Banner
Views: 873,750,324
Time:
22 users online: Alucard648, Amine Retro, Anas, anonimzwx,  Anorakun, Ayami, ForthRightMC, ideka13, Infinity, jonatasbkk, KitikuSa, Klug, le4che, LOLRyan2006 the Goombud, Matheus2653, PlagueRatofDoom, qantuum,  RussianMan, Sancles,  Tahixham, WhiteYoshiEgg, Wolfguy423 - Guests: 58 - Bots: 73 Users: 48,653 (2,409 active)
Latest: gautam
Not logged in.
SMB:TWSS [Screenshot Safari]
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2013 - SMB:TWSS [Screenshot Safari]
Pages: « 1 2 3 » Link
Super Mario Bros. - The Wicked Star Story (SMB:TWSS)
a.k.a the hack formerly known as Super Mario Bros. - That's What She Said

Hello everyone. While my activity level on the site has dropped, I have still been working on my hack in my free time. At the moment, I'm very close to a four-world demo. Here is the short version of my to-do list:
• finalize/bug-test SRAM saving system
• write a few VWF dialogues
• futz with overworld
• miraculously receive two well-coded bosses for World 3 and World 4
• general bug-testing

I plan to have 12 worlds all together. Playable worlds at this point include:

Mushroom Kingdom
• serves as the starting point and main hub of the game
• introduces basic gameplay
• includes Toad Town, Castle Toadstool, Mario's House, and Toad Road (the first "real" level of the game)
Yo'ster Island
• the first "real" world in the game
• intended to be reminiscent of Yoshi's Island from Super Mario World as well as Yoshi's Island (the SNES game)
Grassy Kingdom
• like its name implies, the levels are a mix of grassland levels with caves and platforming for good measure
• should be reminiscent of the classic Mario platforming found in Super Mario Bros. and Super Mario Bros. 3
Seaside Kingdom
• the water world of the hack
• features beaches, sea caves, island-hopping, and deep-sea diving

This hack features:
• Cooperative turn-based gameplay with Mario and Luigi for single or two-player fun
• Unlockable paths and optional side-quests
• A single Switch Palace containing all four switches
• Power Star collection reminiscent of the 3D Mario games
• A simple plotline that unfolds as the game progresses
• A cast of brand-new allies and villains
• Cameo appearances by various classic Nintendo characters, many familiar and obscure Mario characters, and various members of SMWCentral
• Lots of references to classic Mario games and stories
• Visits to familiar places like the Mushroom Kingdom, Yo'ster Island, Subcon, and Sarasaland
• New worlds to explore like the Sandstone, Snowcap, and Chestnut Kingdoms
• Interactive NPCs and cutscenes for a slight RPG flavor
• Graphics mixed and remixed from various games, as well as custom and customized graphics
• New enemies and items alongside the old stand-bys
• Several unique boss fights
• Numerous enhancements to gameplay from player moves to small details
• A soundtrack full of a mix of recognizable and eclectic songs

Here is a screenshot safari of the first few worlds:

Opening Titles and Cutscenes


Toad Town


Castle Toadstool


Toad Road


Yo'ster Grasslands


Kappa Mountain


Blue Bandit's Cave


Raspberry River


Kiwi Castle


Rolling Meadows


Bob-Ombs Away!


Ruby Bridge


Switch Palace


Boo Diddley's Manor


Curry Castle


World 3 - Seaside Kingdom


World 8 preview


I also recently started a tumblr for my project. You can follow it here or by searching for SMBTWSS.

If you are interested in contributing custom bosses anything toward my project, you are more than welcome to PM me.

--------------------

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Uh, none of the screenshots are loading here .-.

e: http://www.smwcentral.net/media.smwcentral.net/Andy/C3_2013_SMBTWSS/TitleScreen1.png
Originally posted by Purple Rex
Uh, none of the screenshots are loading here .-.

e: http://media.smwcentral.net/Andy/C3_2013_SMBTWSS/TitleScreen1.png


Whoops. Should be fixed now.

--------------------

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
This. Looks. Pretty. Freaking. AMAZING!!!

I can't tell you how appealing this is, the HDMA, the GFX, all of it blends well. I especially love what you did with that FG on Kappa Mountain, pretty amazing! I imagine you spent a long time on this, haven't you?

--------------------
Your layout has been removed.
Yeah, it's now fixed.

And I must say, this is looking great! The level design looks very nice from the screens, and the graphics are looking awesome. Really loving the YI-styled (?) grass tileset!
I really like your message boxes or whatever those are.

--------------------
Anime statistic on MyAnimeList:
400 animes completed ✓
6000 episodes completed ✓
100 Days completed ✓
... what even am I doing with my life?
Your hack looks damn nice as usual. It's still one of the very very few hacks I'm waiting for its full release. I love the creativity in your hack. You have a great sense of good graphics, and the various cameos (I won't spoil) are pretty hilarious.

We should talk on the IRC sometime about the two bosses you are looking for. Maybe, just maybe, I can create something interesting for you. No promises though, it has been weeks since I've last done spriting.

--------------------
My blog. I could post stuff now and then
It's like someone combined the best parts of each Mario game, went over them with sandpaper and shoe polish and applied fresh paint.

That is to say, I simply adore your visual style. I feel like I can touch those blocks and grass layers and feel their smoothness, and the colors you've given things are just perfect.
The writing is excellent, too, from what I can tell by your screenshots, and there's no doubt the level design will be just as great.

The worlds you make, I'd like to live in.
Can't wait to play this.

--------------------


 
It's been too many years, andy. Hurry up and finish this!

Looking at these new screenshots, it's clear the hack has come such a long way since you started it. Your SMWCP level was among one of my favorites in that hack due to its overall design, but also in part due to the personality and charm it had. If that is an indicator of what you are capable of, then I have a feeling this hack will be one of the best (and most authentic) once it is completed.

Keep it up. I look forward to playing the demo you have planned.

This looks fantastic. The mix between various styles in particular gives a beautiful impression, with its coloured yet "clean" graphics. I'm definitely looking forward to play it!
P.S.: awesome textbox, reminds me a bit of Mario & Luigi: Superstar Saga.
C3 2016 NEW - C3 2014 - C3 2013

Quest on Full Moon Island 2
Fantastic! It seems like your previous hacks and screenshots but cleaned an improved. Excellent work!
Looks excellent, everything is so colorful and vibrant. I've been looking forward to this hack for a long time, nice to know we'll be getting a demo.

#smw{:TUP:}
Wait! He's been at this one hack for YEARS!!!??? Holy crap!
He must be constantly polishing this up and everything, constantly retesting, it is amazing you'd have such dedication to continuously work on this, what with real life and all.

--------------------
Your layout has been removed.
Oh, wow. #ab{O.O} This is my reaction. I've yet to see something that combines so many different elements into something more solid than this. I'm really impressed with the amount of custom stuff, and looks like not only the aesthetics are promising: level design looks creative, with usage of many distinct gimmicks, combined with story and dialogue elements, results in something that may be a great and epic adventure! I'm impressed, andy.

Originally posted by RednGreen
reminds me a bit of Mario & Luigi: Superstar Saga.
Well, I must say, this is looking fantastic. Even the slight improvements like the custom BG in Boo D's mansion makes a huge difference. Big fan of your blog too!
sex, pure sex. you really put nin10do to shame #smw{B)}

keep it up; we're looking forward
Oh wow, this is looking absolutely incredible. I especially love those NPCs you seem to have spread about the levels; although they might not be essential gameplay-wise, they make the levels seem so much more alive and unique. Almost makes me consider getting back to working on my own hack.

--------------------
My YouTube channel
Get the official ASMT resource pack here!

MY EYES, OMG MY EYES!!! #smw{O_O}
For a long time, I've waiting for the full release of your hack. Please, release the full hack as soon as possible. Your work is simple amazing!!
PMBRProfilebye
Andy! Dammit! That's too damn awesome and refreshing to my eyes! This hack looks way cool, and I really respect the consistency with your graphical style.

This is too cool to be unfinished. Looking forward to the demo!

--------------------
Hacks:
- 3+World (Cancelled - Download Available)
- Super Mario World Beta (2009)
I didn't know you were still in the hacking scene, Andy, well I guess you learn something new everyday.

I'm interested in how this hack will have 12 worlds, mosts hacks have either 8 or 9 worlds, and the 9th world is generally a bonus world, a few hacks have 10 worlds, but 12 is certainly something I haven't seen before. With so many worlds, you should be able to have more variety around your hack, you could probably even make world themes that haven't been done before, or have been done very few times.

The screenshots look really appealing, and I can see you have a few gimmick based levels out there, like the one with the nep-enut. I'm looking forward to see this hack done in the future. Keep up the good work.
Pages: « 1 2 3 » Link
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2013 - SMB:TWSS [Screenshot Safari]

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks