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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex edit at $00EEB2 in the ROM map, you can replay the level without a problem.
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Dark Side of the Kingdom - No, Seriously
Forum Index - SMW Hacking - Works in Progress - Dark Side of the Kingdom - No, Seriously
Pages: « 1 2 3 4 5 » Link
Sad to say, level 122 - which was a Hell's Valley level featuring various fire sprites - was lost, though it was never shown in this thread. However, I managed to pull a prealpha version from my archive of levels.

Here is level 127 Hellish Fort.

http://bin.smwcentral.net/u/20929/Dsotk%2B127Hellish%2BFort%2B.ips

Feel free to give feedback.
I'm sorry for your loss, Egadd. But I love the background palette.
No feedback?

Well I am taking 113.
Are we going to have a new Base ROM soon enough? The old one on the first post is pretty outdated.
Hopefully. I'm not sure if the current baserom has the music taken out of it or not, but if it doesn't, then I will definitely upload a new version.
Sorry for bumping this thread.

I am here to say that Dark Side of the Kingdom is dead. This project has been revived and died many times. But this may be final time we know that Dark Side of the Kingdom is dead. A lot of you may have already knew that from the absent of the project. Now I am really here to thank anyone who help with the project. I thank everybody who help got the project started, and kept the project going for a while.
It was a good run, guys. The collab was fun to participate in, but the C3 sampler still leaves a bad taste in my mouth. Maybe a final release could just be a fixed version of the sampler?
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Forum Index - SMW Hacking - Works in Progress - Dark Side of the Kingdom - No, Seriously

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