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Abuse and Die Stage 9 DIVINE ! fixing new ips comming soon
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Abuse and Die Stage 9 DIVINE ! fixing new ips comming soon
Pages: « 1 2 3 4 5 6 7 8 9 10 » Thread Closed
Hello and welcome to my hack!
There are many things happen like Pipeglitch, and more. Please tell me what they think of the pictures.









Aquatic from level 2


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Is the bottom half of the first screenshot supposed to be empty like that?

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Could you explain how to complete these levels?

It would go a long way towards evaluating the screenshots.

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Try my Kaizo hack!

I am a Bug Tester, Play Tester, and Proofreader.

Will accept other hacks.

Currently Testing: Nothing!

PM me if you want your hack tested.
Originally posted by Dipalon
Could you explain how to complete these levels?

It would go a long way towards evaluating the screenshots.

In the first screenshot, I have no idea. In the second screenshot, grab the shell and step on the platform, probably requiring the glitch where throwing the shell upwards while it's about to touch the lava will make it a Koopa...?

In the third screenshot, you need to avoid the football while waiting for the mushroom, and when it falls, grab it. Go to where the turn block is, and spinjump on it, then hurt yourself on the aforementioned football to enter in the skinny pipe. Enter in the vertical blue pipe and do that pipe glitch where entering the pipe while there are munchers above it and you're big will still make you big, but you'll have invincibility frames. Then go as fast as possible and crouch in the death blocks to not get hurt again and enter in one of these yellow pipes...?

(this is only based from what I've seen. Also the author need to link to the LM screenshots so they won't cause a table stretch)

Seems like you have uh... taken some things from hacks like MMD (mainly, the football bit and the fish and Torpedo bit), though I don't know if it is that much of a problem...

Anyway, you're doing good so far, except for the empty bottom of the first screenshot (you can also break the level by going under it).

♩ ♪

Ok thanks, I'll change that much.
At the first screen shot, all is not finished

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i the first screenshot you can break some parts

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Yes i am



A little test of Level 2

http://www.youtube.com/watch?v=UsAJ9WYq8mY

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The Title Screen



This is the first level (Level Name Average)
Is that good or bad


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Ooh, now you improved on the first level! Though I can't really judge only by looking at one screen of it, I'm also looking forward to what more you can implement in it.

The title screen is also good, though are you really planning to keep the blackness on the screen? If you're not wanting Mario to move, then use this hex edit, incase you didn't use it yet:

Code
header : lorom

org $009C82
db $EA,$A9,$00


Apply it with xkas or Asar and rename it to whatever file name you've thought plus the extension .asm at the end.

Anyway, you are doing good so far, and I am looking forward to what more you have yet to show!

♩ ♪

Adapt them to the disco shells not collide





Should I take this music here for the first level (Sonic 2 Metropolis Zone)

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I'm guessing you got inspired by Facedesk's third level to make that disco shell bit, with same music and all? Okay, I'll let it slide, but don't make the level too much based on it or then it'll become a "copy" of it.

As for the overworld, it looks good, but I noted a few errors which should be easily fixable:



Red: Easily fixable cutoffs.
Blue: Miscolored tiles.

E: I also watched the level 2 video, and I have never seen anyone doing a creative use of the berries. Nice job so far~!

♩ ♪

More screenshots





In this level it comes to Yoshi to protect


not much





Cave of distraint


From the first level




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In the first two screenshots, I can't really tell what is happening. I am guessing it's supposed to be a horizontal layer 2 section, though it has "Vertical Scroll at Will"? ...Nice. I'd love to see how it is implemented into the level, though basing on the screens, it's not too much.

In the third screenshot, I think it is fine, and the beginning is also cool, though as long as it's not directly copying I Hate Masks 2 from MMD2 it's fine. Also, you can easily take the key without touching the clouds.

The BG palette on "Cave of Distraint" is not appealing to me. Try to make better shades of grey, black or white in it, and you'll be fine. Also, in the last screen, you could make it a bit more difficult to ride on these platforms. Like, lower the muncher ceiling one tile and add some invisible note blocks under the last two munchers. Just a suggestion.

Also, why am I the only user in this world to comment on your work lately lol?

♩ ♪

Ok thank you Archie

In the third screenshot, I will also use giant phantom, but I will not copy MMD2 I hate the Mask 2

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Is the BG palette on "Cave of distraint" well? #w{:s}



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Now it looks better.

♩ ♪

More Screenshots











Lol :)

http://bin.smwcentral.net/u/22629/smw8.png

It would be nice if just once can give some feedback!

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2nd screen: Those Boos just going back and forth on the blocks or is it a graphically swapped Wiggler?
3rd screen: watched the video of that and it looks fun.
5th screen: Looks creative and cryptic.

--------------------
Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
The glasses are tile 1E4 (the glitch dirt tiles).

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Okay, my layout looks ugly.
Second screenshot reflecting stream of bodies boo

I think Monday I'll upload the first stage



First stage (average) If the name fits


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Pages: « 1 2 3 4 5 6 7 8 9 10 » Thread Closed
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Abuse and Die Stage 9 DIVINE ! fixing new ips comming soon

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