Banner
Views: 854,166,412
Time:
18 users online: AmperSam, AyGaAlPa, bersi, Dan Drigues, Darolac, ExONightZ, Fermín Acosta Jr., floppingcheepcheep, Gamersmw, Green Jerry, Isikoro,  KevinM, King Mayro,  Linkdeadx2, MirrorReflect, quietmason, UwU, WhiteYoshiEgg - Guests: 59 - Bots: 65 Users: 47,134 (2,480 active)
Latest: Bruno_Peixoto
Tip: Unless you've disabled the bonus game, don't use a goal tape in a vertical level. The bonus game won't appear if a player happens to reach 100 bonus stars there.Not logged in.
Rip-X's puny C3 hack-released-download
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2013 - Rip-X's puny C3 hack-released-download
Pages: « 1 »
A demo with very few levels to play through.
I tried here.
Here are some screens(you already know them, if you visited the custom C3 rips thread):

A big CCC thing



To download this hack, please click the link below:

--->Here!<---

Vey imporatant: This hack ONLY work with the latest version of SNES9x and BSNES. ZSNES has a big and unfixable graphical glitch, but hey, it's inferior to the other 2, so it's expected.

Any comments?

--------------------
You can download my VLDC12 entry Here - final update
The download link to the hack won't stay long. Download, quickly.

--------------------
You can download my VLDC12 entry Here - final update
I see some of you downloaded, but haven't seen any comments. Although I'm guessing my hack is terrible and that's why.

--------------------
You can download my VLDC12 entry Here - final update
Don't think that. Just because people downloaded it and didn't comment on it, that doesn't mean this hack is terrible. :/

So I gave it a try, and I must say - it is not that bad! The graphic choices were also good, and I haven't seen a single clash in it. I also liked how you implemented the custom sprites, though I found only one issue that's easily fixable:


(before people complain about the BG, I'm using ZSNES. Don't worry)

I'm walking on a ledge there, and it's not good to see that it's on the bottom row, because there can be unfair spots there (unless you indicate it by coins, that's fine, but I am not sure). That ledge is on about the whole level.

Anyway, I think this hack will have great potential, and that's for sure. Good luck on it, though!

--------------------
YouTube
Originally posted by Archie
Don't think that. Just because people downloaded it and didn't comment on it, that doesn't mean this hack is terrible. :/

So I gave it a try, and I must say - it is not that bad! The graphic choices were also good, and I haven't seen a single clash in it. I also liked how you implemented the custom sprites, though I found only one issue that's easily fixable:


(before people complain about the BG, I'm using ZSNES. Don't worry)

I'm walking on a ledge there, and it's not good to see that it's on the bottom row, because there can be unfair spots there (unless you indicate it by coins, that's fine, but I am not sure). That ledge is on about the whole level.

Anyway, I think this hack will have great potential, and that's for sure. Good luck on it, though!


Since the first level is a training level, I intentionally covered all the pits with ground. Just to make it fair.

--------------------
You can download my VLDC12 entry Here - final update
will this work on ZMZ with an SNES9X core?

--------------------
Want to see my Super Mario Timeline?
Well, I don't see why not.

--------------------
You can download my VLDC12 entry Here - final update
Depends on which version the core is from I guess. :P The one that comes along with ZMZ seems to work here fine (it wouldn't hurt testing though).


Back on topic: I played your levels (at least the normal ones, no secret exits found if there were any). It's overall a pretty fun hack. However, I'd like to call your attention to graphics: I know you're a ripper and use your own resources feels pretty good, but be careful with clashes. The cave graphics you used are pretty 3D-ish and can look bad if you compare it to the 2D-ish grassland. I really liked your graphics though, especially your backgrounds! I should take a look at your rips thread sometime.

Regarding the training level: I don't think blocking all holes in it is a good idea if done this way. You could've designed the level so it wouldn't have any holes, I guess it would make more sense. Anyway, I don't think blocking them is that all necessary, because there are other ways to die (one of them being standing above the exploding platform when it timeouts - you mentioned in the message box, but I honestly didn't know the explosion would kill me :/).

Also I guess you're already aware of that, but that goal sphere will make Mario walk to the left if it's taken from the left; make sure you'll design every goal sphere around that if you're going to keep it this way. Avoid leaving a chance of Mario dying when taking a goal (but blocking his way with a wall or block looks rather weird in my oppinion, so I'd give priority to letting him walk without dying by both sides).


Other than those nipticks, it was a pretty enjoyable demo; hope to see more from you, about both hacks and graphics! :D

--------------------
Twitter
I see. Thanks Koopster. Any other opinions?

--------------------
You can download my VLDC12 entry Here - final update
Pages: « 1 »
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2013 - Rip-X's puny C3 hack-released-download

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy