Well, here it is, as promised.
If you couldn’t beat Mario Must Die, chances are slim that you’ll fare any better in this one.
Glitch abuse is required. Nothing I would consider ‘pit’ tho impatient players may find themselves using slowdown. There is one place where you have to mid-air P-Switch jump, but the setting is fairly basic, and that’s just about the hardest glitch this hack will require. I’ve P-Switch jumped at normal speed before.
Playlist of videos,
for those who are not the Kaizo type, or don’t care about spoilers.
Some things may have changed since uploading the videos, but for the most part, the general design is very much the same.
Defeating the boss on the title screen causes different music to play but the loop continues. If I used AMK, then it would put me in control.
Prologue, changed somewhat from the video.
How dare you taunt me?
Should be somewhat intuitive once you know the glitch required.
Totally not based on Forky.
The brutal beginning. Oh, and it's slippery.
Again with this gimmick.
Some Rising Tide Ride inspiration.
Some inspiration from one of my other levels.
Mini puzzle. Not quite as hard as it looks.
One of the parts that was changed from the video. Instead of waiting out the P-Switch, you now just have to spin jump on the Urchin until the Torpedo Ted passes by, and ride him to safety.
Watch your step! This stage is a bit harder than the previous two.
Jumping is disabled.
I actually made this part look harder in the video than it actually is because I didn't immediately realize that Yoshi can still do the glitch with the springboard still flat.
Originally posted by Louie the Lightning Bug
You gotta obey what those signs say!
Another one of dem block roller coasters.
Balancing while piloting the directional coins.
One of the harder parts in the level.
Not gonna lie, this part is actually kinda scary. This is also the hardest part of the level IMO.
Do not eat those berries. Also, those blocks are non-solid if you have at least 50 coins, but if the coins wrap around to 0, then they solidify.
I decided to make the Kaizo trap at the end a bit easier because it would have been way too hard for stage 3.
What the Shell?
God Painful inspiration. Easier than the last stage.
Changed from the video.
Fixed a (very) minor break.
A very twisted, convoluted derivative of Shell Puzzle.
"Singing Radiohead at the top of our lungs, with the boom box blaring as we're falling in love, got a bottle of whatever but it's getting us drunk singin 'what the shell'"
Clouds are so the mushroom doesn't just fall down and you can get it on the other side. If the mushroom goes beside the turn block, then bumping it will cause it to rebound, so you might actually need to have it bounce atop them.
Another minor break fixed.
Labyrinth of Agony
Exactly what it says on the tin. I deliberately made it harder than the others because it's meant to be sort of a subclimax.
How in the, I mean, SQWAK!
Not quite as hard as it looks.
Hands down the hardest room in the whole game so far.
In the video I made it all the way from the Muncher to the cement block but that is way too hard and pixel perfect. You might find it easier to glitch into the rim of the pipe when you go up and that will save a little bit of time before invincibility wears off.
Layer 2, time, and demonic spiders.
Where this level relaxes on the puzzles.
That Dragon coin is impossible to get because that pipe is downwards only. Right?
No download yet.
--------------------Legacy custom music
How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.