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Not so beta of Super Mario Bros Saga
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2013 - Not so beta of Super Mario Bros Saga
Pages: « 1 »
Well not finished version,but this is a version of finished levels,unfinished ones and so give whatever feedback and critic you like. Hope you like what I have done so far. You can skip levels,and I made every level when presing start and then select to return to OW. That's it and the hack:

Hope you like what I have done...Enjoy If you like it!

I was a bit inspired by smas series (mostly super mario bros all stars). But I combined some graphics! Anyway enough talk.
Your OW Level design is very nice! Well Done! (but your hack is not completed yet, I understand that!)

i just open it in Lunar Magic and watched and play some of the levels, it is nice what you have done! Keep up the good work

Current game playing: Dark Souls II
Last game completed: Dark Souls Remastered (PS4)

Work in progress:
Mega Mario X2: The Lost Island

Newest Release:
Super Mario Bros 2: Mega Mario X

Download Super Mario Bros 2: Mega Mario X here!

Alex No's Hack Collection

Game Trailer
Thanks Alex No for enjoying the levels! Glad you like the maps!
Has anyone tried the hack so far? Or it's uninteresting/bad hack....

It seems my first c3 didn't go well but yeah I am sorry I couldn't work harder to fully finish the hack.

Anyway I will try to finish the hack to august/september.
I didn't realise you were at C3! Sure, I'll give the hack a try, and I'll PM you with the feedback!
Yes thanks for the feedback in thePM you send it to me!

And anyone else?
Ok, I'e played the available levels of your beta, I'm going to give some feedback.

The first, and the thing I most liked in your hack is the level design: every level is very well-planned and it is fun to play.

The graphics choice is good as well, every level have its style, and I really liked it.

I loved the music choice as well, just AMAZING!

The only thing that is lacking in your hack are different gimmicks, I'll explain: all the levels suppose Mario to just go through the level without any particular gimmick. It is important to vary the gimmick in some levels, or it'll be boring. Some examples could be, using particular blocks (for example Ice Blocks that can be destroyed with fireballs, wall-jump blocks...), different sprites (the YI numbered platforms....) or even better, ASM changes and/or settings. In short, just make Mario interact with different stuff/sprites/etc. in different ways in each different level.

Remember: your level design is very good so far, but you must implement some new gimmicks in your levels to not make them too boring for the player.

Keep up the good work, you'll be doing a great job!#thp{;)}
Thanks for feedback! Yes I havent used many custom sprites to change the gimmicks of the hack. As for ASM I know a shit about ASM.

In the rest of the levels I will try to use your suggestions!
Originally posted by xImseiken3
As for ASM I know a shit about ASM.

You don't need to know ASM at all for a good hack. You only need to know how to insert custom stuff in a ROM (using blocktool, spritetool, OW Sprites, Addmusic, and so on)
I will not use block tool in this hack. I will use some generators in the unfinished levels, as well as updating a little bit the finished levels!
Has anyone else tried any level?
Yeah I tried some, and while they're good, I think they could be better.

Like Silver said, your levels need to be more gimmicky. Running straight ahead and dodging the enemies can become repetitive if most of the levels are like that. Also, there's a lot of stuff in them that looks out of place, like alone munchers in an entire level. About gimmicks: it's not always ASM that makes a good gimmick, but basing a level in original ideas can be a good way: line-guides, bullet bill shooters, P-switches, anything that comes to your mind, really, can work as a level gimmick. If you develop it well with the level then your levels will look much more consistent.

As for the graphics, while almost of them fit well with the style of your hack, I didn't see them fitting very much with the original sprites, question blocks and so on... It seems your graphics are more SMAS-ish, so why not pick sprites/misc blocks from the SMAS games?

Overall, very good job! I am looking forward for this and also for that one other project. ;)

Thanks for suggestions. I may think now more gimmicks to the unfinished levels. There's still more levels to do so I will try to do those levels with some other sprites combo,p-switches,some puzzles and so on...

So thanks for feedback!

EDIT: You just gave me an Idea to make a level with Bullet bills...
Pages: « 1 »
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2013 - Not so beta of Super Mario Bros Saga

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