Banner
Views: 737,984,978
Time:
11 users online: BlooberryPi, chillyfox, Imnever, MarkVD100, Meirdent, ModernKiwi, Pseudogon, o Qwoll, RussianMan, Sixtare, Zerukin - Guests: 60 - Bots: 236Users: 38,827 (1,924 active)
Latest: RandomStalker6
Tip: Check this thread to find extremely useful diagrams and data.Not logged in.
Luigi's Big Green Adventure
Forum Index - SMW Hacking - Works in Progress - Luigi's Big Green Adventure
Pages: « 1 »
Hello all, here is the project thread for my first hack, a birthday/Christmas present for my stepson. He and I both love Luigi, his favorite color is Green, his nickname is Buggy, and he will be turning 9 in September. Here is what the hack will contain and progress on each:

1. Custom overwold in the shape of a bug - 100% done
2. Custom title logo - 100% done
3. Custom title level playthrough - 100% done
4. Custom koopa to look like determined turtle (one of his stuffed animals) - 0%
5. Custom palettes for The Luigis - 100% done
5.5 Change Marios sprites to Luigi sprites - 100% done - Thanks to WeegeeBen for suggesting Azurik's Luigi rip. In yy-chr I altered the cape so it doesn't use one of the skin tones and changed the fireball sprite so it doesn't look Luigi is having a seizure.
6. Change overworld border color - 0% done
7. Custom levels - 15% done
8. Custom credits - 0% done
9. Change Mario and Luigi to Luigi and Luigi - 100% done
10. Change "Mario Start" to "Luigi Start"

I'm looking for constructive input/criticisms and assistance with issues as I run into them. Here's what I've run into so far that I could use help with:

1. Top of my first castle jumped across the screen on destruction event. Sort of fixed by using the fortress sprite instead of the castle sprites.
2. Green blocks on overworld event are brown because I changed Luigi's shirt color. I could switch Luigi 1 and Luigi 2's shirt colors, but I'd rather not.
3. Can't move Bowser's sign onto the main overworld map. It's looks good without it, but it'll be better with it.

Here are screenshots:


I have a playable demo with short levels to see all the overworld events and see the Luigi colors in action on one level, but I don't know how posting it works, or if it's even allowed.

Thanks's in advance for all your input.

--------------------
Solo Hacks In Progress:
Luigi's Big, Green Adventure
Jello's Journey

Collab Hacks In Progress:
K-16 - Story of Steel - Playtester
The Dimensional Rift - Level(s), Title-screen lettering

Sprites:
Creeper Pack - Project Thread

Sprites In Progress:
32 x 64 Creeper Boss
Boom Boom
MY....GAWD.

You clearly know what you're doing, don't you?! I'm sorry but I don't have any constructive criticism for you... just praise.

Wow, that looks amazing! have you considered custom music and sprites?

What a great birthday present for your stepson. Makes me happy to know there are more older hackers out there. Cheers, sir.

EDIT: As for help: A lot of the palettes are shared, even for custom palettes. So, yeah. Apparently green blocks and luigi's shirt share a palette. I don't really know what I can do to help you there. Sorry. Also, Bowser's Sign also shares palettes. There are TONS of shared palettes (I'm guessing the developers for SMW did that to save space...?).

--------------------


Life's too short to cry and be sad. Dance! Sing! Rejoice!
Sometimes, life sucks... but remember that EVERYTHING HAPPENS FOR A REASON. :)

Holy guacamole! I'm back! (Or... will be at some point)





The overworld looks weird as the cliffs are missing those black separating lines. Here's a diagram to explain it better:

The one on the left is what you did. The one on the right is how it should look.
This hack is poised to be a good one if the issues mentioned as of now are all addressed, but there's one more thing that bugs me. As of now, this looks more like Green Mario's Big Green Adventure than Luigi's Big Green Adventure. I'm well aware that this is how the original SMW did it, but since this hack focuses on Luigi, I think it'd be best if you found some custom Luigi graphics to use. Here are a few I found:

These are pretty good ones for a SMW-styled Luigi.

This is another pretty good one with several things redrawn.

Whether or not you decide to use any of these is up to you, but it seems like for this hack it'd be for the best. Just trying to offer my help here. Good luck!

--------------------
tired: 'JOYCON BOYZ'
wired: 'The Fellowship of the Switch'
The overworld looks pretty nice, I guess (except for the lack of black lines, as mentioned before).

I can't say much about the hack otherwise, as the level shown here looks like the original level 105. I guess the levels are still in progress, heh.
Originally posted by Xinn
The overworld looks weird as the cliffs are missing those black separating lines. Here's a diagram to explain it better:

The one on the left is what you did. The one on the right is how it should look.

Well, that was an artisitic choice since I'm going for smooth and rounded for the most part. It just looked better and more bug-like without them. When I do a more standard overworld, I will certainly use the lines more.
Originally posted by WeegeeBen
This hack is poised to be a good one if the issues mentioned as of now are all addressed, but there's one more thing that bugs me. As of now, this looks more like Green Mario's Big Green Adventure than Luigi's Big Green Adventure. I'm well aware that this is how the original SMW did it, but since this hack focuses on Luigi, I think it'd be best if you found some custom Luigi graphics to use. Here are a few I found:

These are pretty good ones for a SMW-styled Luigi.

This is another pretty good one with several things redrawn.

Whether or not you decide to use any of these is up to you, but it seems like for this hack it'd be for the best. Just trying to offer my help here. Good luck!

Thanks a bunch, I'll have to tweak the cape again, and I may try and change the fire throw sprites, but that is awesome, and looks MUCH more like Luigi is the one going a stomping.....^_^

Originally posted by Purple Rex
The overworld looks pretty nice, I guess (except for the lack of black lines, as mentioned before).

I can't say much about the hack otherwise, as the level shown here looks like the original level 105. I guess the levels are still in progress, heh.

Yeah, I just played with the background colors and cleared out the enemies so I could test the palette recolors and all.

--------------------
Solo Hacks In Progress:
Luigi's Big, Green Adventure
Jello's Journey

Collab Hacks In Progress:
K-16 - Story of Steel - Playtester
The Dimensional Rift - Level(s), Title-screen lettering

Sprites:
Creeper Pack - Project Thread

Sprites In Progress:
32 x 64 Creeper Boss
Boom Boom
You can change these Graphics to change Luigi's look
Screenshots updated in original post.

--------------------
Solo Hacks In Progress:
Luigi's Big, Green Adventure
Jello's Journey

Collab Hacks In Progress:
K-16 - Story of Steel - Playtester
The Dimensional Rift - Level(s), Title-screen lettering

Sprites:
Creeper Pack - Project Thread

Sprites In Progress:
32 x 64 Creeper Boss
Boom Boom
After a 6-month hiatus, project is back underway. Here are screenshots of the latest completed levels:




--------------------
Solo Hacks In Progress:
Luigi's Big, Green Adventure
Jello's Journey

Collab Hacks In Progress:
K-16 - Story of Steel - Playtester
The Dimensional Rift - Level(s), Title-screen lettering

Sprites:
Creeper Pack - Project Thread

Sprites In Progress:
32 x 64 Creeper Boss
Boom Boom
I wasn't totally sure what to think coming into this and then I saw that you're making this for your stepson and I have to say that you are the coolest stepdad in the world. Good luck!
Not bad work here though some elements are a bit concerning to me. First of all, I would suggest darkening the background of the switch palace. The palettes of some areas could be improved and the castle screenshots do not have the best palettes at certain places (midway point and such - I wonder why you've changed them since you seem to have used vanilla graphics for the most part). The "Luigi" on the status bar could be green as a suggestion but it is not a big problem. The design doesn't seem to be bad though I would be careful of what blocks you use in them as they may not act in the best way unless you changed their properties.
this hack looks pretty decent so far!

however, not everything looks pleasant to me. the status bar "luigi" is mis-colored on the castle screenshot. don't change palettes 0 and 1 because they're used by the status bar.

also, the castle foreground looks a bit off. learn how to use gradients so you can easily create custom palettes! first, on the first color, choose a dark color, and on the end, use a lighter similar color, and then press and hold: right-click on mouse and alt. on the keyboard. this also includes the foreground of the boss and fight. also, fix the green lava; you can at least give it better saturation and gradient.

most of the level design seems ok, and contains a decent amount of enemies/sprites, but it looks a bit bland. i don't see any question blocks, or power-ups in any of these screens. add some, and add some more decoration to make your level look much better.

also, this is nitpicky, but if you've edited the foreground palette, why not edit everything, including back area color, and the background palette.

however, this doesn't look too bad. i wish you luck with it!

--------------------
Currently: Starting college!
Originally posted by Everest
Not bad work here though some elements are a bit concerning to me. First of all, I would suggest darkening the background of the switch palace. The palettes of some areas could be improved and the castle screenshots do not have the best palettes at certain places (midway point and such - I wonder why you've changed them since you seem to have used vanilla graphics for the most part). The "Luigi" on the status bar could be green as a suggestion but it is not a big problem. The design doesn't seem to be bad though I would be careful of what blocks you use in them as they may not act in the best way unless you changed their properties.


Yes, I this hack is mostly vanilla, but the palette in the first castle is meant to make it look grubby and filthy, covered in moss/mold/dirt/fungus etc....

The status bar "Luigi" is a great suggestion, thanks.

I have changed weird block properties to act right.

Originally posted by mario and luigi
this hack looks pretty decent so far!

however, not everything looks pleasant to me. the status bar "luigi" is mis-colored on the castle screenshot. don't change palettes 0 and 1 because they're used by the status bar.

also, the castle foreground looks a bit off. learn how to use gradients so you can easily create custom palettes! first, on the first color, choose a dark color, and on the end, use a lighter similar color, and then press and hold: right-click on mouse and alt. on the keyboard. this also includes the foreground of the boss and fight. also, fix the green lava; you can at least give it better saturation and gradient.

most of the level design seems ok, and contains a decent amount of enemies/sprites, but it looks a bit bland. i don't see any question blocks, or power-ups in any of these screens. add some, and add some more decoration to make your level look much better.

also, this is nitpicky, but if you've edited the foreground palette, why not edit everything, including back area color, and the background palette.

however, this doesn't look too bad. i wish you luck with it!


Excellent catch on the castle status bar, it was the quick way to adjust the Thwimp wall patch colors, and I did not realize that would happen. I will fix it.

Good call on the background stuff in the castle as well. This is my first hack, and I'm learning as I go.

There are some decorations and powerups, just not in the screenshots....lol

--------------------
Solo Hacks In Progress:
Luigi's Big, Green Adventure
Jello's Journey

Collab Hacks In Progress:
K-16 - Story of Steel - Playtester
The Dimensional Rift - Level(s), Title-screen lettering

Sprites:
Creeper Pack - Project Thread

Sprites In Progress:
32 x 64 Creeper Boss
Boom Boom
Pages: « 1 »
Forum Index - SMW Hacking - Works in Progress - Luigi's Big Green Adventure

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 23

Menu

Follow Us On

  • Facebook
  • Twitter
  • YouTube

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented