Banner
The Overworld Design Contest ends in
10 DAYS, 10 HOURS, 47 MINUTES AND 42 SECONDS
Views: 904,739,374
Time:
12 users online: BlueToad, Coockie1173, Daizo Dee Von, druu, Ezel, Infinity,  KevinM, Kinkerton, KlonoA13Phill,  shovda, Thaipirate,  xHF01x - Guests: 49 - Bots: 74 Users: 50,721 (2,094 active)
Latest: S1eep
Tip: Try sketching out ideas for overworlds and levels. Even if they don't manage to fit into Lunar Magic completely, at least you have a base to work from, instead of doing it all from scratch.
Not logged in.
Sound Effects I/O Ports
Forum Index - SMW Hacking - SMW Hacking Help - SMW Data Repository - Sound Effects I/O Ports
Pages: « 1 2 3 4 5 » Link
That would be sound effect 23 from $1DFC:

23 option select

Both the option select and level beep use it.

It should probably be updated. >_>
Yeah, that list in the first post here has a lot of weird descriptions, such as:

$1DFC

3A ? (two low tones)


That's the sound when you hop on yoshi... which should be easily recognizable to anyone who's played SMW recently O.o
Originally posted by Knight of Time
Sorry for bumping,

There's no such thing as bumping a sticky.

Originally posted by Davros
It should probably be updated. >_>

Done.

--------------------
<blm> zsnes users are the flatearthers of emulation
Is there any way to rip these into .spc format easily?

--------------------
Yo.
Is there a way to use samples 14 and up?

--------------------
________________________________________________________
Mario the Gaul
This is very helpful! Finally I can make blocks with more sounds thn the bnk $1DFC.

--------------------
Fierce Deity is cool.
Workin' in OW request...
Currently attendind Scape Santa, but I don't know what to do...
Now one question: And the adress $1DFB?

--------------------
Fierce Deity is cool.
Workin' in OW request...
Currently attendind Scape Santa, but I don't know what to do...
$1DFB is the music.
Added $1DFB to the list, even though this is the sound effects thread.
The list is from LM's music bypass window.

I also found the $00:1DFx stuff to be unequivocally detestable and changed them to 7E.

--------------------
<blm> zsnes users are the flatearthers of emulation
I think overworld music is included in $1DFB
I once made a patch for the overworld that wrote music numbers to it, and it worked. It played OW music.

--------------------
I own a community of TF2 servers!

ASMT - A new revolutionary ASM system, aka 65c816 ASseMbly Thing
SMWCP - SMW Central Presents a Product- tion long name

frog

http://esolangs.org/wiki/MarioLANG
$1DFC: I must mention that sound 59 is the blargg surfacing sound.
Last list is the sound effects for the title screen, no? Why is 59 Blarrg? Also 14 sounds like something out of Yoshi's Island.

--------------------
Let's milk Sunny Milk. Then she'll have enough money to fund Sunny Milk Real Estate.
Everypony's digging with a shovel
Originally posted by Wiimeiser
Last list is the sound effects for the title screen, no?

Err... no.

All of those sound banks can be accessed any time. There is some other thing that determines whether $1DFB will be OW, Level, or credits, IIRC.

--------------------
Now with extra girl and extra hacker
Actually, that 'something' is simply the place of the game. There is no RAM address or so that is used as a flag to check which bank should be uploaded - instead, it simply depends on the game mode ($0100), and a couple of other factors.

Also, I should update the list again. For $1DFB, and $1DFC too, since I think it shouldn't actually contain that many values.

--------------------
--------> Don't follow "Find Roy's Dignity", my hack. Because it's pretty outdated. <--------
Hm, sound effect 10 in $1DF9 is the Magikoopa shooting sound effect, not anything to do with the cape (as far as I know). That should be changed. Somebody should also update sound 2A in that same bank, labeling it as the sound effect played when Peach pops out of Bowser's helicopter.
$7E:1DF9 Sound 26: It's when you kill a chuck with a fireball.

--------------------
Your layout has been removed.
Somebody should note in the first post that the sound effects in $1DF9 use SPC channel 4, $1DFC is channel 6, and $1DFA is channel 7.
1DFC: 07: Also the sound when braking/shattering a turn block. (Spin jump)

EDIT: level'd.

--------------------
Your layout has been removed.
LDA #$xx
STA $1DFB

Where xx is your music number.

However, if your music is custom music, you need to do some other stuff to find the number to input.

-Take the number you would tell LM to play
-Subtract 4 from it (HEX) until it is between 20 and 23 inclusive
-Add one

Now THAT number is your xx.

LDA #$51-4-4-4+1

Also...

LDA #$80
STA $1DFB

will make any song fade out. Awesome effect!

--------------------
I own a community of TF2 servers!

ASMT - A new revolutionary ASM system, aka 65c816 ASseMbly Thing
SMWCP - SMW Central Presents a Product- tion long name

frog

http://esolangs.org/wiki/MarioLANG
At $7E:1DFC, could sound number 60 be Iggy/Larry falling into lava? (i did not listen to it myself)
Pages: « 1 2 3 4 5 » Link
Forum Index - SMW Hacking - SMW Hacking Help - SMW Data Repository - Sound Effects I/O Ports

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks