Hi everyone and welcome to my C3 hack thread! (I'm also surprised it got featured)
I didn't want to release my hack in the status it is right now, because it's still short and I haven't work much on it, but for some reason I changed my mind and decided to release, oh well, let's see again the storyline and screenshots of the project.
In Mario's dream, he saw from a window of his house a light shining at every night on the top of a mountain. Then in a day he decided to go climb this mountain and discover what's this light (I kinda spoiled it with the hack title, but whatever) that appears every night.
And now, some screenshots:
Those were the irrelevants, you may like more those in the spoiler ahead.
Again, I'm sorry for the lack of time I had to make this hack, I'd really like to do something longer, but didn't happen, so I hope you still like this very, very short demo, or not, it's up to you. That's all, have fun... or not. :V
Man, this is one of the best "short but sweet" hacks I've seen recently. I enjoyed a lot beta testing this, despite some few (and very minor) issues. Echoing my PM to you: "you've made small modifications that, together, make the gameplay original and interesting. I can't see any problems with the ambiances (graphics, palettes, etc.) as well. Cool, ShadowPhoenix!" I'm looking forward to seeing this complete someday!
ddd This looks great. I really love the atmospheres you've created in those levels. It seems to be nicely designed as well, especially the level design in the lava cave looks great. I'll have to play this one as well.
Great work you have here. Your level design is good and the graphics are excellent. Some suggestions are below (each correspond to the screenshots from left to right): Suggestion 1: Wow, everyone seems to use this foreground tileset lately. Not a bad thing although I hope you find some good graphics to replace the default SMW underground ones if you are planning to include different graphics to maintain consistency. Suggestion 2: No note block SFX other than a faint bump (I presume you are using different samples so eh...)? Suggestion 3: Be very careful when placing Blarrgs on short straight lava; it seems strange to dive into nothing . By no means I am forcing you to take my advice but this is my views. Short but sweet here. I am also not a fan of the HP system but that is just me. Good luck and keep working.
You're not the one that calls yourself a bad hacker, are you? Because that wouldn't make sense. Your levels look really great; I liked the athmosphere in each of them. The storyline may be simple, but it can be very interesting depending on the way you develop it. The graphics are pretty consistent too, some were kept as they're originally and some were edited. It's always good to see some graphically half-therm hacks around. :3
The thing I didn't like though is the question blocks. I always found that animation kinda weird. :/ Also I don't think that low-saturated palette is very fitting. That's up to you, however.
Overall you're doing a great job, I hope to see more from you. Don't think you're a bad hacker, because you aren't! ;D
Wow, everyone seems to use this foreground tileset lately. Not a bad thing although I hope you find some good graphics to replace the default SMW underground ones if you are planning to include different graphics to maintain consistency.
It's still a good graphic, and with minimal modifications it can't be too overused.
Originally posted by Everest
No note block SFX other than a faint bump (I presume you are using different samples so eh...)?
It's supposed to be similar or exactly like SMB3's one.
Originally posted by Everest
Be very careful when placing Blarrgs on short straight lava; it seems strange to dive into nothing .
Haven't see that lol, it's fixed now.
Originally posted by Koopster
Don't think you're a bad hacker, because you aren't! ;D
Anyway, I decided to make another version of the demo, I fixed some minimal issues and the music used in the second level. You can check the updated link in the first post or go hereif your laziness don't let you to.
Decided to make easier to get in this part, lol
The hack is compatible with all major emulators. Criticism/feedback is always appreciated, I think.
That aside, I like the way you made the terrain in those screenshots. Although I'd advise you to put a few more enemies in your levels since they look a bit empty. Also, I can see you're still using that HP/MP system.
I've played some of your stuff before, and I know you're a good hacker, so I'm sure this will be one good hack.
Location: Montana, USA
Pronouns: he/him or they/them
Well, what you have so far certainly looks good. I don't know if I've seen this hack before or not, but in any case, I'm curious to see how it will go. I'm especially intrigued by the HP and MP counter...that will be interesting to see put to good use. I'd always thought those RPG elements like that were kind of cool in hacks.
Didn't expect you to release this for C3. It does look good so far, and I like the atmosphere in the levels. You also implemented the MP/HP system, which isn't something we see everyday. Definitely going to play this soon as well.
Played and finished this kawaii hack. Even if it's too dammit short why!? °A° a little bit short, I really enjoyed it: levels were made in such a lovely way, and the level design itself was never boring.
Good work Asami-Chan!
Very nice! I just played the hack, and I really enjoyed those two levels. Palettes and graphics choices are alse superb. Definitely a "short but sweet" category, but it might be much better than just that when you finish it one day.
I just played this and I have to say: Awesome work. The graphics, music and level design combines pretty well togehter. Your hack has lot of potential for future. The only downside I found was this and I think the time of first level is a bit low. Or maybe it's just me, I haven't played any hack recently
First: thanks for the note, I'll appreciate it from the bottom of my heart. (lol)
Second: I agree with almost everybody who posted in this thread, this is a really good job. Looking forward for the next release.
Third: nothing important. *runs*