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OW Again... x2

I'm 50% sure it's impossible to do but I made a 16:9 SMW OW Border, but on the main OW is this strange thing:



Is there any way to fix it? #w{:<}
I am wondering why did you even extend the border in the first place. Judging by the situation, I do not think it is possible.
Can there be a ASM or tool solution?
Maybe it's possible to have different borders depending whether you're on the submaps or the mainmap but I've never heard or seen anything like that.
I wouldn't say it's impossible, but it'd at least require very superior ASM knowledge to create a patch or something.

The easy way out would be to simple re-place the OW border.
Anime statistic on MyAnimeList:
400 animes completed ✓
6000 episodes completed ✓
100 Days completed ✓
... what even am I doing with my life?
suggestion: make the sides of the map look the same (fill with water or something, or dont put any l1 stuff), so it looks seamless

theoretically, the max scrolling area of the map shouldnt be excruciatingly difficult to adjust. its just noone's found the code that deals with it
Originally posted by Ladida
theoretically, the max scrolling area of the map shouldnt be excruciatingly difficult to adjust. its just noone's found the code that deals with it


That's a good idea, but I don't have any knowledge with ASM. If someone will find this code, it will be awesome because I think a 16:9 border is a lot better than a 4:3.
This post is soo old, but I still need this. Someone's got an idea?
I don't even know what this is about anymore.
But going by my previous reply, with the latest LM version, it is possible to have different borders on different submaps, so maybe you wanna give this a try?
Anime statistic on MyAnimeList:
400 animes completed ✓
6000 episodes completed ✓
100 Days completed ✓
... what even am I doing with my life?
found it, will probably submit to rom map if not lazy

Code
org $049416	;max range (for walking)
dw $FFEF,$FFD7	;left, top
dw $0111,$0131	;right, bottom

org $048221	;max range when manual scroll (press start)
dw $0000,$0111,$FFEF,$0111	;null, right, left, both
dw $0000,$0132,$FFD7,$0132	;null, bottom, top, both


manual scroll is indexed by button presses, hence the "null" and "both"

edit: k, submitted
I don't get this CoD thing but thx xD


Final result: http://puu.sh/gXMmP.png

AWESOME! #w{<3}