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SMW Central Production 2 Trailers and Screenshots!
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2013 - SMW Central Production 2 Trailers and Screenshots!
Pages: « 1 »
Welcome everybody to the official SMWC Central Production 2 Trailer and Screenshot thread! As you may already know, SMW Central Production 2, or SMWCP2, is the second Super Mario World hack collaboration done by SMWC. During last year's C3, we released a 1 minute teaser trailer showcasing some of SMWCP2's levels.

This C3, we release to the public a new trailer!

SMWCP2 Trailer 1 - Mellow

And what's this?

Trailer 1 you say?

We'll be releasing two more trailers soon! So keep your eye on this thread and on the SMW Central YouTube Channel!

EDIT:
Trailer 2 Release Post

Screenshots will come soon are here! 34 of them, in fact!















The SMWCP2 team is aiming to release the game by the end of the year!

The New King
is coming!
Amazing. This looks better than the last.

You did a great job on this PS. I can't wait to see the other ones (no I haven't even seen them myself yet)

This is one of the largest community projects this site has even taken on. I believe we've had almost double the amount of people working on this project as opposed to the first.
Over 80 Levels, 11 custom bosses, all custom gfx, music, asm, etc we plan on making this one of the best community hacks to date.

We are almost done. All levels (except 1) are completed and in the base. Nine of the eleven bosses are completed. The overworld is done. But despite all of these accomplishments, we still have far to go. And we can use your help.

Please stop by the SMWCP2 forums and check out the bugs thread. We have a list of stuff that still needs to be done. If you don't have the skills to help repair anything on the list, download the base and test it for bugs yourself.

I'm extremely proud of everyone who has been part of this project. Special thanks to Alcaro and Lui for putting up with my random ASM issues, Kipernal for all of your music knowledge, cstutor89 for coding a good portion of the bosses himself, Extroble, where ever you are, for a great overworld, MrDeePay for your dedication, bug testing, fixing, etc., and of course SNN for all of his hard work and dedication during his time leading this project. Sind, MGH, etc the list could go on and on and I know there are many others I should be thanking, but at that rate, the post would never end. (I'll probably save it for the release post :P )

I want to aim to have this project completed by the end of the year. Which gives plenty of time for wrapping this up and bug testing. I don't the beta testing process rushed like the first. :P
Layout by LDA during C3.
Apart from that vague, elusive "playthrough vs. trailer" feeling I mentioned earlier, this is looking good, and it's great to see the project is still in capable hands and making steady progress, from what I understand (I'm admittedly not checking it very actively right now ^_^;). I doubt I can help much with most of the remaining bugs and minor issues (correct if wrong), but good luck with the last of it. It's been a long road for everyone, but soon all that effort is going to pay off big-time.


Oh, just one other nitpick about the trailer. Near the end, Mario enters a level on a blimp, and then it transitions into Mario shooting up really high from a spout of water, so it feels like it's going to build up to something, but then it just shows a bonus room, so it feels kind of anticlimactic. I might just be looking too much into it, though :b


Anyway, great work, and thanks to everyone who's still active on the project!

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Youtube (Main) | Youtube (Alt) | Bandcamp | DeviantART
This trailer was great and it definitely has me excited to play this hack once it's finished. Take your time with it; quality comes first.

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“The moment you declare a set of ideas to be immune from criticism, satire, derision, or contempt, freedom of thought becomes impossible.” - Salman Rushdie
Originally posted by AxemJinx
this is looking good, and it's great to see the project is still in capable hands and making steady progress,


There is no one else I would have trusted leadership with once I stepped down besides Lightvayne. As I expected, my placement was right on the money.

Thank you for keeping this alive. It's great to see the vision of the community finally approach completion (for real).
I must say that this collaboration was much better executed than the first. I am slightly surprised by the increase of quality level design here with fitting graphics and the right atmosphere. The trailer was well made as well; I find it amazing how all of you guys involved in the collab got it so well together. I wish you luck in finishing this collaboration and I hope there would be no major flaws like the last one.
It's because we did all our level testing while progress was being made, instead of last year, where people make a level than submit it to get approved, then six months of bugtesting. There was less freedom on what we could use, but and more solid flow of level design.

And don't worry, I've helped out with some of the project enough to know that the difficulty curve will be a lot more fluent.

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I no longer have interest in SMW Hacking as I did when I first started several years ago.
SMWCP2 Trailer 2 - Dynamic

Trailer 2 is now released!
I like this one. The only odd part is not hearing sound effects during Coaster Commotion, but I'm just nitpicking. Looking forward to part three!

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Youtube (Main) | Youtube (Alt) | Bandcamp | DeviantART
Yeah. Coaster Commotion has no sound effects when in the roller coaster, sadly.

EDIT:

Though I released these during my 3000th post, I think it is appropriate to re-release this, since I updated it a bit.

Originally posted by Punk Sarcophagus
Just click the picture strips below, and put it in your Lunar Magic.exe folder. Enjoy!

Level Editor Toolbar:

Screenshot


MAP16 Toolbar:

Screenshot


Level Editor Palette Toolbar:

Screenshot


Overworld Toolbar:

Screenshot


Overworld 8x8 Toolbar:

Screenshot


Overworld Palette Toolbar:

Screenshot
Originally posted by Punk Sarcophagus
Yeah. Coaster Commotion has no sound effects when in the roller coaster, sadly.

Excellent point. Does the addmusic we are using support custom sound effects? If so, I could probably cook up a sound effect similar to the one in Donkey Kong. Or someone else could probably do it better.
As far as I know, the one the hack uses should have full support of that. Also, fancy 2nd trailer. It's cool!

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Putting my YI hack on hold.
Originally posted by HuFlungDu

Excellent point. Does the addmusic we are using support custom sound effects? If so, I could probably cook up a sound effect similar to the one in Donkey Kong. Or someone else could probably do it better.


If that doesn't work, why could someone do that like the Yoshi Drums in the Original? If you are inside the cart, play channel #x which sounds like "custom sounds effects". I'm pretty sure this alternative would be possible.

@trailer stuff: This is why I want to experience the game and not bugtesting it :P

Originally posted by HuFlungDu
Does the addmusic we are using support custom sound effects? If so, I could probably cook up a sound effect similar to the one in Donkey Kong.


From what I understand, yes it does.
Layout by LDA during C3.
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Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2013 - SMW Central Production 2 Trailers and Screenshots!

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