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Mario's Moderately Difficult Trek

Kaizo

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A short "beginner Kaiso", if you will.

This hack will only require save-states. I don't care if someone speedruns it.

Download, if you want.

Expert Kaiso players will find this boring. Don't bother.

Point out any bugs/cutoff/screw-ups if you want.

Edit: Green Switch blocks don't give out feathers anymore to keep it normal.

Edit 2: A few bug fixed.

Edit 3: Renamed "Mario's Moderately Difficult Trek". Thoughts?

Edit 4: I have abandoned this hack, so any advise given will be pointless.

Bye.
what's the point of the green switch, anyway?
Want to see my Super Mario Timeline?
Originally posted by natnew
what's the point of the green switch, anyway?

It makes the game harder. #smw{>:)}
Also, you don't want to press it immediately. You wont be able to complete the first level's secret exit.
Originally posted by MercuryPenny
Originally posted by natnew
what's the point of the green switch, anyway?

It makes the game harder. #smw{>:)}
Also, you don't want to press it immediately. You wont be able to complete the first level's secret exit.

Nope. Green blocks contain feathers which break the game.
You can still get the Secret Exit by putting the key through that one green block.
yea

I did the game over again with the green switch and... it's horribly broken. when you're riding red yoshi in a lakitu cloud as cape mario with a feather in reserve when you started the level with nothing... you know it needs fixes.
Want to see my Super Mario Timeline?
Originally posted by MarioFan22
You can still get the Secret Exit by putting the key through that one green block.

Intended.
Originally posted by natnew

I did the game over again with the green switch and... it's horribly broken. when you're riding red yoshi in a lakitu cloud as cape mario with a feather in reserve when you started the level with nothing... you know it needs fixes.

Okay. I'm going to fix it.
I have played the hack, and judging by the title, it wasn't what I really thought it to be. There are some game-breaking errors that can be easily fixed by being careful with free items. I'm going to point out the most important issues to fix.

In the message box, "Kaizo" is misspelled "Kaiso". Also, there is cutoff where the slopes meet, at both sides.

You gotta be careful with the key, because it's one of the major game-breaking issues to date, and you can easily skip the whole level by key-jumping, and you can hit blocks with it without needing the throw block. Same thing for the Lakitu clouds.

The buzzy beetle and the sumo brother are horribly glitched. I suggest you remove these, unless you use YY-CHR to replace these with correct graphics. Also, just a suggestion rather than an obligation, but brown blocks are a horrible replacement for death blocks, so you could use Skull Blocks to replace them.
And, it isn't really needed to take the bottom spiny way, you can easily break it by walking on the death blocks next to the Sumo Brother.
The cave room... was disappointing. It's just spinjumping spiny after spiny. You could add at least some variety there.

You can keep the throw block by pressing up next to the turn blocks while holding it. It's also a game-breaking factor.

If you really thought of jumping on the three bullet bills, then your idea backfired, because you could jump on the Para-Goombas and Para-Bob-Ombs.

Again, the bottom way isn't needed, since you can walk into the death blocks.

Same thing for this one.
Now, onto the switch palace... it's somewhat decent, though it still has some errors that are either game-breaking or pointless.

Like this one. I don't see the point on that Dry Bones at the top. Also, you could add a bit of a challenge while waiting for the P-switch timer to end, since I can just keep waiting next to the brown blocks.

I don't really see the point of these Dry Bones either. Also, be careful with using that type of tileset, because on Switch Palaces, you can get a free 1-up if you press anything that is an invisible coin block or a simple ? block.

It wasn't needed to use the P-switch at the bottom, since I can still keep the P-switch that I had before, by pressing it and entering the pipe with it...

...and that way I didn't need that P-switch at the top-right.

This level is also very empty, you could at least use some sprites there. And since I got a feather in hand because of the green blocks, you could make it so it's not possible to get it by decreasing the number of green blocks and using this patch (there is a tutorial on how to apply patches here).
And also, if you're not careful with the layer 3 water, I can get under the level to skip a majority of it.

Crouching through lots of blocks, especially feather blocks, isn't fun either.

That bottom tile of the door is solid, and it shouldn't stay like that. You could replace it with a solid block, like a cement block. Also, it took me a few minutes and a checking on Lunar Magic to realize that the key was off-screen.
Now, for the castle...

Again, you can skip this part by going above, but the bottom part is that short anyway... I still suggest you block these walls.

This room is so familiar... oh yeah, it's the last room of Iggy's Castle before the boss. Blatant level edits aren't fun, unless you make something in it that at least looks fun.

Glitched background. Set the BG scrolling rate to "None" and "None" and you'll be fine. Also, this boss battle could at least have some uses of the eating block, but I can't think of one right now.

This hack isn't too bad for a first hack, if it is, but these levels aren't that fun, and yes, I have read that expert Kaizo players message you posted. I still think you should fix these issues or restart this hack to make it look more fun to us, especially for the TASers. Also, it wasn't really needed to set the green blocks to be solid, there are the Red and Blue switch blocks that could do the job for you.

Watch this and this, and read this and this to get an idea of what we are looking for. There are always lots of new ideas to be found, but don't copy them, of course. Good luck on fixing these issues!
So dar it looks like the original KMW, But however, With more cut-off. Not saying it's bad, Just needs some fixing.
Hoo boy...Heckuva review ya got here. Alrighty then.

Originally posted by Archie
I have played the hack, and judging by the title, it wasn't what I really thought it to be. There are some game-breaking errors that can be easily fixed by being careful with free items. I'm going to point out the most important issues to fix.

In the message box, "Kaizo" is misspelled "Kaiso". Also, there is cutoff where the slopes meet, at both sides.

Yeah, I hadn't been around long, so a spelling error like that is entirely my fault. Sorry.
Originally posted by Archie

You gotta be careful with the key, because it's one of the major game-breaking issues to date, and you can easily skip the whole level by key-jumping, and you can hit blocks with it without needing the throw block. Same thing for the Lakitu clouds.

Not sure what I can do to fix this one, sans remaking the entire level. Sorry.
Originally posted by Archie

The buzzy beetle and the sumo brother are horribly glitched. I suggest you remove these, unless you use YY-CHR to replace these with correct graphics. Also, just a suggestion rather than an obligation, but brown blocks are a horrible replacement for death blocks, so you could use Skull Blocks to replace them.

Yyyeeaah, about that...
I wanted to stay 90% vanilla with this hack, and didn't want to use custom graphics, music, sprites or blocks. I should have removed those but my laziness got the best of me, and I never did.
So either the recolored used blocks, or those horrible flunchers.
Originally posted by Archie
And, it isn't really needed to take the bottom spiny way, you can easily break it by walking on the death blocks next to the Sumo Brother.

I have no idea why I have that red herring.
Originally posted by Archie
The cave room... was disappointing. It's just spinjumping spiny after spiny. You could add at least some variety there.

You can keep the throw block by pressing up next to the turn blocks while holding it. It's also a game-breaking factor.

Why would you want to keep it?
Originally posted by Archie

If you really thought of jumping on the three bullet bills, then your idea backfired, because you could jump on the Para-Goombas and Para-Bob-Ombs.

It might've, but I knew that.
Originally posted by Archie

Again, the bottom way isn't needed, since you can walk into the death blocks.

Heck, I'm just gunna remove all those spiny ways.
Originally posted by Archie

Same thing for this one.

Refer to previous comment.
Originally posted by Archie
Now, onto the switch palace... it's somewhat decent, though it still has some errors that are either game-breaking or pointless.

Like this one. I don't see the point on that Dry Bones at the top. Also, you could add a bit of a challenge while waiting for the P-switch timer to end, since I can just keep waiting next to the brown blocks.

This is my best level in this hack, in my opinion.
I have no idea what I was thinking about the dry bones'.
Originally posted by Archie

I don't really see the point of these Dry Bones either. Also, be careful with using that type of tileset, because on Switch Palaces, you can get a free 1-up if you press anything that is an invisible coin block or a simple ? block.

Ok. If you have any suggestions as to what to change in to, suggest away.
Originally posted by Archie

It wasn't needed to use the P-switch at the bottom, since I can still keep the P-switch that I had before, by pressing it and entering the pipe with it...

...and that way I didn't need that P-switch at the top-right.

Huh. Didn't see that one coming.
I'm going to get rid of that switch in the lower right corner.
Originally posted by Archie

This level is also very empty, you could at least use some sprites there. And since I got a feather in hand because of the green blocks, you could make it so it's not possible to get it by decreasing the number of green blocks and using this patch (there is a tutorial on how to apply patches here).

I thought I fixed that. Are you using the updated version?
Originally posted by Archie
And also, if you're not careful with the layer 3 water, I can get under the level to skip a majority of it.

You're gunna skip alot of it anyway. The rope has a glitch that you can exploit.
Originally posted by Archie

Crouching through lots of blocks, especially feather blocks, isn't fun either.

Refer to 2 comments up, please.
Originally posted by Archie

That bottom tile of the door is solid, and it shouldn't stay like that. You could replace it with a solid block, like a cement block. Also, it took me a few minutes and a checking on Lunar Magic to realize that the key was off-screen.

I'm confused. Why should I change it? As for the key, I could probably edit the level so it drops down...
Originally posted by Archie
Now, for the castle...

Again, you can skip this part by going above, but the bottom part is that short anyway... I still suggest you block these walls.

Mmk. I'll put the key elsewhere.
Originally posted by Archie

This room is so familiar... oh yeah, it's the last room of Iggy's Castle before the boss. Blatant level edits aren't fun, unless you make something in it that at least looks fun.

Okay.
Originally posted by Archie

Glitched background. Set the BG scrolling rate to "None" and "None" and you'll be fine. Also, this boss battle could at least have some uses of the eating block, but I can't think of one right now.

This hack isn't too bad for a first hack, if it is, but these levels aren't that fun, and yes, I have read that expert Kaizo players message you posted. I still think you should fix these issues or restart this hack to make it look more fun to us, especially for the TASers. Also, it wasn't really needed to set the green blocks to be solid, there are the Red and Blue switch blocks that could do the job for you.

Watch this and this, and read this and this to get an idea of what we are looking for. There are always lots of new ideas to be found, but don't copy them, of course. Good luck on fixing these issues!

If I set the BG Scrolling to none, it's an eyesore.

I've noticed a disturbing theme in these reviews from experts to n00bs: They're brutal. My non-kaizo (spelled it right) full length hack got a review that was as brutal if not more-so than this one. It was for the first three levels. I understand that these errors irritate you, but there is no need to be so blunt. But for this one it doesn't matter, it's just something I threw together. I will fix the errors you listed (or at least as many as I can/want to). In the meantime, I bid you a good day, sir.
Originally posted by Archie
you can easily skip the whole level by key-jumping

Easily? Unless the whole level is pit difficulty, I don't think key jumping over the whole level is easier than the intended way in most cases.
It's up to the creator whether or not to care about this. Personally I think it's one of those grey areas. I would not require more than one or two consecutive vertical keyjumps, and yet I also don't want to use keys too carelessly either.
I'm not one of those players who would skip an entire level by keyumping unless either it's required or the whole level is broken beyond belief or impossible.
Legacy custom music
A site with a non-useless dislike button
SMW hacking channel

Originally posted by Sokobansolver
Originally posted by Archie
you can easily skip the whole level by key-jumping

Easily? Unless the whole level is pit difficulty, I don't think key jumping over the whole level is easier than the intended way in most cases.
It's up to the creator whether or not to care about this. Personally I think it's one of those grey areas. I would not require more than one or two consecutive vertical keyjumps, and yet I also don't want to use keys too carelessly either.
I'm not one of those players who would skip an entire level by keyumping unless either it's required or the whole level is broken beyond belief or impossible.


Don't mean to sound like that asinine idiot Dipalon, but Sokobansolver is right. Key Jumps are not easy. So unless you're TASing it, I don't think that would be practical.

(For those of you who don't know, Dipalon flamed a site at which one of his critics was a mod at. I don't want to be like that guy.)
I have worded some of my comments wrongly, sorry.

Originally posted by MercuryPenny
I'm confused. Why should I change it? As for the key, I could probably edit the level so it drops down...

Nah, keep it. My comment on this level was just a "nitpick", no need to change it if you don't want.

Originally posted by Sokobansolver
Easily? Unless the whole level is pit difficulty, I don't think key jumping over the whole level is easier than the intended way in most cases.

I also forgot to mention that experienced TASers can skip the whole level by key jumping.

Originally posted by MercuryPenny
Ok. If you have any suggestions as to what to change in to, suggest away.

Maybe replace the wall of invisible coin blocks with a proper switch palace tileset and munchers at the first row? There is an ExGFX file here.

Originally posted by MercuryPenny
I thought I fixed that. Are you using the updated version?

No, I was using the first version before you updated to the latest one.

Sorry for that review, I tried to make it a full review without being too blunt, but I failed at that, and I didn't read it twice... #fim{:[} At least you considered some of my points. Also, some of these are just a suggestion rather than an obligation.
Originally posted by Archie
I have worded some of my comments wrongly, sorry.

Originally posted by MercuryPenny
I'm confused. Why should I change it? As for the key, I could probably edit the level so it drops down...

Nah, keep it. My comment on this level was just a "nitpick", no need to change it if you don't want.

Originally posted by Sokobansolver
Easily? Unless the whole level is pit difficulty, I don't think key jumping over the whole level is easier than the intended way in most cases.

I also forgot to mention that experienced TASers can skip the whole level by key jumping.

Originally posted by MercuryPenny
Ok. If you have any suggestions as to what to change in to, suggest away.

Maybe replace the wall of invisible coin blocks with a proper switch palace tileset and munchers at the first row? There is an ExGFX file here.

Originally posted by MercuryPenny
I thought I fixed that. Are you using the updated version?

No, I was using the first version before you updated to the latest one.

Sorry for that review, I tried to make it a full review without being too blunt, but I failed at that, and I didn't read it twice... #fim{:[} At least you considered some of my points. Also, some of these are just a suggestion rather than an obligation.


No no, it's okay. I didn't change the door or the switch palace yet though, should I?

I myself might have been snarky and blunt, so I'm not entirely sure if I'm one to talk...

One more thing, about the sideways munchers:

Originally posted by me
I wanted to stay 90% vanilla with this hack, and didn't want to use custom graphics, music, sprites or blocks.


#smw{^_^;}
I Made a TAS showing most of the breaks.
This hack is okay but there's a lot of things you can improve on.
Originally posted by LaughingLuigi
I Made a TAS showing most of the breaks.
This hack is okay but there's a lot of things you can improve on.


Neat TAS.

It's got a lot of breaks, but It's still better than Mario's Deadly Adventure. Also, there is a secret you still haven't found or not mentioned yet.
Above the 3-up ^ ^ Mushroom, there is the keyhole. It takes you to the Title Screen Level, which you can play.
This hack may not be as hard as Mario Must Die or Glitch Abuse, but it still counts as a kaizo hack, right?
This hack definitely counts as kaizo, but it's i wouldn't call it insanely hard tho, and this hack is a billion times better then Mario's Deadly Adventure.
Originally posted by LaughingLuigi
This hack definitely counts as kaizo, but it's i wouldn't call it insanely hard tho, and this hack is a billion times better then Mario's Deadly Adventure.

Thank yew!#smw{^_^}

I think I'm done making edits to this hack. If anyone wants permission to use this hack as a base ROM, just give me credit.
You're welcome! I Hope your next kaizo hack will be better. Keep up the good work!
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Kaizo