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SML Sprites Yurarin Boo, Nyololin, Gau, Bunbun and Pompom Flower

None of these sprites' projectiles are working. When I open the ASMs, what should I do? Some specific codes to change ASMs would be nice.#w{=|}
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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
Custom sprites spawned by other sprites must be placed in the next slot. i.e. If I place Birdo in slot 00, 01 would have to be its egg.
I don't know much about these sprites tho. I never used them, and I have no acess to a working computer, so I can't see for myself.
I tried the slots and they are still glitched.
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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
In each of the sprites find the section that looks something like this (generally somewhat near the top):
Code
;sprite to generate
PROJECTILE = $XX


The number shown there is the number that that sprite's projectile should be inserted as. This is actually (to my experience) the more common way of programming projectiles; a lot of the sprites hosted here have an indicator near the beginning of the code if it shoots something.
That's one step. So what kind of code do I find from the projectile ASM?
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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
Originally posted by Zack-san
That's one step. So what kind of code do I find from the projectile ASM?

I'm not quite sure what you mean, I am pretty sure all the projectiles will work fine if they are inserted into the main sprite's .asm.

Did you change it so the "XX" in
Code
PROJECTILE = $XX
to be the same number as what you numbered the projectile during the insertion?
Living life takes forever
That'll be enough. Thank you for your help, Thehoundsquad, and Poloros. The sprites work now!#w{=)}
Do you like my Avatar? Click here for the whole picture!

Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure