You did a great job on this PS. I can't wait to see the other ones (no I haven't even seen them myself yet)
This is one of the largest community projects this site has even taken on. I believe we've had almost double the amount of people working on this project as opposed to the first.
Over 80 Levels, 11 custom bosses, all custom gfx, music, asm, etc we plan on making this one of the best community hacks to date.
We are almost done. All levels (except 1)
are completed and in the base. Nine of the eleven bosses are completed. The overworld is done. But despite all of these accomplishments, we still have far to go. And we can use your help.
Please stop by the SMWCP2 forums and check out the bugs thread. We have a list of stuff that still needs to be done. If you don't have the skills to help repair anything on the list, download the base and test it for bugs yourself.
I'm extremely proud of everyone who has been part of this project. Special thanks to Alcaro and Lui for putting up with my random ASM issues, Kipernal for all of your music knowledge, cstutor89 for coding a good portion of the bosses himself, Extroble, where ever you are, for a great overworld, MrDeePay for your dedication, bug testing, fixing, etc., and of course SNN for all of his hard work and dedication during his time leading this project. Sind, MGH, etc the list could go on and on and I know there are many others I should be thanking, but at that rate, the post would never end. (I'll probably save it for the release post
I want to aim to have this project completed by the end of the year. Which gives plenty of time for wrapping this up and bug testing. I don't the beta testing process rushed like the first.
Layout by LDA during C3.