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~# SAILOR V (DEMO) #~
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2013 - ~# SAILOR V (DEMO) #~
Pages: « 1 » Link
i started this earlier today


an epic hack starring the legendary Sailor V, aka Sailor Venus! fight baddies and collect moons!

features:

*state-of-the-art physics
*high-quality level design
*fully-loaded gun, with ghost bullets that go through targets!
*excellent animations

and the most intense final boss fight yet!


DOWNLOAD
^^^
download link






expect the full hack sometime in the future!
Nyaaa I love anime themed hacks!#fim{<3}
I'm sure going to play it soon!
(btw more screenshots of it would be cool ^w^)

Extras



I should have something witty to put here (even if it's just to update dated info), shouldn't I?

Advertising Space

Is Jimmy Fifty-two-nine-o-five or Ersanio and his handsome Muncher "Fez" a boss?

:)

This is very awesome #w{=3}

The game is good, It has the Arcade-Feeling (I suppose that, because of it Minako has complicated movements, at least for me xD) because It's hard. However, It's very funny, now I understood because Usagi played this so much xD

Are you going to put cutscenes? I think it is possible to fit this hack with Sailor V manga. And (If is possible) make some bonuses with Artemis as a player xD

You MUST finish this hack, nice job! #smw{:peace:}

--------------------
2021 TRENO vibe check thread
Originally posted by Silver Scarlet
(btw more screenshots of it would be cool ^w^)



Originally posted by MrDeePay
Is Jimmy Fifty-two-nine-o-five or Ersanio and his handsome Muncher "Fez" a boss?

this isnt a smwc-themed hack so no #ab{<_<}

Originally posted by ManuMaster654
You MUST finish this hack, nice job! #smw{:peace:}

i will finish it, but it wont be standalone; it'll be a level in my main hack Super Desu World

unless i cant do that, in which case i'll expand it sometime
I haven't fully played it yet, but from the few minutes of testing it out, I must say the control, when compared to SMW's amazing control physics, is bad. When you jump, you lock in place. It means if you jump straight up, you can't move left or right until your jump is done. If you jump forward, you can't turn around. It reminds me of Action 52's Ooze, but this is still much better.

These wonky controls will more than likely screw me over multiple times, especially since I've adapted to better controls. I'm still looking forward to playing it in my Let's Play Spree, since it will be an interesting challenge, and also a unique romhack that I can't say was ever done before.

Oh yeah, and there's enemies on the ground you can't shoot.
Originally posted by levelengine
I must say the control, when compared to SMW's amazing control physics, is bad.

that is the intent #ab{x_x}

crap controls = more difficult gameplay (albeit fake difficulty). its supposed to be like an arcade game; the harder the game the more quarters you spend trying to beat it.

Originally posted by levelengine
Oh yeah, and there's enemies on the ground you can't shoot.

theyre supposed to be moving obstacles rather than actual enemies; also intended


its supposed to be unforgiving
and technically a joke hack
Pages: « 1 » Link
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2013 - ~# SAILOR V (DEMO) #~

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