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[Tool] STEAR: Remap ALL the sprites!
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2013 - [Tool] STEAR: Remap ALL the sprites!
Pages: « 1 2 3 »
Originally posted by natnew
actually it ends in .sfc

guess that's the problem, but if headered ROMs are supposed to end in .smc, then how are EVERY LAST ONE of my hacks in .sfc? plus, how can I make it .smc?


Easiest method: open it in Lunar Magic, save a level (this is the most convenient way to add a header to an SMW ROM in my experience), and then just change the file extension from .sfc to .smc. That'll do it.
I should get a new layout.

Probably won't, though.
uhh... it ALREADY HAS A HEADER

plus, I can't change the extension

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Want to see my Super Mario Timeline?
Originally posted by natnew
uhh... it ALREADY HAS A HEADER


I was saying that you should do that to make absolutely sure. Being over-cautious can never hurt.

Originally posted by natnew
plus, I can't change the extension


For Windows 7, Vista, and probably earlier as well:
Windows Explorer (i.e. open any random folder)->Organize (at the top left)->Options->View-> Uncheck "Hide extensions for known file types"
I should get a new layout.

Probably won't, though.
ahh thanks.

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Want to see my Super Mario Timeline?
I wanted to show a thing, but apparently, I can't seem to find Chuck's baseball's sprite anywhere. I wanted to remap it. Also, where are are the shovel graphics that the Diggin' chuck uses?
Edit: There seems to be a little problem, involving the Diggin' chuck's shoulder. Editing it, leads to a shoulderless diggin' chuck.

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Putting my YI hack on hold.
Pages: « 1 2 3 »
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2013 - [Tool] STEAR: Remap ALL the sprites!

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