secret for now.

Originally posted by Sakurai
The details…will be kept secret for now.

Why do you do this to me, Sakurai. ;_;
At this rate it looks like all the bonus modes are 3DS exclusive. I seriously dont believe that but it sure looks like it. They're probably trying to keep as much hidden about the wiiu version as they can before the 3DS version launches.
Yeah, I've never seen minigame for the Wii U but there are some good ideas especial for a gamepad using. For that one, I've got an idea of a "Gamepad-Adventure". It works similary to the Adventure-Mode of SSBB but with less levels but the level lenght is about the same and no OW but a Level menu. There can be up to three players (one gamepad player and two normal players) but can be played with less players (even alone but then the player have to use the gamepad instead of e.g. the Gamecube Controller because there is no one who can use the gamepad, though which is important for this mode). I also have got an idea to insert some elements for the other games like the gamepad player can apper platforms and blocks in the same colour where platforms and blocks of the other colours also disapper at the same time similar to MvsDK or the TV and gamepad screen look different because the gamepad uses a similar visor system like in the Metroid Prime Trilogy which is used to see otherwise invisible enemies.
What Sonic game did Eggrobo appear in?

Click the character on the right side of my layout to visit my Discord server and discuss and play and look at and get updates and sneak peeks of the games and other things I'm making.

The authors of these 2 My Little Pony fan games have removed their games from the Internet.
Rise of the Clockwork Stallions has been updated! Download My Little Pony: Rise of the Clockwork Stallions DX: Director's Cut and My Little Pony: Magic Shards now! Spread this link!

Originally posted by LaughingLuigi
Miiverese post.

"Pic of the day. The goddess is up to bat for the Home-run Contest, a returning mini-game on the 3DS version! It's been streamlined with added features here and there, like sturdier glass and doubled speed for long hits. You can also have fun comparing your rankings for this mini-game with your Global Smash Power."

My favorite Smash Bros. minigame is back! You can see it in action briefly in this video. I kinda wish he'd show us what the Wii U version looked like.


nnn was hoping they'd remove the glass barrier for homerun contest. doesnt make it as cool as melee's (where you actually had to gitgud to get homeruns)
I don't know a single person online or offline who managed to get the Paper Mario trophy in Melee. Seriously, Yoshi Abuse is the only way to even come close.
Let's milk Sunny Milk. Then she'll have enough money to fund Sunny Milk Real Estate.
Everypony's digging with a shovel