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SM 64 text format
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - ASM & Data Repository - SM 64 text format
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i think, we should get a list for it, because it would be usefull for credit hacks, because it doesnt use ascii for message boxes and also would it be good for credit hacks etc.
here's what i got so far:


a 24
b 25
c 26
d 27
e 28
f 29
g 2a
h 2b
i 2c
j 2d
k 2e
l 2f
m 30
n 31
o 32
p 33
q 34
r 35
s 36
t 37
u 38
v 39
w 3a
x 3b
y 3c
z 3d
A 0a
B 0b
C 0c
D 0d
E 0e
F 0f
G 10
H 11
I 12
J 13
K 14
L 15
M 16
N 17
O 18
P 19
Q 1A
R 1b
S 1c
T 1d
U 1e
V 1f
W 20
X 21
Y 22
Z 23
0 00
1 01
2 02
3 03
4 04
5 05
6 06
7 07
8 08
9 09

SPECIALS

<SPACE> 9E
<DOUBLE SPACE> D0
` 3E
. 3F
up 50
down 51
left 52
right 53
A 54
B 55
C 56
Z 57
R 58
, 6F
- 9f
the d1
you d2
( e1
) e3
<arrows> e4
& e5
: e6
! f2
? f4
" f6
" f5
~ f7
<coin> f9
<star1> fa
x fb
<point> 36
<star2> 37
<END MESSAGE> FF

<NEXT LINE> FE
I think I found an error.
Originally posted by Kazeshin
0 01
1 02
2 03
3 03

4 04
5 05
6 06
7 07
8 08
9 09


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<blm> zsnes users are the flatearthers of emulation
l
  Credits Data uses ASCII format, and it starts at 0x00F0BA0 -.-

    See my hack development here!: Super Mario and the missing memories.
Originally posted by Mariohacker14
Credits Data uses ASCII format, and it starts at 0x00F0BA0 -.-


i was talking about peach's text.

Kaze, can you also hand us the RAM address for the credits roll text?

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SUPER CRASH TIME YEAH!
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